1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #include <cassert> |
22 | |
23 | #include "movepick.h" |
24 | |
25 | namespace { |
26 | |
27 | enum Stages { |
28 | MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE, |
29 | EVASION_TT, EVASION_INIT, EVASION, |
30 | PROBCUT_TT, PROBCUT_INIT, PROBCUT, |
31 | QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK |
32 | }; |
33 | |
34 | // partial_insertion_sort() sorts moves in descending order up to and including |
35 | // a given limit. The order of moves smaller than the limit is left unspecified. |
36 | void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { |
37 | |
38 | for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) |
39 | if (p->value >= limit) |
40 | { |
41 | ExtMove tmp = *p, *q; |
42 | *p = *++sortedEnd; |
43 | for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) |
44 | *q = *(q - 1); |
45 | *q = tmp; |
46 | } |
47 | } |
48 | |
49 | } // namespace |
50 | |
51 | |
52 | /// Constructors of the MovePicker class. As arguments we pass information |
53 | /// to help it to return the (presumably) good moves first, to decide which |
54 | /// moves to return (in the quiescence search, for instance, we only want to |
55 | /// search captures, promotions, and some checks) and how important good move |
56 | /// ordering is at the current node. |
57 | |
58 | /// MovePicker constructor for the main search |
59 | MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, |
60 | const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers) |
61 | : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), |
62 | refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) { |
63 | |
64 | assert(d > DEPTH_ZERO); |
65 | |
66 | stage = pos.checkers() ? EVASION_TT : MAIN_TT; |
67 | ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; |
68 | stage += (ttMove == MOVE_NONE); |
69 | } |
70 | |
71 | /// MovePicker constructor for quiescence search |
72 | MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, |
73 | const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) |
74 | : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) { |
75 | |
76 | assert(d <= DEPTH_ZERO); |
77 | |
78 | stage = pos.checkers() ? EVASION_TT : QSEARCH_TT; |
79 | ttMove = ttm |
80 | && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) |
81 | && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; |
82 | stage += (ttMove == MOVE_NONE); |
83 | } |
84 | |
85 | /// MovePicker constructor for ProbCut: we generate captures with SEE greater |
86 | /// than or equal to the given threshold. |
87 | MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) |
88 | : pos(p), captureHistory(cph), threshold(th) { |
89 | |
90 | assert(!pos.checkers()); |
91 | |
92 | stage = PROBCUT_TT; |
93 | ttMove = ttm |
94 | && pos.capture(ttm) |
95 | && pos.pseudo_legal(ttm) |
96 | && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; |
97 | stage += (ttMove == MOVE_NONE); |
98 | } |
99 | |
100 | /// MovePicker::score() assigns a numerical value to each move in a list, used |
101 | /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring |
102 | /// captures with a good history. Quiets moves are ordered using the histories. |
103 | template<GenType Type> |
104 | void MovePicker::score() { |
105 | |
106 | static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type" ); |
107 | |
108 | for (auto& m : *this) |
109 | if (Type == CAPTURES) |
110 | m.value = int(PieceValue[MG][pos.piece_on(to_sq(m))]) * 6 |
111 | + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; |
112 | |
113 | else if (Type == QUIETS) |
114 | m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] |
115 | + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] |
116 | + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)] |
117 | + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)] |
118 | + (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)] / 2; |
119 | |
120 | else // Type == EVASIONS |
121 | { |
122 | if (pos.capture(m)) |
123 | m.value = PieceValue[MG][pos.piece_on(to_sq(m))] |
124 | - Value(type_of(pos.moved_piece(m))); |
125 | else |
126 | m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] |
127 | + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] |
128 | - (1 << 28); |
129 | } |
130 | } |
131 | |
132 | /// MovePicker::select() returns the next move satisfying a predicate function. |
133 | /// It never returns the TT move. |
134 | template<MovePicker::PickType T, typename Pred> |
135 | Move MovePicker::select(Pred filter) { |
136 | |
137 | while (cur < endMoves) |
138 | { |
139 | if (T == Best) |
140 | std::swap(*cur, *std::max_element(cur, endMoves)); |
141 | |
142 | if (*cur != ttMove && filter()) |
143 | return *cur++; |
144 | |
145 | cur++; |
146 | } |
147 | return MOVE_NONE; |
148 | } |
149 | |
150 | /// MovePicker::next_move() is the most important method of the MovePicker class. It |
151 | /// returns a new pseudo legal move every time it is called until there are no more |
152 | /// moves left, picking the move with the highest score from a list of generated moves. |
153 | Move MovePicker::next_move(bool skipQuiets) { |
154 | |
155 | top: |
156 | switch (stage) { |
157 | |
158 | case MAIN_TT: |
159 | case EVASION_TT: |
160 | case QSEARCH_TT: |
161 | case PROBCUT_TT: |
162 | ++stage; |
163 | return ttMove; |
164 | |
165 | case CAPTURE_INIT: |
166 | case PROBCUT_INIT: |
167 | case QCAPTURE_INIT: |
168 | cur = endBadCaptures = moves; |
169 | endMoves = generate<CAPTURES>(pos, cur); |
170 | |
171 | score<CAPTURES>(); |
172 | ++stage; |
173 | goto top; |
174 | |
175 | case GOOD_CAPTURE: |
176 | if (select<Best>([&](){ |
177 | return pos.see_ge(*cur, Value(-55 * cur->value / 1024)) ? |
178 | // Move losing capture to endBadCaptures to be tried later |
179 | true : (*endBadCaptures++ = *cur, false); })) |
180 | return *(cur - 1); |
181 | |
182 | // Prepare the pointers to loop over the refutations array |
183 | cur = std::begin(refutations); |
184 | endMoves = std::end(refutations); |
185 | |
186 | // If the countermove is the same as a killer, skip it |
187 | if ( refutations[0].move == refutations[2].move |
188 | || refutations[1].move == refutations[2].move) |
189 | --endMoves; |
190 | |
191 | ++stage; |
192 | /* fallthrough */ |
193 | |
194 | case REFUTATION: |
195 | if (select<Next>([&](){ return *cur != MOVE_NONE |
196 | && !pos.capture(*cur) |
197 | && pos.pseudo_legal(*cur); })) |
198 | return *(cur - 1); |
199 | ++stage; |
200 | /* fallthrough */ |
201 | |
202 | case QUIET_INIT: |
203 | if (!skipQuiets) |
204 | { |
205 | cur = endBadCaptures; |
206 | endMoves = generate<QUIETS>(pos, cur); |
207 | |
208 | score<QUIETS>(); |
209 | partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); |
210 | } |
211 | |
212 | ++stage; |
213 | /* fallthrough */ |
214 | |
215 | case QUIET: |
216 | if ( !skipQuiets |
217 | && select<Next>([&](){return *cur != refutations[0].move |
218 | && *cur != refutations[1].move |
219 | && *cur != refutations[2].move;})) |
220 | return *(cur - 1); |
221 | |
222 | // Prepare the pointers to loop over the bad captures |
223 | cur = moves; |
224 | endMoves = endBadCaptures; |
225 | |
226 | ++stage; |
227 | /* fallthrough */ |
228 | |
229 | case BAD_CAPTURE: |
230 | return select<Next>([](){ return true; }); |
231 | |
232 | case EVASION_INIT: |
233 | cur = moves; |
234 | endMoves = generate<EVASIONS>(pos, cur); |
235 | |
236 | score<EVASIONS>(); |
237 | ++stage; |
238 | /* fallthrough */ |
239 | |
240 | case EVASION: |
241 | return select<Best>([](){ return true; }); |
242 | |
243 | case PROBCUT: |
244 | return select<Best>([&](){ return pos.see_ge(*cur, threshold); }); |
245 | |
246 | case QCAPTURE: |
247 | if (select<Best>([&](){ return depth > DEPTH_QS_RECAPTURES |
248 | || to_sq(*cur) == recaptureSquare; })) |
249 | return *(cur - 1); |
250 | |
251 | // If we did not find any move and we do not try checks, we have finished |
252 | if (depth != DEPTH_QS_CHECKS) |
253 | return MOVE_NONE; |
254 | |
255 | ++stage; |
256 | /* fallthrough */ |
257 | |
258 | case QCHECK_INIT: |
259 | cur = moves; |
260 | endMoves = generate<QUIET_CHECKS>(pos, cur); |
261 | |
262 | ++stage; |
263 | /* fallthrough */ |
264 | |
265 | case QCHECK: |
266 | return select<Next>([](){ return true; }); |
267 | } |
268 | |
269 | assert(false); |
270 | return MOVE_NONE; // Silence warning |
271 | } |
272 | |