| 1 | /* |
| 2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
| 3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
| 4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
| 5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
| 6 | |
| 7 | Stockfish is free software: you can redistribute it and/or modify |
| 8 | it under the terms of the GNU General Public License as published by |
| 9 | the Free Software Foundation, either version 3 of the License, or |
| 10 | (at your option) any later version. |
| 11 | |
| 12 | Stockfish is distributed in the hope that it will be useful, |
| 13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 15 | GNU General Public License for more details. |
| 16 | |
| 17 | You should have received a copy of the GNU General Public License |
| 18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 19 | */ |
| 20 | |
| 21 | #ifndef POSITION_H_INCLUDED |
| 22 | #define POSITION_H_INCLUDED |
| 23 | |
| 24 | #include <cassert> |
| 25 | #include <deque> |
| 26 | #include <memory> // For std::unique_ptr |
| 27 | #include <string> |
| 28 | |
| 29 | #include "bitboard.h" |
| 30 | #include "types.h" |
| 31 | |
| 32 | |
| 33 | /// StateInfo struct stores information needed to restore a Position object to |
| 34 | /// its previous state when we retract a move. Whenever a move is made on the |
| 35 | /// board (by calling Position::do_move), a StateInfo object must be passed. |
| 36 | |
| 37 | struct StateInfo { |
| 38 | |
| 39 | // Copied when making a move |
| 40 | Key pawnKey; |
| 41 | Key materialKey; |
| 42 | Value nonPawnMaterial[COLOR_NB]; |
| 43 | int castlingRights; |
| 44 | int rule50; |
| 45 | int pliesFromNull; |
| 46 | Square epSquare; |
| 47 | |
| 48 | // Not copied when making a move (will be recomputed anyhow) |
| 49 | int repetition; |
| 50 | Key key; |
| 51 | Bitboard checkersBB; |
| 52 | Piece capturedPiece; |
| 53 | StateInfo* previous; |
| 54 | Bitboard blockersForKing[COLOR_NB]; |
| 55 | Bitboard pinners[COLOR_NB]; |
| 56 | Bitboard checkSquares[PIECE_TYPE_NB]; |
| 57 | }; |
| 58 | |
| 59 | /// A list to keep track of the position states along the setup moves (from the |
| 60 | /// start position to the position just before the search starts). Needed by |
| 61 | /// 'draw by repetition' detection. Use a std::deque because pointers to |
| 62 | /// elements are not invalidated upon list resizing. |
| 63 | typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; |
| 64 | |
| 65 | |
| 66 | /// Position class stores information regarding the board representation as |
| 67 | /// pieces, side to move, hash keys, castling info, etc. Important methods are |
| 68 | /// do_move() and undo_move(), used by the search to update node info when |
| 69 | /// traversing the search tree. |
| 70 | class Thread; |
| 71 | |
| 72 | class Position { |
| 73 | public: |
| 74 | static void init(); |
| 75 | |
| 76 | Position() = default; |
| 77 | Position(const Position&) = delete; |
| 78 | Position& operator=(const Position&) = delete; |
| 79 | |
| 80 | // FEN string input/output |
| 81 | Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); |
| 82 | Position& set(const std::string& code, Color c, StateInfo* si); |
| 83 | const std::string fen() const; |
| 84 | |
| 85 | // Position representation |
| 86 | Bitboard pieces() const; |
| 87 | Bitboard pieces(PieceType pt) const; |
| 88 | Bitboard pieces(PieceType pt1, PieceType pt2) const; |
| 89 | Bitboard pieces(Color c) const; |
| 90 | Bitboard pieces(Color c, PieceType pt) const; |
| 91 | Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; |
| 92 | Piece piece_on(Square s) const; |
| 93 | Square ep_square() const; |
| 94 | bool empty(Square s) const; |
| 95 | template<PieceType Pt> int count(Color c) const; |
| 96 | template<PieceType Pt> int count() const; |
| 97 | template<PieceType Pt> const Square* squares(Color c) const; |
| 98 | template<PieceType Pt> Square square(Color c) const; |
| 99 | bool is_on_semiopen_file(Color c, Square s) const; |
| 100 | |
| 101 | // Castling |
| 102 | int castling_rights(Color c) const; |
| 103 | bool can_castle(CastlingRight cr) const; |
| 104 | bool castling_impeded(CastlingRight cr) const; |
| 105 | Square castling_rook_square(CastlingRight cr) const; |
| 106 | |
| 107 | // Checking |
| 108 | Bitboard checkers() const; |
| 109 | Bitboard blockers_for_king(Color c) const; |
| 110 | Bitboard check_squares(PieceType pt) const; |
| 111 | bool is_discovery_check_on_king(Color c, Move m) const; |
| 112 | |
| 113 | // Attacks to/from a given square |
| 114 | Bitboard attackers_to(Square s) const; |
| 115 | Bitboard attackers_to(Square s, Bitboard occupied) const; |
| 116 | Bitboard attacks_from(PieceType pt, Square s) const; |
| 117 | template<PieceType> Bitboard attacks_from(Square s) const; |
| 118 | template<PieceType> Bitboard attacks_from(Square s, Color c) const; |
| 119 | Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; |
| 120 | |
| 121 | // Properties of moves |
| 122 | bool legal(Move m) const; |
| 123 | bool pseudo_legal(const Move m) const; |
| 124 | bool capture(Move m) const; |
| 125 | bool capture_or_promotion(Move m) const; |
| 126 | bool gives_check(Move m) const; |
| 127 | bool advanced_pawn_push(Move m) const; |
| 128 | Piece moved_piece(Move m) const; |
| 129 | Piece captured_piece() const; |
| 130 | |
| 131 | // Piece specific |
| 132 | bool pawn_passed(Color c, Square s) const; |
| 133 | bool opposite_bishops() const; |
| 134 | int pawns_on_same_color_squares(Color c, Square s) const; |
| 135 | |
| 136 | // Doing and undoing moves |
| 137 | void do_move(Move m, StateInfo& newSt); |
| 138 | void do_move(Move m, StateInfo& newSt, bool givesCheck); |
| 139 | void undo_move(Move m); |
| 140 | void do_null_move(StateInfo& newSt); |
| 141 | void undo_null_move(); |
| 142 | |
| 143 | // Static Exchange Evaluation |
| 144 | bool see_ge(Move m, Value threshold = VALUE_ZERO) const; |
| 145 | |
| 146 | // Accessing hash keys |
| 147 | Key key() const; |
| 148 | Key key_after(Move m) const; |
| 149 | Key material_key() const; |
| 150 | Key pawn_key() const; |
| 151 | |
| 152 | // Other properties of the position |
| 153 | Color side_to_move() const; |
| 154 | int game_ply() const; |
| 155 | bool is_chess960() const; |
| 156 | Thread* this_thread() const; |
| 157 | bool is_draw(int ply) const; |
| 158 | bool has_game_cycle(int ply) const; |
| 159 | bool has_repeated() const; |
| 160 | int rule50_count() const; |
| 161 | Score psq_score() const; |
| 162 | Value non_pawn_material(Color c) const; |
| 163 | Value non_pawn_material() const; |
| 164 | |
| 165 | // Position consistency check, for debugging |
| 166 | bool pos_is_ok() const; |
| 167 | void flip(); |
| 168 | |
| 169 | private: |
| 170 | // Initialization helpers (used while setting up a position) |
| 171 | void set_castling_right(Color c, Square rfrom); |
| 172 | void set_state(StateInfo* si) const; |
| 173 | void set_check_info(StateInfo* si) const; |
| 174 | |
| 175 | // Other helpers |
| 176 | void put_piece(Piece pc, Square s); |
| 177 | void remove_piece(Piece pc, Square s); |
| 178 | void move_piece(Piece pc, Square from, Square to); |
| 179 | template<bool Do> |
| 180 | void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); |
| 181 | |
| 182 | // Data members |
| 183 | Piece board[SQUARE_NB]; |
| 184 | Bitboard byTypeBB[PIECE_TYPE_NB]; |
| 185 | Bitboard byColorBB[COLOR_NB]; |
| 186 | int pieceCount[PIECE_NB]; |
| 187 | Square pieceList[PIECE_NB][16]; |
| 188 | int index[SQUARE_NB]; |
| 189 | int castlingRightsMask[SQUARE_NB]; |
| 190 | Square castlingRookSquare[CASTLING_RIGHT_NB]; |
| 191 | Bitboard castlingPath[CASTLING_RIGHT_NB]; |
| 192 | int gamePly; |
| 193 | Color sideToMove; |
| 194 | Score psq; |
| 195 | Thread* thisThread; |
| 196 | StateInfo* st; |
| 197 | bool chess960; |
| 198 | }; |
| 199 | |
| 200 | namespace PSQT { |
| 201 | extern Score psq[PIECE_NB][SQUARE_NB]; |
| 202 | } |
| 203 | |
| 204 | extern std::ostream& operator<<(std::ostream& os, const Position& pos); |
| 205 | |
| 206 | inline Color Position::side_to_move() const { |
| 207 | return sideToMove; |
| 208 | } |
| 209 | |
| 210 | inline bool Position::empty(Square s) const { |
| 211 | return board[s] == NO_PIECE; |
| 212 | } |
| 213 | |
| 214 | inline Piece Position::piece_on(Square s) const { |
| 215 | return board[s]; |
| 216 | } |
| 217 | |
| 218 | inline Piece Position::moved_piece(Move m) const { |
| 219 | return board[from_sq(m)]; |
| 220 | } |
| 221 | |
| 222 | inline Bitboard Position::pieces() const { |
| 223 | return byTypeBB[ALL_PIECES]; |
| 224 | } |
| 225 | |
| 226 | inline Bitboard Position::pieces(PieceType pt) const { |
| 227 | return byTypeBB[pt]; |
| 228 | } |
| 229 | |
| 230 | inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { |
| 231 | return byTypeBB[pt1] | byTypeBB[pt2]; |
| 232 | } |
| 233 | |
| 234 | inline Bitboard Position::pieces(Color c) const { |
| 235 | return byColorBB[c]; |
| 236 | } |
| 237 | |
| 238 | inline Bitboard Position::pieces(Color c, PieceType pt) const { |
| 239 | return byColorBB[c] & byTypeBB[pt]; |
| 240 | } |
| 241 | |
| 242 | inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { |
| 243 | return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); |
| 244 | } |
| 245 | |
| 246 | template<PieceType Pt> inline int Position::count(Color c) const { |
| 247 | return pieceCount[make_piece(c, Pt)]; |
| 248 | } |
| 249 | |
| 250 | template<PieceType Pt> inline int Position::count() const { |
| 251 | return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; |
| 252 | } |
| 253 | |
| 254 | template<PieceType Pt> inline const Square* Position::squares(Color c) const { |
| 255 | return pieceList[make_piece(c, Pt)]; |
| 256 | } |
| 257 | |
| 258 | template<PieceType Pt> inline Square Position::square(Color c) const { |
| 259 | assert(pieceCount[make_piece(c, Pt)] == 1); |
| 260 | return pieceList[make_piece(c, Pt)][0]; |
| 261 | } |
| 262 | |
| 263 | inline Square Position::ep_square() const { |
| 264 | return st->epSquare; |
| 265 | } |
| 266 | |
| 267 | inline bool Position::is_on_semiopen_file(Color c, Square s) const { |
| 268 | return !(pieces(c, PAWN) & file_bb(s)); |
| 269 | } |
| 270 | |
| 271 | inline bool Position::can_castle(CastlingRight cr) const { |
| 272 | return st->castlingRights & cr; |
| 273 | } |
| 274 | |
| 275 | inline int Position::castling_rights(Color c) const { |
| 276 | return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING); |
| 277 | } |
| 278 | |
| 279 | inline bool Position::castling_impeded(CastlingRight cr) const { |
| 280 | return byTypeBB[ALL_PIECES] & castlingPath[cr]; |
| 281 | } |
| 282 | |
| 283 | inline Square Position::castling_rook_square(CastlingRight cr) const { |
| 284 | return castlingRookSquare[cr]; |
| 285 | } |
| 286 | |
| 287 | template<PieceType Pt> |
| 288 | inline Bitboard Position::attacks_from(Square s) const { |
| 289 | assert(Pt != PAWN); |
| 290 | return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES]) |
| 291 | : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s) |
| 292 | : PseudoAttacks[Pt][s]; |
| 293 | } |
| 294 | |
| 295 | template<> |
| 296 | inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { |
| 297 | return PawnAttacks[c][s]; |
| 298 | } |
| 299 | |
| 300 | inline Bitboard Position::attacks_from(PieceType pt, Square s) const { |
| 301 | return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); |
| 302 | } |
| 303 | |
| 304 | inline Bitboard Position::attackers_to(Square s) const { |
| 305 | return attackers_to(s, byTypeBB[ALL_PIECES]); |
| 306 | } |
| 307 | |
| 308 | inline Bitboard Position::checkers() const { |
| 309 | return st->checkersBB; |
| 310 | } |
| 311 | |
| 312 | inline Bitboard Position::blockers_for_king(Color c) const { |
| 313 | return st->blockersForKing[c]; |
| 314 | } |
| 315 | |
| 316 | inline Bitboard Position::check_squares(PieceType pt) const { |
| 317 | return st->checkSquares[pt]; |
| 318 | } |
| 319 | |
| 320 | inline bool Position::is_discovery_check_on_king(Color c, Move m) const { |
| 321 | return st->blockersForKing[c] & from_sq(m); |
| 322 | } |
| 323 | |
| 324 | inline bool Position::pawn_passed(Color c, Square s) const { |
| 325 | return !(pieces(~c, PAWN) & passed_pawn_span(c, s)); |
| 326 | } |
| 327 | |
| 328 | inline bool Position::advanced_pawn_push(Move m) const { |
| 329 | return type_of(moved_piece(m)) == PAWN |
| 330 | && relative_rank(sideToMove, to_sq(m)) > RANK_5; |
| 331 | } |
| 332 | |
| 333 | inline int Position::pawns_on_same_color_squares(Color c, Square s) const { |
| 334 | return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares)); |
| 335 | } |
| 336 | |
| 337 | inline Key Position::key() const { |
| 338 | return st->key; |
| 339 | } |
| 340 | |
| 341 | inline Key Position::pawn_key() const { |
| 342 | return st->pawnKey; |
| 343 | } |
| 344 | |
| 345 | inline Key Position::material_key() const { |
| 346 | return st->materialKey; |
| 347 | } |
| 348 | |
| 349 | inline Score Position::psq_score() const { |
| 350 | return psq; |
| 351 | } |
| 352 | |
| 353 | inline Value Position::non_pawn_material(Color c) const { |
| 354 | return st->nonPawnMaterial[c]; |
| 355 | } |
| 356 | |
| 357 | inline Value Position::non_pawn_material() const { |
| 358 | return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; |
| 359 | } |
| 360 | |
| 361 | inline int Position::game_ply() const { |
| 362 | return gamePly; |
| 363 | } |
| 364 | |
| 365 | inline int Position::rule50_count() const { |
| 366 | return st->rule50; |
| 367 | } |
| 368 | |
| 369 | inline bool Position::opposite_bishops() const { |
| 370 | return pieceCount[W_BISHOP] == 1 |
| 371 | && pieceCount[B_BISHOP] == 1 |
| 372 | && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); |
| 373 | } |
| 374 | |
| 375 | inline bool Position::is_chess960() const { |
| 376 | return chess960; |
| 377 | } |
| 378 | |
| 379 | inline bool Position::capture_or_promotion(Move m) const { |
| 380 | assert(is_ok(m)); |
| 381 | return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); |
| 382 | } |
| 383 | |
| 384 | inline bool Position::capture(Move m) const { |
| 385 | assert(is_ok(m)); |
| 386 | // Castling is encoded as "king captures rook" |
| 387 | return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; |
| 388 | } |
| 389 | |
| 390 | inline Piece Position::captured_piece() const { |
| 391 | return st->capturedPiece; |
| 392 | } |
| 393 | |
| 394 | inline Thread* Position::this_thread() const { |
| 395 | return thisThread; |
| 396 | } |
| 397 | |
| 398 | inline void Position::put_piece(Piece pc, Square s) { |
| 399 | |
| 400 | board[s] = pc; |
| 401 | byTypeBB[ALL_PIECES] |= s; |
| 402 | byTypeBB[type_of(pc)] |= s; |
| 403 | byColorBB[color_of(pc)] |= s; |
| 404 | index[s] = pieceCount[pc]++; |
| 405 | pieceList[pc][index[s]] = s; |
| 406 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; |
| 407 | psq += PSQT::psq[pc][s]; |
| 408 | } |
| 409 | |
| 410 | inline void Position::remove_piece(Piece pc, Square s) { |
| 411 | |
| 412 | // WARNING: This is not a reversible operation. If we remove a piece in |
| 413 | // do_move() and then replace it in undo_move() we will put it at the end of |
| 414 | // the list and not in its original place, it means index[] and pieceList[] |
| 415 | // are not invariant to a do_move() + undo_move() sequence. |
| 416 | byTypeBB[ALL_PIECES] ^= s; |
| 417 | byTypeBB[type_of(pc)] ^= s; |
| 418 | byColorBB[color_of(pc)] ^= s; |
| 419 | /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ |
| 420 | Square lastSquare = pieceList[pc][--pieceCount[pc]]; |
| 421 | index[lastSquare] = index[s]; |
| 422 | pieceList[pc][index[lastSquare]] = lastSquare; |
| 423 | pieceList[pc][pieceCount[pc]] = SQ_NONE; |
| 424 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; |
| 425 | psq -= PSQT::psq[pc][s]; |
| 426 | } |
| 427 | |
| 428 | inline void Position::move_piece(Piece pc, Square from, Square to) { |
| 429 | |
| 430 | // index[from] is not updated and becomes stale. This works as long as index[] |
| 431 | // is accessed just by known occupied squares. |
| 432 | Bitboard fromTo = square_bb(from) | square_bb(to); |
| 433 | byTypeBB[ALL_PIECES] ^= fromTo; |
| 434 | byTypeBB[type_of(pc)] ^= fromTo; |
| 435 | byColorBB[color_of(pc)] ^= fromTo; |
| 436 | board[from] = NO_PIECE; |
| 437 | board[to] = pc; |
| 438 | index[to] = index[from]; |
| 439 | pieceList[pc][index[to]] = to; |
| 440 | psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; |
| 441 | } |
| 442 | |
| 443 | inline void Position::do_move(Move m, StateInfo& newSt) { |
| 444 | do_move(m, newSt, gives_check(m)); |
| 445 | } |
| 446 | |
| 447 | #endif // #ifndef POSITION_H_INCLUDED |
| 448 | |