1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #ifndef POSITION_H_INCLUDED |
22 | #define POSITION_H_INCLUDED |
23 | |
24 | #include <cassert> |
25 | #include <deque> |
26 | #include <memory> // For std::unique_ptr |
27 | #include <string> |
28 | |
29 | #include "bitboard.h" |
30 | #include "types.h" |
31 | |
32 | |
33 | /// StateInfo struct stores information needed to restore a Position object to |
34 | /// its previous state when we retract a move. Whenever a move is made on the |
35 | /// board (by calling Position::do_move), a StateInfo object must be passed. |
36 | |
37 | struct StateInfo { |
38 | |
39 | // Copied when making a move |
40 | Key pawnKey; |
41 | Key materialKey; |
42 | Value nonPawnMaterial[COLOR_NB]; |
43 | int castlingRights; |
44 | int rule50; |
45 | int pliesFromNull; |
46 | Square epSquare; |
47 | |
48 | // Not copied when making a move (will be recomputed anyhow) |
49 | int repetition; |
50 | Key key; |
51 | Bitboard checkersBB; |
52 | Piece capturedPiece; |
53 | StateInfo* previous; |
54 | Bitboard blockersForKing[COLOR_NB]; |
55 | Bitboard pinners[COLOR_NB]; |
56 | Bitboard checkSquares[PIECE_TYPE_NB]; |
57 | }; |
58 | |
59 | /// A list to keep track of the position states along the setup moves (from the |
60 | /// start position to the position just before the search starts). Needed by |
61 | /// 'draw by repetition' detection. Use a std::deque because pointers to |
62 | /// elements are not invalidated upon list resizing. |
63 | typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; |
64 | |
65 | |
66 | /// Position class stores information regarding the board representation as |
67 | /// pieces, side to move, hash keys, castling info, etc. Important methods are |
68 | /// do_move() and undo_move(), used by the search to update node info when |
69 | /// traversing the search tree. |
70 | class Thread; |
71 | |
72 | class Position { |
73 | public: |
74 | static void init(); |
75 | |
76 | Position() = default; |
77 | Position(const Position&) = delete; |
78 | Position& operator=(const Position&) = delete; |
79 | |
80 | // FEN string input/output |
81 | Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); |
82 | Position& set(const std::string& code, Color c, StateInfo* si); |
83 | const std::string fen() const; |
84 | |
85 | // Position representation |
86 | Bitboard pieces() const; |
87 | Bitboard pieces(PieceType pt) const; |
88 | Bitboard pieces(PieceType pt1, PieceType pt2) const; |
89 | Bitboard pieces(Color c) const; |
90 | Bitboard pieces(Color c, PieceType pt) const; |
91 | Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; |
92 | Piece piece_on(Square s) const; |
93 | Square ep_square() const; |
94 | bool empty(Square s) const; |
95 | template<PieceType Pt> int count(Color c) const; |
96 | template<PieceType Pt> int count() const; |
97 | template<PieceType Pt> const Square* squares(Color c) const; |
98 | template<PieceType Pt> Square square(Color c) const; |
99 | bool is_on_semiopen_file(Color c, Square s) const; |
100 | |
101 | // Castling |
102 | int castling_rights(Color c) const; |
103 | bool can_castle(CastlingRight cr) const; |
104 | bool castling_impeded(CastlingRight cr) const; |
105 | Square castling_rook_square(CastlingRight cr) const; |
106 | |
107 | // Checking |
108 | Bitboard checkers() const; |
109 | Bitboard blockers_for_king(Color c) const; |
110 | Bitboard check_squares(PieceType pt) const; |
111 | bool is_discovery_check_on_king(Color c, Move m) const; |
112 | |
113 | // Attacks to/from a given square |
114 | Bitboard attackers_to(Square s) const; |
115 | Bitboard attackers_to(Square s, Bitboard occupied) const; |
116 | Bitboard attacks_from(PieceType pt, Square s) const; |
117 | template<PieceType> Bitboard attacks_from(Square s) const; |
118 | template<PieceType> Bitboard attacks_from(Square s, Color c) const; |
119 | Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; |
120 | |
121 | // Properties of moves |
122 | bool legal(Move m) const; |
123 | bool pseudo_legal(const Move m) const; |
124 | bool capture(Move m) const; |
125 | bool capture_or_promotion(Move m) const; |
126 | bool gives_check(Move m) const; |
127 | bool advanced_pawn_push(Move m) const; |
128 | Piece moved_piece(Move m) const; |
129 | Piece captured_piece() const; |
130 | |
131 | // Piece specific |
132 | bool pawn_passed(Color c, Square s) const; |
133 | bool opposite_bishops() const; |
134 | int pawns_on_same_color_squares(Color c, Square s) const; |
135 | |
136 | // Doing and undoing moves |
137 | void do_move(Move m, StateInfo& newSt); |
138 | void do_move(Move m, StateInfo& newSt, bool givesCheck); |
139 | void undo_move(Move m); |
140 | void do_null_move(StateInfo& newSt); |
141 | void undo_null_move(); |
142 | |
143 | // Static Exchange Evaluation |
144 | bool see_ge(Move m, Value threshold = VALUE_ZERO) const; |
145 | |
146 | // Accessing hash keys |
147 | Key key() const; |
148 | Key key_after(Move m) const; |
149 | Key material_key() const; |
150 | Key pawn_key() const; |
151 | |
152 | // Other properties of the position |
153 | Color side_to_move() const; |
154 | int game_ply() const; |
155 | bool is_chess960() const; |
156 | Thread* this_thread() const; |
157 | bool is_draw(int ply) const; |
158 | bool has_game_cycle(int ply) const; |
159 | bool has_repeated() const; |
160 | int rule50_count() const; |
161 | Score psq_score() const; |
162 | Value non_pawn_material(Color c) const; |
163 | Value non_pawn_material() const; |
164 | |
165 | // Position consistency check, for debugging |
166 | bool pos_is_ok() const; |
167 | void flip(); |
168 | |
169 | private: |
170 | // Initialization helpers (used while setting up a position) |
171 | void set_castling_right(Color c, Square rfrom); |
172 | void set_state(StateInfo* si) const; |
173 | void set_check_info(StateInfo* si) const; |
174 | |
175 | // Other helpers |
176 | void put_piece(Piece pc, Square s); |
177 | void remove_piece(Piece pc, Square s); |
178 | void move_piece(Piece pc, Square from, Square to); |
179 | template<bool Do> |
180 | void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); |
181 | |
182 | // Data members |
183 | Piece board[SQUARE_NB]; |
184 | Bitboard byTypeBB[PIECE_TYPE_NB]; |
185 | Bitboard byColorBB[COLOR_NB]; |
186 | int pieceCount[PIECE_NB]; |
187 | Square pieceList[PIECE_NB][16]; |
188 | int index[SQUARE_NB]; |
189 | int castlingRightsMask[SQUARE_NB]; |
190 | Square castlingRookSquare[CASTLING_RIGHT_NB]; |
191 | Bitboard castlingPath[CASTLING_RIGHT_NB]; |
192 | int gamePly; |
193 | Color sideToMove; |
194 | Score psq; |
195 | Thread* thisThread; |
196 | StateInfo* st; |
197 | bool chess960; |
198 | }; |
199 | |
200 | namespace PSQT { |
201 | extern Score psq[PIECE_NB][SQUARE_NB]; |
202 | } |
203 | |
204 | extern std::ostream& operator<<(std::ostream& os, const Position& pos); |
205 | |
206 | inline Color Position::side_to_move() const { |
207 | return sideToMove; |
208 | } |
209 | |
210 | inline bool Position::empty(Square s) const { |
211 | return board[s] == NO_PIECE; |
212 | } |
213 | |
214 | inline Piece Position::piece_on(Square s) const { |
215 | return board[s]; |
216 | } |
217 | |
218 | inline Piece Position::moved_piece(Move m) const { |
219 | return board[from_sq(m)]; |
220 | } |
221 | |
222 | inline Bitboard Position::pieces() const { |
223 | return byTypeBB[ALL_PIECES]; |
224 | } |
225 | |
226 | inline Bitboard Position::pieces(PieceType pt) const { |
227 | return byTypeBB[pt]; |
228 | } |
229 | |
230 | inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { |
231 | return byTypeBB[pt1] | byTypeBB[pt2]; |
232 | } |
233 | |
234 | inline Bitboard Position::pieces(Color c) const { |
235 | return byColorBB[c]; |
236 | } |
237 | |
238 | inline Bitboard Position::pieces(Color c, PieceType pt) const { |
239 | return byColorBB[c] & byTypeBB[pt]; |
240 | } |
241 | |
242 | inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { |
243 | return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); |
244 | } |
245 | |
246 | template<PieceType Pt> inline int Position::count(Color c) const { |
247 | return pieceCount[make_piece(c, Pt)]; |
248 | } |
249 | |
250 | template<PieceType Pt> inline int Position::count() const { |
251 | return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; |
252 | } |
253 | |
254 | template<PieceType Pt> inline const Square* Position::squares(Color c) const { |
255 | return pieceList[make_piece(c, Pt)]; |
256 | } |
257 | |
258 | template<PieceType Pt> inline Square Position::square(Color c) const { |
259 | assert(pieceCount[make_piece(c, Pt)] == 1); |
260 | return pieceList[make_piece(c, Pt)][0]; |
261 | } |
262 | |
263 | inline Square Position::ep_square() const { |
264 | return st->epSquare; |
265 | } |
266 | |
267 | inline bool Position::is_on_semiopen_file(Color c, Square s) const { |
268 | return !(pieces(c, PAWN) & file_bb(s)); |
269 | } |
270 | |
271 | inline bool Position::can_castle(CastlingRight cr) const { |
272 | return st->castlingRights & cr; |
273 | } |
274 | |
275 | inline int Position::castling_rights(Color c) const { |
276 | return st->castlingRights & (c == WHITE ? WHITE_CASTLING : BLACK_CASTLING); |
277 | } |
278 | |
279 | inline bool Position::castling_impeded(CastlingRight cr) const { |
280 | return byTypeBB[ALL_PIECES] & castlingPath[cr]; |
281 | } |
282 | |
283 | inline Square Position::castling_rook_square(CastlingRight cr) const { |
284 | return castlingRookSquare[cr]; |
285 | } |
286 | |
287 | template<PieceType Pt> |
288 | inline Bitboard Position::attacks_from(Square s) const { |
289 | assert(Pt != PAWN); |
290 | return Pt == BISHOP || Pt == ROOK ? attacks_bb<Pt>(s, byTypeBB[ALL_PIECES]) |
291 | : Pt == QUEEN ? attacks_from<ROOK>(s) | attacks_from<BISHOP>(s) |
292 | : PseudoAttacks[Pt][s]; |
293 | } |
294 | |
295 | template<> |
296 | inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const { |
297 | return PawnAttacks[c][s]; |
298 | } |
299 | |
300 | inline Bitboard Position::attacks_from(PieceType pt, Square s) const { |
301 | return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); |
302 | } |
303 | |
304 | inline Bitboard Position::attackers_to(Square s) const { |
305 | return attackers_to(s, byTypeBB[ALL_PIECES]); |
306 | } |
307 | |
308 | inline Bitboard Position::checkers() const { |
309 | return st->checkersBB; |
310 | } |
311 | |
312 | inline Bitboard Position::blockers_for_king(Color c) const { |
313 | return st->blockersForKing[c]; |
314 | } |
315 | |
316 | inline Bitboard Position::check_squares(PieceType pt) const { |
317 | return st->checkSquares[pt]; |
318 | } |
319 | |
320 | inline bool Position::is_discovery_check_on_king(Color c, Move m) const { |
321 | return st->blockersForKing[c] & from_sq(m); |
322 | } |
323 | |
324 | inline bool Position::pawn_passed(Color c, Square s) const { |
325 | return !(pieces(~c, PAWN) & passed_pawn_span(c, s)); |
326 | } |
327 | |
328 | inline bool Position::advanced_pawn_push(Move m) const { |
329 | return type_of(moved_piece(m)) == PAWN |
330 | && relative_rank(sideToMove, to_sq(m)) > RANK_5; |
331 | } |
332 | |
333 | inline int Position::pawns_on_same_color_squares(Color c, Square s) const { |
334 | return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares)); |
335 | } |
336 | |
337 | inline Key Position::key() const { |
338 | return st->key; |
339 | } |
340 | |
341 | inline Key Position::pawn_key() const { |
342 | return st->pawnKey; |
343 | } |
344 | |
345 | inline Key Position::material_key() const { |
346 | return st->materialKey; |
347 | } |
348 | |
349 | inline Score Position::psq_score() const { |
350 | return psq; |
351 | } |
352 | |
353 | inline Value Position::non_pawn_material(Color c) const { |
354 | return st->nonPawnMaterial[c]; |
355 | } |
356 | |
357 | inline Value Position::non_pawn_material() const { |
358 | return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; |
359 | } |
360 | |
361 | inline int Position::game_ply() const { |
362 | return gamePly; |
363 | } |
364 | |
365 | inline int Position::rule50_count() const { |
366 | return st->rule50; |
367 | } |
368 | |
369 | inline bool Position::opposite_bishops() const { |
370 | return pieceCount[W_BISHOP] == 1 |
371 | && pieceCount[B_BISHOP] == 1 |
372 | && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); |
373 | } |
374 | |
375 | inline bool Position::is_chess960() const { |
376 | return chess960; |
377 | } |
378 | |
379 | inline bool Position::capture_or_promotion(Move m) const { |
380 | assert(is_ok(m)); |
381 | return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m)); |
382 | } |
383 | |
384 | inline bool Position::capture(Move m) const { |
385 | assert(is_ok(m)); |
386 | // Castling is encoded as "king captures rook" |
387 | return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == ENPASSANT; |
388 | } |
389 | |
390 | inline Piece Position::captured_piece() const { |
391 | return st->capturedPiece; |
392 | } |
393 | |
394 | inline Thread* Position::this_thread() const { |
395 | return thisThread; |
396 | } |
397 | |
398 | inline void Position::put_piece(Piece pc, Square s) { |
399 | |
400 | board[s] = pc; |
401 | byTypeBB[ALL_PIECES] |= s; |
402 | byTypeBB[type_of(pc)] |= s; |
403 | byColorBB[color_of(pc)] |= s; |
404 | index[s] = pieceCount[pc]++; |
405 | pieceList[pc][index[s]] = s; |
406 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; |
407 | psq += PSQT::psq[pc][s]; |
408 | } |
409 | |
410 | inline void Position::remove_piece(Piece pc, Square s) { |
411 | |
412 | // WARNING: This is not a reversible operation. If we remove a piece in |
413 | // do_move() and then replace it in undo_move() we will put it at the end of |
414 | // the list and not in its original place, it means index[] and pieceList[] |
415 | // are not invariant to a do_move() + undo_move() sequence. |
416 | byTypeBB[ALL_PIECES] ^= s; |
417 | byTypeBB[type_of(pc)] ^= s; |
418 | byColorBB[color_of(pc)] ^= s; |
419 | /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */ |
420 | Square lastSquare = pieceList[pc][--pieceCount[pc]]; |
421 | index[lastSquare] = index[s]; |
422 | pieceList[pc][index[lastSquare]] = lastSquare; |
423 | pieceList[pc][pieceCount[pc]] = SQ_NONE; |
424 | pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; |
425 | psq -= PSQT::psq[pc][s]; |
426 | } |
427 | |
428 | inline void Position::move_piece(Piece pc, Square from, Square to) { |
429 | |
430 | // index[from] is not updated and becomes stale. This works as long as index[] |
431 | // is accessed just by known occupied squares. |
432 | Bitboard fromTo = square_bb(from) | square_bb(to); |
433 | byTypeBB[ALL_PIECES] ^= fromTo; |
434 | byTypeBB[type_of(pc)] ^= fromTo; |
435 | byColorBB[color_of(pc)] ^= fromTo; |
436 | board[from] = NO_PIECE; |
437 | board[to] = pc; |
438 | index[to] = index[from]; |
439 | pieceList[pc][index[to]] = to; |
440 | psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; |
441 | } |
442 | |
443 | inline void Position::do_move(Move m, StateInfo& newSt) { |
444 | do_move(m, newSt, gives_check(m)); |
445 | } |
446 | |
447 | #endif // #ifndef POSITION_H_INCLUDED |
448 | |