1 | /* |
2 | Stockfish, a UCI chess playing engine derived from Glaurung 2.1 |
3 | Copyright (C) 2004-2008 Tord Romstad (Glaurung author) |
4 | Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad |
5 | Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad |
6 | |
7 | Stockfish is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | |
12 | Stockfish is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | */ |
20 | |
21 | #ifndef SEARCH_H_INCLUDED |
22 | #define SEARCH_H_INCLUDED |
23 | |
24 | #include <vector> |
25 | |
26 | #include "misc.h" |
27 | #include "movepick.h" |
28 | #include "types.h" |
29 | |
30 | class Position; |
31 | |
32 | namespace Search { |
33 | |
34 | /// Threshold used for countermoves based pruning |
35 | constexpr int CounterMovePruneThreshold = 0; |
36 | |
37 | |
38 | /// Stack struct keeps track of the information we need to remember from nodes |
39 | /// shallower and deeper in the tree during the search. Each search thread has |
40 | /// its own array of Stack objects, indexed by the current ply. |
41 | |
42 | struct Stack { |
43 | Move* pv; |
44 | PieceToHistory* continuationHistory; |
45 | int ply; |
46 | Move currentMove; |
47 | Move excludedMove; |
48 | Move killers[2]; |
49 | Value staticEval; |
50 | int statScore; |
51 | int moveCount; |
52 | }; |
53 | |
54 | |
55 | /// RootMove struct is used for moves at the root of the tree. For each root move |
56 | /// we store a score and a PV (really a refutation in the case of moves which |
57 | /// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves. |
58 | |
59 | struct RootMove { |
60 | |
61 | explicit RootMove(Move m) : pv(1, m) {} |
62 | bool (Position& pos); |
63 | bool operator==(const Move& m) const { return pv[0] == m; } |
64 | bool operator<(const RootMove& m) const { // Sort in descending order |
65 | return m.score != score ? m.score < score |
66 | : m.previousScore < previousScore; |
67 | } |
68 | |
69 | Value score = -VALUE_INFINITE; |
70 | Value previousScore = -VALUE_INFINITE; |
71 | int selDepth = 0; |
72 | int tbRank = 0; |
73 | Value tbScore; |
74 | std::vector<Move> pv; |
75 | }; |
76 | |
77 | typedef std::vector<RootMove> RootMoves; |
78 | |
79 | |
80 | /// LimitsType struct stores information sent by GUI about available time to |
81 | /// search the current move, maximum depth/time, or if we are in analysis mode. |
82 | |
83 | struct LimitsType { |
84 | |
85 | LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC |
86 | time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0); |
87 | movestogo = depth = mate = perft = infinite = 0; |
88 | nodes = 0; |
89 | } |
90 | |
91 | bool use_time_management() const { |
92 | return !(mate | movetime | depth | nodes | perft | infinite); |
93 | } |
94 | |
95 | std::vector<Move> searchmoves; |
96 | TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime; |
97 | int movestogo, depth, mate, perft, infinite; |
98 | int64_t nodes; |
99 | }; |
100 | |
101 | extern LimitsType Limits; |
102 | |
103 | void init(); |
104 | void clear(); |
105 | |
106 | } // namespace Search |
107 | |
108 | #endif // #ifndef SEARCH_H_INCLUDED |
109 | |