1 | // SuperTux |
---|---|
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/bouncing_snowball.hpp" |
18 | |
19 | #include "sprite/sprite.hpp" |
20 | |
21 | #include <algorithm> |
22 | |
23 | static const float JUMPSPEED = -450; |
24 | static const float BSNOWBALL_WALKSPEED = 80; |
25 | |
26 | BouncingSnowball::BouncingSnowball(const ReaderMapping& reader) |
27 | : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") |
28 | { |
29 | } |
30 | |
31 | void |
32 | BouncingSnowball::initialize() |
33 | { |
34 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -BSNOWBALL_WALKSPEED : BSNOWBALL_WALKSPEED); |
35 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
36 | } |
37 | |
38 | bool |
39 | BouncingSnowball::collision_squished(GameObject& object) |
40 | { |
41 | m_sprite->set_action("squished"); |
42 | kill_squished(object); |
43 | return true; |
44 | } |
45 | |
46 | void |
47 | BouncingSnowball::collision_solid(const CollisionHit& hit) |
48 | { |
49 | if (m_sprite->get_action() == "squished") |
50 | { |
51 | return; |
52 | } |
53 | |
54 | if (hit.bottom) { |
55 | if (get_state() == STATE_ACTIVE) { |
56 | float bounce_speed = -m_physic.get_velocity_y()*0.8f; |
57 | m_physic.set_velocity_y(std::min(JUMPSPEED, bounce_speed)); |
58 | } else { |
59 | m_physic.set_velocity_y(0); |
60 | } |
61 | } else if (hit.top) { |
62 | m_physic.set_velocity_y(0); |
63 | } |
64 | |
65 | // left or right collision |
66 | // The direction must correspond, else we got fake bounces on slopes. |
67 | if ((hit.left && m_dir == Direction::LEFT) || (hit.right && m_dir == Direction::RIGHT)) { |
68 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; |
69 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
70 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
71 | } |
72 | |
73 | } |
74 | |
75 | HitResponse |
76 | BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) |
77 | { |
78 | collision_solid(hit); |
79 | return CONTINUE; |
80 | } |
81 | |
82 | void |
83 | BouncingSnowball::after_editor_set() |
84 | { |
85 | BadGuy::after_editor_set(); |
86 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
87 | } |
88 | |
89 | /* EOF */ |
90 |