| 1 | // SuperTux |
|---|---|
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/bouncing_snowball.hpp" |
| 18 | |
| 19 | #include "sprite/sprite.hpp" |
| 20 | |
| 21 | #include <algorithm> |
| 22 | |
| 23 | static const float JUMPSPEED = -450; |
| 24 | static const float BSNOWBALL_WALKSPEED = 80; |
| 25 | |
| 26 | BouncingSnowball::BouncingSnowball(const ReaderMapping& reader) |
| 27 | : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") |
| 28 | { |
| 29 | } |
| 30 | |
| 31 | void |
| 32 | BouncingSnowball::initialize() |
| 33 | { |
| 34 | m_physic.set_velocity_x(m_dir == Direction::LEFT ? -BSNOWBALL_WALKSPEED : BSNOWBALL_WALKSPEED); |
| 35 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
| 36 | } |
| 37 | |
| 38 | bool |
| 39 | BouncingSnowball::collision_squished(GameObject& object) |
| 40 | { |
| 41 | m_sprite->set_action("squished"); |
| 42 | kill_squished(object); |
| 43 | return true; |
| 44 | } |
| 45 | |
| 46 | void |
| 47 | BouncingSnowball::collision_solid(const CollisionHit& hit) |
| 48 | { |
| 49 | if (m_sprite->get_action() == "squished") |
| 50 | { |
| 51 | return; |
| 52 | } |
| 53 | |
| 54 | if (hit.bottom) { |
| 55 | if (get_state() == STATE_ACTIVE) { |
| 56 | float bounce_speed = -m_physic.get_velocity_y()*0.8f; |
| 57 | m_physic.set_velocity_y(std::min(JUMPSPEED, bounce_speed)); |
| 58 | } else { |
| 59 | m_physic.set_velocity_y(0); |
| 60 | } |
| 61 | } else if (hit.top) { |
| 62 | m_physic.set_velocity_y(0); |
| 63 | } |
| 64 | |
| 65 | // left or right collision |
| 66 | // The direction must correspond, else we got fake bounces on slopes. |
| 67 | if ((hit.left && m_dir == Direction::LEFT) || (hit.right && m_dir == Direction::RIGHT)) { |
| 68 | m_dir = m_dir == Direction::LEFT ? Direction::RIGHT : Direction::LEFT; |
| 69 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
| 70 | m_physic.set_velocity_x(-m_physic.get_velocity_x()); |
| 71 | } |
| 72 | |
| 73 | } |
| 74 | |
| 75 | HitResponse |
| 76 | BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) |
| 77 | { |
| 78 | collision_solid(hit); |
| 79 | return CONTINUE; |
| 80 | } |
| 81 | |
| 82 | void |
| 83 | BouncingSnowball::after_editor_set() |
| 84 | { |
| 85 | BadGuy::after_editor_set(); |
| 86 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right"); |
| 87 | } |
| 88 | |
| 89 | /* EOF */ |
| 90 |