| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_SPRITE_SPRITE_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #include "sprite/sprite_data.hpp" | 
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| 21 | #include "sprite/sprite_ptr.hpp" | 
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| 22 | #include "video/canvas.hpp" | 
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| 23 | #include "video/drawing_context.hpp" | 
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| 24 |  | 
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| 25 | class Sprite final | 
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| 26 | { | 
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| 27 | public: | 
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| 28 | Sprite(SpriteData& data); | 
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| 29 | ~Sprite(); | 
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| 30 |  | 
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| 31 | SpritePtr clone() const; | 
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| 32 |  | 
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| 33 | /** Draw sprite, automatically calculates next frame */ | 
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| 34 | void draw(Canvas& canvas, const Vector& pos, int layer, | 
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| 35 | Flip flip = NO_FLIP); | 
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| 36 |  | 
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| 37 | /** Set action (or state) */ | 
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| 38 | void set_action(const std::string& name, int loops = -1); | 
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| 39 |  | 
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| 40 | /** Set action (or state), but keep current frame number, loop counter, etc. */ | 
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| 41 | void set_action_continued(const std::string& name); | 
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| 42 |  | 
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| 43 | /** Set number of animation cycles until animation stops */ | 
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| 44 | void set_animation_loops(int loops = -1) { m_animation_loops = loops; } | 
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| 45 |  | 
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| 46 | /* Stop animation */ | 
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| 47 | void stop_animation() { m_animation_loops = 0; } | 
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| 48 |  | 
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| 49 | /** Check if animation is stopped or not */ | 
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| 50 | bool animation_done() const; | 
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| 51 |  | 
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| 52 | /** Get current action total frames */ | 
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| 53 | int get_frames() const { return static_cast<int>(m_action->surfaces.size()); } | 
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| 54 |  | 
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| 55 | /** Get currently drawn frame */ | 
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| 56 | int get_current_frame() const { return m_frameidx; } | 
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| 57 |  | 
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| 58 | /** Get sprite's name */ | 
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| 59 | const std::string& get_name() const { return m_data.name; } | 
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| 60 |  | 
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| 61 | /** Get current action name */ | 
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| 62 | const std::string& get_action() const { return m_action->name; } | 
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| 63 |  | 
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| 64 | int get_width() const; | 
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| 65 | int get_height() const; | 
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| 66 |  | 
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| 67 | /** return x-offset of current action's hitbox, relative to start of image */ | 
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| 68 | float get_current_hitbox_x_offset() const; | 
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| 69 | /** return y-offset of current action's hitbox, relative to start of image */ | 
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| 70 | float get_current_hitbox_y_offset() const; | 
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| 71 | /** return width of current action's hitbox */ | 
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| 72 | float get_current_hitbox_width() const; | 
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| 73 | /** return height of current action's hitbox */ | 
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| 74 | float get_current_hitbox_height() const; | 
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| 75 | /** return current action's hitbox, relative to 0,0 */ | 
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| 76 | Rectf get_current_hitbox() const; | 
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| 77 |  | 
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| 78 | /** Set the angle of the sprite rotation in degree */ | 
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| 79 | void set_angle(float angle); | 
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| 80 |  | 
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| 81 | /** Get the angle of the sprite rotation in degree */ | 
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| 82 | float get_angle() const; | 
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| 83 |  | 
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| 84 | void set_color(const Color& color); | 
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| 85 | Color get_color() const; | 
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| 86 |  | 
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| 87 | void set_blend(const Blend& blend); | 
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| 88 | Blend get_blend() const; | 
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| 89 |  | 
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| 90 | bool has_action (const std::string& name) const { return (m_data.get_action(name) != nullptr); } | 
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| 91 |  | 
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| 92 | private: | 
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| 93 | void update(); | 
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| 94 |  | 
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| 95 | SpriteData& m_data; | 
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| 96 |  | 
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| 97 | // between 0 and 1 | 
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| 98 | float m_frame; | 
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| 99 | // between 0 and get_frames() | 
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| 100 | int m_frameidx; | 
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| 101 | int m_animation_loops; | 
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| 102 | float m_last_ticks; | 
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| 103 | float m_angle; | 
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| 104 | Color m_color; | 
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| 105 | Blend m_blend; | 
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| 106 |  | 
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| 107 | const SpriteData::Action* m_action; | 
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| 108 |  | 
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| 109 | private: | 
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| 110 | Sprite(const Sprite& other); | 
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| 111 | Sprite& operator=(const Sprite&) = delete; | 
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| 112 | }; | 
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| 113 |  | 
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| 114 | #endif | 
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| 115 |  | 
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| 116 | /* EOF */ | 
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| 117 |  | 
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