| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SPRITE_SPRITE_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "sprite/sprite_data.hpp" |
| 21 | #include "sprite/sprite_ptr.hpp" |
| 22 | #include "video/canvas.hpp" |
| 23 | #include "video/drawing_context.hpp" |
| 24 | |
| 25 | class Sprite final |
| 26 | { |
| 27 | public: |
| 28 | Sprite(SpriteData& data); |
| 29 | ~Sprite(); |
| 30 | |
| 31 | SpritePtr clone() const; |
| 32 | |
| 33 | /** Draw sprite, automatically calculates next frame */ |
| 34 | void draw(Canvas& canvas, const Vector& pos, int layer, |
| 35 | Flip flip = NO_FLIP); |
| 36 | |
| 37 | /** Set action (or state) */ |
| 38 | void set_action(const std::string& name, int loops = -1); |
| 39 | |
| 40 | /** Set action (or state), but keep current frame number, loop counter, etc. */ |
| 41 | void set_action_continued(const std::string& name); |
| 42 | |
| 43 | /** Set number of animation cycles until animation stops */ |
| 44 | void set_animation_loops(int loops = -1) { m_animation_loops = loops; } |
| 45 | |
| 46 | /* Stop animation */ |
| 47 | void stop_animation() { m_animation_loops = 0; } |
| 48 | |
| 49 | /** Check if animation is stopped or not */ |
| 50 | bool animation_done() const; |
| 51 | |
| 52 | /** Get current action total frames */ |
| 53 | int get_frames() const { return static_cast<int>(m_action->surfaces.size()); } |
| 54 | |
| 55 | /** Get currently drawn frame */ |
| 56 | int get_current_frame() const { return m_frameidx; } |
| 57 | |
| 58 | /** Get sprite's name */ |
| 59 | const std::string& get_name() const { return m_data.name; } |
| 60 | |
| 61 | /** Get current action name */ |
| 62 | const std::string& get_action() const { return m_action->name; } |
| 63 | |
| 64 | int get_width() const; |
| 65 | int get_height() const; |
| 66 | |
| 67 | /** return x-offset of current action's hitbox, relative to start of image */ |
| 68 | float get_current_hitbox_x_offset() const; |
| 69 | /** return y-offset of current action's hitbox, relative to start of image */ |
| 70 | float get_current_hitbox_y_offset() const; |
| 71 | /** return width of current action's hitbox */ |
| 72 | float get_current_hitbox_width() const; |
| 73 | /** return height of current action's hitbox */ |
| 74 | float get_current_hitbox_height() const; |
| 75 | /** return current action's hitbox, relative to 0,0 */ |
| 76 | Rectf get_current_hitbox() const; |
| 77 | |
| 78 | /** Set the angle of the sprite rotation in degree */ |
| 79 | void set_angle(float angle); |
| 80 | |
| 81 | /** Get the angle of the sprite rotation in degree */ |
| 82 | float get_angle() const; |
| 83 | |
| 84 | void set_color(const Color& color); |
| 85 | Color get_color() const; |
| 86 | |
| 87 | void set_blend(const Blend& blend); |
| 88 | Blend get_blend() const; |
| 89 | |
| 90 | bool has_action (const std::string& name) const { return (m_data.get_action(name) != nullptr); } |
| 91 | |
| 92 | private: |
| 93 | void update(); |
| 94 | |
| 95 | SpriteData& m_data; |
| 96 | |
| 97 | // between 0 and 1 |
| 98 | float m_frame; |
| 99 | // between 0 and get_frames() |
| 100 | int m_frameidx; |
| 101 | int m_animation_loops; |
| 102 | float m_last_ticks; |
| 103 | float m_angle; |
| 104 | Color m_color; |
| 105 | Blend m_blend; |
| 106 | |
| 107 | const SpriteData::Action* m_action; |
| 108 | |
| 109 | private: |
| 110 | Sprite(const Sprite& other); |
| 111 | Sprite& operator=(const Sprite&) = delete; |
| 112 | }; |
| 113 | |
| 114 | #endif |
| 115 | |
| 116 | /* EOF */ |
| 117 | |