1 | // SuperTux - MovingSprite Base Class |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_MOVING_SPRITE_HPP |
18 | #define |
19 | |
20 | #include "math/anchor_point.hpp" |
21 | #include "sprite/sprite.hpp" |
22 | #include "sprite/sprite_ptr.hpp" |
23 | #include "supertux/moving_object.hpp" |
24 | #include "video/drawing_context.hpp" |
25 | |
26 | class ReaderMapping; |
27 | |
28 | /** Abstract base class for MovingObjects that are represented by a Sprite */ |
29 | class MovingSprite : public MovingObject |
30 | { |
31 | public: |
32 | MovingSprite(const Vector& pos, |
33 | const std::string& sprite_name, |
34 | int layer = LAYER_OBJECTS, |
35 | CollisionGroup collision_group = COLGROUP_MOVING); |
36 | MovingSprite(const ReaderMapping& reader, |
37 | const Vector& pos, |
38 | int layer = LAYER_OBJECTS, |
39 | CollisionGroup collision_group = COLGROUP_MOVING); |
40 | MovingSprite(const ReaderMapping& reader, |
41 | const std::string& sprite_name, |
42 | int layer = LAYER_OBJECTS, |
43 | CollisionGroup collision_group = COLGROUP_MOVING); |
44 | MovingSprite(const ReaderMapping& reader, |
45 | int layer = LAYER_OBJECTS, |
46 | CollisionGroup collision_group = COLGROUP_MOVING); |
47 | |
48 | virtual void draw(DrawingContext& context) override; |
49 | virtual void update(float dt_sec) override; |
50 | virtual std::string get_class() const override { return "moving-sprite" ; } |
51 | virtual std::string get_default_sprite_name() const { return m_default_sprite_name; } |
52 | |
53 | virtual ObjectSettings get_settings() override; |
54 | virtual void after_editor_set() override; |
55 | |
56 | std::string get_sprite_name() const; |
57 | void change_sprite(const std::string& new_sprite_name); |
58 | void spawn_explosion_sprites(int count, const std::string& sprite_path); |
59 | |
60 | protected: |
61 | /** set new action for sprite and resize bounding box. use with |
62 | care as you can easily get stuck when resizing the bounding box. */ |
63 | void set_action(const std::string& action, int loops); |
64 | |
65 | /** set new action for sprite and re-center bounding box. use with |
66 | care as you can easily get stuck when resizing the bounding |
67 | box. */ |
68 | void set_action_centered(const std::string& action, int loops); |
69 | |
70 | /** set new action for sprite and align bounding boxes at |
71 | anchorPoint. use with care as you can easily get stuck when |
72 | resizing the bounding box. */ |
73 | void set_action(const std::string& action, int loops, AnchorPoint anchorPoint); |
74 | |
75 | protected: |
76 | std::string m_sprite_name; |
77 | |
78 | /** The default sprite for this MovingObject */ |
79 | std::string m_default_sprite_name; |
80 | SpritePtr m_sprite; |
81 | int m_layer; /**< Sprite's z-position. Refer to video/drawing_context.hpp for sensible values. */ |
82 | |
83 | private: |
84 | MovingSprite(const MovingSprite&) = delete; |
85 | MovingSprite& operator=(const MovingSprite&) = delete; |
86 | }; |
87 | |
88 | #endif |
89 | |
90 | /* EOF */ |
91 | |