| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_BADGUY_DISPENSER_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "badguy/badguy.hpp" |
| 21 | #include "scripting/dispenser.hpp" |
| 22 | #include "squirrel/exposed_object.hpp" |
| 23 | |
| 24 | class Dispenser final : public BadGuy, |
| 25 | public ExposedObject<Dispenser, scripting::Dispenser> |
| 26 | { |
| 27 | private: |
| 28 | enum class DispenserType { |
| 29 | DROPPER, ROCKETLAUNCHER, CANNON, POINT |
| 30 | }; |
| 31 | |
| 32 | static DispenserType DispenserType_from_string(const std::string& type_string); |
| 33 | static std::string DispenserType_to_string(DispenserType type); |
| 34 | |
| 35 | public: |
| 36 | Dispenser(const ReaderMapping& reader); |
| 37 | |
| 38 | virtual void draw(DrawingContext& context) override; |
| 39 | virtual void activate() override; |
| 40 | virtual void deactivate() override; |
| 41 | virtual void active_update(float dt_sec) override; |
| 42 | |
| 43 | virtual void freeze() override; |
| 44 | virtual void unfreeze() override; |
| 45 | virtual bool is_freezable() const override; |
| 46 | virtual bool is_flammable() const override; |
| 47 | virtual std::string get_class() const override { return "dispenser" ; } |
| 48 | virtual std::string get_display_name() const override { return _("Dispenser" ); } |
| 49 | |
| 50 | virtual ObjectSettings get_settings() override; |
| 51 | virtual void after_editor_set() override; |
| 52 | |
| 53 | void notify_dead() { |
| 54 | if (m_limit_dispensed_badguys) { |
| 55 | m_current_badguys--; |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | protected: |
| 60 | virtual bool collision_squished(GameObject& object) override; |
| 61 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 62 | void launch_badguy(); |
| 63 | |
| 64 | private: |
| 65 | void set_correct_action(); |
| 66 | |
| 67 | private: |
| 68 | float m_cycle; |
| 69 | std::vector<std::string> m_badguys; |
| 70 | unsigned int m_next_badguy; |
| 71 | Timer m_dispense_timer; |
| 72 | bool m_autotarget; |
| 73 | bool m_swivel; |
| 74 | bool m_broken; |
| 75 | bool m_random; |
| 76 | |
| 77 | DispenserType m_type; |
| 78 | std::string m_type_str; |
| 79 | |
| 80 | /** Do we need to limit the number of dispensed badguys? */ |
| 81 | bool m_limit_dispensed_badguys; |
| 82 | |
| 83 | /** Maximum concurrent number of badguys to be dispensed */ |
| 84 | int m_max_concurrent_badguys; |
| 85 | |
| 86 | /** Current amount of spawned badguys */ |
| 87 | int m_current_badguys; |
| 88 | |
| 89 | private: |
| 90 | Dispenser(const Dispenser&) = delete; |
| 91 | Dispenser& operator=(const Dispenser&) = delete; |
| 92 | }; |
| 93 | |
| 94 | #endif |
| 95 | |
| 96 | /* EOF */ |
| 97 | |