1// SuperTux badguy - walking flame that glows
2// Copyright (C) 2013 LMH <lmh.0013@gmail.com>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP
18#define HEADER_SUPERTUX_BADGUY_LIVEFIRE_HPP
19
20#include "badguy/walking_badguy.hpp"
21
22class LiveFire : public WalkingBadguy
23{
24public:
25 LiveFire(const ReaderMapping& reader);
26
27 virtual void collision_solid(const CollisionHit& hit) override;
28 virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
29 virtual void active_update(float dt_sec) override;
30
31 virtual void freeze() override;
32 virtual bool is_freezable() const override;
33 virtual bool is_flammable() const override;
34
35 virtual void kill_fall() override;
36 virtual std::string get_class() const override { return "livefire"; }
37 virtual std::string get_display_name() const override { return _("Walking Flame"); }
38
39private:
40 std::string death_sound;
41
42protected:
43 enum SState {
44 STATE_SLEEPING,
45 STATE_WAKING,
46 STATE_WALKING,
47 STATE_DORMANT
48 };
49
50protected:
51 SState state;
52
53private:
54 LiveFire(const LiveFire&) = delete;
55 LiveFire& operator=(const LiveFire&) = delete;
56};
57
58class LiveFireAsleep final : public LiveFire
59{
60public:
61 LiveFireAsleep(const ReaderMapping& reader);
62
63 virtual void draw(DrawingContext& context) override;
64
65 virtual void initialize() override;
66 virtual std::string get_class() const override { return "livefire_asleep"; }
67 virtual std::string get_display_name() const override { return _("Sleeping Flame"); }
68
69private:
70 LiveFireAsleep(const LiveFireAsleep&) = delete;
71 LiveFireAsleep& operator=(const LiveFireAsleep&) = delete;
72};
73
74class LiveFireDormant final : public LiveFire
75{
76public:
77 LiveFireDormant(const ReaderMapping& reader);
78
79 virtual void draw(DrawingContext& context) override;
80
81 virtual void initialize() override;
82 virtual std::string get_class() const override { return "livefire_dormant"; }
83 virtual std::string get_display_name() const override { return _("Dormant Flame"); }
84
85private:
86 LiveFireDormant(const LiveFireDormant&) = delete;
87 LiveFireDormant& operator=(const LiveFireDormant&) = delete;
88};
89
90#endif
91
92/* EOF */
93