| 1 | // SuperTux badguy - walking flame that glows |
| 2 | // Copyright (C) 2013 LMH <lmh.0013@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/livefire.hpp" |
| 18 | |
| 19 | #include "audio/sound_manager.hpp" |
| 20 | #include "editor/editor.hpp" |
| 21 | #include "object/player.hpp" |
| 22 | #include "object/sprite_particle.hpp" |
| 23 | #include "sprite/sprite.hpp" |
| 24 | #include "supertux/sector.hpp" |
| 25 | |
| 26 | LiveFire::LiveFire(const ReaderMapping& reader) : |
| 27 | WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite" , "left" , "right" ), |
| 28 | death_sound("sounds/fall.wav" ), |
| 29 | state(STATE_WALKING) |
| 30 | { |
| 31 | walk_speed = 80; |
| 32 | max_drop_height = 20; |
| 33 | m_lightsprite->set_color(Color(1.0f, 1.0f, 1.0f)); |
| 34 | m_glowing = true; |
| 35 | } |
| 36 | |
| 37 | void |
| 38 | LiveFire::collision_solid(const CollisionHit& hit) |
| 39 | { |
| 40 | if (state != STATE_WALKING) { |
| 41 | BadGuy::collision_solid(hit); |
| 42 | return; |
| 43 | } |
| 44 | WalkingBadguy::collision_solid(hit); |
| 45 | } |
| 46 | |
| 47 | HitResponse |
| 48 | LiveFire::collision_badguy(BadGuy& badguy, const CollisionHit& hit) |
| 49 | { |
| 50 | if (state != STATE_WALKING) { |
| 51 | return BadGuy::collision_badguy(badguy, hit); |
| 52 | } |
| 53 | return WalkingBadguy::collision_badguy(badguy, hit); |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | LiveFire::active_update(float dt_sec) { |
| 58 | |
| 59 | // Remove when extinguish animation is done |
| 60 | if ((m_sprite->get_action() == "extinguish-left" || m_sprite->get_action() == "extinguish-right" ) |
| 61 | && m_sprite->animation_done()) remove_me(); |
| 62 | |
| 63 | if (state == STATE_WALKING) { |
| 64 | WalkingBadguy::active_update(dt_sec); |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | if (state == STATE_SLEEPING && m_col.get_group() == COLGROUP_MOVING) { |
| 69 | |
| 70 | auto player = get_nearest_player(); |
| 71 | if (player) { |
| 72 | Rectf pb = player->get_bbox(); |
| 73 | |
| 74 | bool inReach_left = (pb.get_right() >= m_col.m_bbox.get_right()-((m_dir == Direction::LEFT) ? 256 : 0)); |
| 75 | bool inReach_right = (pb.get_left() <= m_col.m_bbox.get_left()+((m_dir == Direction::RIGHT) ? 256 : 0)); |
| 76 | bool inReach_top = (pb.get_bottom() >= m_col.m_bbox.get_top()); |
| 77 | bool inReach_bottom = (pb.get_top() <= m_col.m_bbox.get_bottom()); |
| 78 | |
| 79 | if (inReach_left && inReach_right && inReach_top && inReach_bottom) { |
| 80 | // wake up |
| 81 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left" : "waking-right" , 1); |
| 82 | state = STATE_WAKING; |
| 83 | } |
| 84 | } |
| 85 | } |
| 86 | else if (state == STATE_WAKING) { |
| 87 | if (m_sprite->animation_done()) { |
| 88 | // start walking |
| 89 | state = STATE_WALKING; |
| 90 | WalkingBadguy::initialize(); |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | BadGuy::active_update(dt_sec); |
| 95 | } |
| 96 | |
| 97 | void |
| 98 | LiveFire::freeze() |
| 99 | { |
| 100 | // attempting to freeze a flame causes it to go out |
| 101 | death_sound = "sounds/sizzle.ogg" ; |
| 102 | kill_fall(); |
| 103 | } |
| 104 | |
| 105 | bool |
| 106 | LiveFire::is_freezable() const |
| 107 | { |
| 108 | return true; |
| 109 | } |
| 110 | |
| 111 | bool |
| 112 | LiveFire::is_flammable() const |
| 113 | { |
| 114 | return false; |
| 115 | } |
| 116 | |
| 117 | void |
| 118 | LiveFire::kill_fall() |
| 119 | { |
| 120 | SoundManager::current()->play(death_sound, get_pos()); |
| 121 | // throw a puff of smoke |
| 122 | Vector ppos = m_col.m_bbox.get_middle(); |
| 123 | Vector pspeed = Vector(0, -150); |
| 124 | Vector paccel = Vector(0,0); |
| 125 | Sector::get().add<SpriteParticle>("images/objects/particles/smoke.sprite" , |
| 126 | "default" , ppos, ANCHOR_MIDDLE, |
| 127 | pspeed, paccel, |
| 128 | LAYER_BACKGROUNDTILES+2); |
| 129 | // extinguish the flame |
| 130 | m_sprite->set_action(m_dir == Direction::LEFT ? "extinguish-left" : "extinguish-right" , 1); |
| 131 | m_physic.set_velocity_y(0); |
| 132 | m_physic.set_acceleration_y(0); |
| 133 | m_physic.enable_gravity(false); |
| 134 | m_lightsprite->set_blend(Blend::ADD); |
| 135 | m_lightsprite->set_color(Color(1.0f, 0.9f, 0.8f)); |
| 136 | set_group(COLGROUP_DISABLED); |
| 137 | |
| 138 | // start dead-script |
| 139 | run_dead_script(); |
| 140 | } |
| 141 | |
| 142 | /* The following defines a sleeping version */ |
| 143 | |
| 144 | LiveFireAsleep::LiveFireAsleep(const ReaderMapping& reader) : |
| 145 | LiveFire(reader) |
| 146 | { |
| 147 | state = STATE_SLEEPING; |
| 148 | } |
| 149 | |
| 150 | void |
| 151 | LiveFireAsleep::draw(DrawingContext& context) |
| 152 | { |
| 153 | if (Editor::is_active()) { |
| 154 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right" ); |
| 155 | BadGuy::draw(context); |
| 156 | } else { |
| 157 | LiveFire::draw(context); |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | void |
| 162 | LiveFireAsleep::initialize() |
| 163 | { |
| 164 | m_physic.set_velocity_x(0); |
| 165 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right" ); |
| 166 | } |
| 167 | |
| 168 | /* The following defines a dormant version that never wakes */ |
| 169 | LiveFireDormant::LiveFireDormant(const ReaderMapping& reader) : |
| 170 | LiveFire(reader) |
| 171 | { |
| 172 | walk_speed = 0; |
| 173 | state = STATE_DORMANT; |
| 174 | } |
| 175 | |
| 176 | void |
| 177 | LiveFireDormant::draw(DrawingContext& context) |
| 178 | { |
| 179 | if (Editor::is_active()) { |
| 180 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right" ); |
| 181 | BadGuy::draw(context); |
| 182 | } else { |
| 183 | LiveFire::draw(context); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | void |
| 188 | LiveFireDormant::initialize() |
| 189 | { |
| 190 | m_physic.set_velocity_x(0); |
| 191 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left" : "sleeping-right" ); |
| 192 | } |
| 193 | |
| 194 | /* EOF */ |
| 195 | |