| 1 | //  SuperTux badguy - walking flame that glows | 
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| 2 | //  Copyright (C) 2013 LMH <lmh.0013@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/livefire.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "editor/editor.hpp" | 
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| 21 | #include "object/player.hpp" | 
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| 22 | #include "object/sprite_particle.hpp" | 
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| 23 | #include "sprite/sprite.hpp" | 
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| 24 | #include "supertux/sector.hpp" | 
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| 25 |  | 
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| 26 | LiveFire::LiveFire(const ReaderMapping& reader) : | 
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| 27 | WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"), | 
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| 28 | death_sound( "sounds/fall.wav"), | 
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| 29 | state(STATE_WALKING) | 
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| 30 | { | 
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| 31 | walk_speed = 80; | 
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| 32 | max_drop_height = 20; | 
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| 33 | m_lightsprite->set_color(Color(1.0f, 1.0f, 1.0f)); | 
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| 34 | m_glowing = true; | 
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| 35 | } | 
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| 36 |  | 
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| 37 | void | 
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| 38 | LiveFire::collision_solid(const CollisionHit& hit) | 
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| 39 | { | 
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| 40 | if (state != STATE_WALKING) { | 
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| 41 | BadGuy::collision_solid(hit); | 
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| 42 | return; | 
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| 43 | } | 
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| 44 | WalkingBadguy::collision_solid(hit); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | HitResponse | 
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| 48 | LiveFire::collision_badguy(BadGuy& badguy, const CollisionHit& hit) | 
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| 49 | { | 
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| 50 | if (state != STATE_WALKING) { | 
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| 51 | return BadGuy::collision_badguy(badguy, hit); | 
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| 52 | } | 
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| 53 | return WalkingBadguy::collision_badguy(badguy, hit); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void | 
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| 57 | LiveFire::active_update(float dt_sec) { | 
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| 58 |  | 
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| 59 | // Remove when extinguish animation is done | 
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| 60 | if ((m_sprite->get_action() == "extinguish-left"|| m_sprite->get_action() == "extinguish-right") | 
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| 61 | && m_sprite->animation_done()) remove_me(); | 
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| 62 |  | 
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| 63 | if (state == STATE_WALKING) { | 
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| 64 | WalkingBadguy::active_update(dt_sec); | 
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| 65 | return; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | if (state == STATE_SLEEPING && m_col.get_group() == COLGROUP_MOVING) { | 
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| 69 |  | 
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| 70 | auto player = get_nearest_player(); | 
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| 71 | if (player) { | 
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| 72 | Rectf pb = player->get_bbox(); | 
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| 73 |  | 
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| 74 | bool inReach_left = (pb.get_right() >= m_col.m_bbox.get_right()-((m_dir == Direction::LEFT) ? 256 : 0)); | 
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| 75 | bool inReach_right = (pb.get_left() <= m_col.m_bbox.get_left()+((m_dir == Direction::RIGHT) ? 256 : 0)); | 
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| 76 | bool inReach_top = (pb.get_bottom() >= m_col.m_bbox.get_top()); | 
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| 77 | bool inReach_bottom = (pb.get_top() <= m_col.m_bbox.get_bottom()); | 
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| 78 |  | 
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| 79 | if (inReach_left && inReach_right && inReach_top && inReach_bottom) { | 
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| 80 | // wake up | 
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| 81 | m_sprite->set_action(m_dir == Direction::LEFT ? "waking-left": "waking-right", 1); | 
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| 82 | state = STATE_WAKING; | 
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| 83 | } | 
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| 84 | } | 
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| 85 | } | 
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| 86 | else if (state == STATE_WAKING) { | 
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| 87 | if (m_sprite->animation_done()) { | 
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| 88 | // start walking | 
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| 89 | state = STATE_WALKING; | 
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| 90 | WalkingBadguy::initialize(); | 
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| 91 | } | 
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| 92 | } | 
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| 93 |  | 
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| 94 | BadGuy::active_update(dt_sec); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void | 
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| 98 | LiveFire::freeze() | 
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| 99 | { | 
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| 100 | // attempting to freeze a flame causes it to go out | 
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| 101 | death_sound = "sounds/sizzle.ogg"; | 
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| 102 | kill_fall(); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | bool | 
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| 106 | LiveFire::is_freezable() const | 
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| 107 | { | 
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| 108 | return true; | 
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| 109 | } | 
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| 110 |  | 
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| 111 | bool | 
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| 112 | LiveFire::is_flammable() const | 
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| 113 | { | 
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| 114 | return false; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | void | 
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| 118 | LiveFire::kill_fall() | 
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| 119 | { | 
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| 120 | SoundManager::current()->play(death_sound, get_pos()); | 
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| 121 | // throw a puff of smoke | 
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| 122 | Vector ppos = m_col.m_bbox.get_middle(); | 
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| 123 | Vector pspeed = Vector(0, -150); | 
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| 124 | Vector paccel = Vector(0,0); | 
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| 125 | Sector::get().add<SpriteParticle>( "images/objects/particles/smoke.sprite", | 
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| 126 | "default", ppos, ANCHOR_MIDDLE, | 
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| 127 | pspeed, paccel, | 
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| 128 | LAYER_BACKGROUNDTILES+2); | 
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| 129 | // extinguish the flame | 
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| 130 | m_sprite->set_action(m_dir == Direction::LEFT ? "extinguish-left": "extinguish-right", 1); | 
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| 131 | m_physic.set_velocity_y(0); | 
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| 132 | m_physic.set_acceleration_y(0); | 
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| 133 | m_physic.enable_gravity(false); | 
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| 134 | m_lightsprite->set_blend(Blend::ADD); | 
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| 135 | m_lightsprite->set_color(Color(1.0f, 0.9f, 0.8f)); | 
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| 136 | set_group(COLGROUP_DISABLED); | 
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| 137 |  | 
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| 138 | // start dead-script | 
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| 139 | run_dead_script(); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | /* The following defines a sleeping version */ | 
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| 143 |  | 
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| 144 | LiveFireAsleep::LiveFireAsleep(const ReaderMapping& reader) : | 
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| 145 | LiveFire(reader) | 
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| 146 | { | 
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| 147 | state = STATE_SLEEPING; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void | 
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| 151 | LiveFireAsleep::draw(DrawingContext& context) | 
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| 152 | { | 
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| 153 | if (Editor::is_active()) { | 
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| 154 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left": "sleeping-right"); | 
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| 155 | BadGuy::draw(context); | 
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| 156 | } else { | 
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| 157 | LiveFire::draw(context); | 
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| 158 | } | 
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| 159 | } | 
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| 160 |  | 
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| 161 | void | 
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| 162 | LiveFireAsleep::initialize() | 
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| 163 | { | 
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| 164 | m_physic.set_velocity_x(0); | 
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| 165 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left": "sleeping-right"); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | /* The following defines a dormant version that never wakes */ | 
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| 169 | LiveFireDormant::LiveFireDormant(const ReaderMapping& reader) : | 
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| 170 | LiveFire(reader) | 
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| 171 | { | 
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| 172 | walk_speed = 0; | 
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| 173 | state = STATE_DORMANT; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | void | 
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| 177 | LiveFireDormant::draw(DrawingContext& context) | 
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| 178 | { | 
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| 179 | if (Editor::is_active()) { | 
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| 180 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left": "sleeping-right"); | 
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| 181 | BadGuy::draw(context); | 
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| 182 | } else { | 
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| 183 | LiveFire::draw(context); | 
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| 184 | } | 
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| 185 | } | 
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| 186 |  | 
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| 187 | void | 
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| 188 | LiveFireDormant::initialize() | 
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| 189 | { | 
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| 190 | m_physic.set_velocity_x(0); | 
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| 191 | m_sprite->set_action(m_dir == Direction::LEFT ? "sleeping-left": "sleeping-right"); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /* EOF */ | 
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| 195 |  | 
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