1 | // Zeekling - flyer that swoops down when she spots the player |
2 | // Copyright (C) 2005 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #ifndef HEADER_SUPERTUX_BADGUY_ZEEKLING_HPP |
19 | #define |
20 | |
21 | #include "badguy/badguy.hpp" |
22 | |
23 | class Zeekling final : public BadGuy |
24 | { |
25 | public: |
26 | Zeekling(const ReaderMapping& reader); |
27 | |
28 | virtual void initialize() override; |
29 | virtual void collision_solid(const CollisionHit& hit) override; |
30 | virtual void active_update(float dt_sec) override; |
31 | |
32 | virtual void freeze() override; |
33 | virtual void unfreeze() override; |
34 | virtual bool is_freezable() const override; |
35 | virtual std::string get_class() const override { return "zeekling" ; } |
36 | virtual std::string get_display_name() const override { return _("Zeekling" ); } |
37 | |
38 | private: |
39 | virtual bool collision_squished(GameObject& object) override; |
40 | |
41 | bool should_we_dive(); |
42 | void onBumpHorizontal(); |
43 | void onBumpVertical(); |
44 | |
45 | private: |
46 | enum ZeeklingState { |
47 | FLYING, |
48 | DIVING, |
49 | CLIMBING |
50 | }; |
51 | |
52 | private: |
53 | float speed; |
54 | Timer diveRecoverTimer; |
55 | ZeeklingState state; |
56 | const MovingObject* last_player; /**< last player we tracked */ |
57 | Vector last_player_pos; /**< position we last spotted the player at */ |
58 | Vector last_self_pos; /**< position we last were at */ |
59 | |
60 | private: |
61 | Zeekling(const Zeekling&) = delete; |
62 | Zeekling& operator=(const Zeekling&) = delete; |
63 | }; |
64 | |
65 | #endif |
66 | |
67 | /* EOF */ |
68 | |