1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SUPERTUX_MOVING_OBJECT_HPP |
18 | #define |
19 | |
20 | #include "collision/collision_hit.hpp" |
21 | #include "collision/collision_object.hpp" |
22 | #include "collision/collision_listener.hpp" |
23 | #include "math/rectf.hpp" |
24 | #include "supertux/game_object.hpp" |
25 | |
26 | class Sector; |
27 | |
28 | /** Base class for all dynamic/moving game objects. This class |
29 | contains things for handling the bounding boxes and collision |
30 | feedback. */ |
31 | class MovingObject : public GameObject, |
32 | public CollisionListener |
33 | { |
34 | friend class Sector; |
35 | friend class CollisionSystem; |
36 | |
37 | public: |
38 | MovingObject(); |
39 | MovingObject(const ReaderMapping& reader); |
40 | virtual ~MovingObject(); |
41 | |
42 | virtual void collision_solid(const CollisionHit& /*hit*/) override |
43 | { |
44 | } |
45 | |
46 | virtual bool collides(GameObject& /*other*/, const CollisionHit& /*hit*/) const override |
47 | { |
48 | return true; |
49 | } |
50 | |
51 | virtual void collision_tile(uint32_t /*tile_attributes*/) override |
52 | { |
53 | } |
54 | |
55 | virtual void set_pos(const Vector& pos) |
56 | { |
57 | m_col.set_pos(pos); |
58 | } |
59 | |
60 | virtual void move_to(const Vector& pos) |
61 | { |
62 | m_col.move_to(pos); |
63 | } |
64 | |
65 | virtual bool listener_is_valid() const override { return is_valid(); } |
66 | |
67 | Vector get_pos() const |
68 | { |
69 | return m_col.m_bbox.p1(); |
70 | } |
71 | |
72 | const Rectf& get_bbox() const |
73 | { |
74 | return m_col.m_bbox; |
75 | } |
76 | |
77 | const Vector& get_movement() const |
78 | { |
79 | return m_col.m_movement; |
80 | } |
81 | |
82 | CollisionGroup get_group() const |
83 | { |
84 | return m_col.m_group; |
85 | } |
86 | |
87 | CollisionObject* get_collision_object() { |
88 | return &m_col; |
89 | } |
90 | |
91 | const CollisionObject* get_collision_object() const { |
92 | return &m_col; |
93 | } |
94 | |
95 | virtual std::string get_class() const override { return "moving-object" ; } |
96 | virtual ObjectSettings get_settings() override; |
97 | |
98 | virtual void editor_select() override; |
99 | |
100 | protected: |
101 | void set_group(CollisionGroup group) |
102 | { |
103 | m_col.m_group = group; |
104 | } |
105 | |
106 | protected: |
107 | CollisionObject m_col; |
108 | |
109 | private: |
110 | MovingObject(const MovingObject&) = delete; |
111 | MovingObject& operator=(const MovingObject&) = delete; |
112 | }; |
113 | |
114 | #endif |
115 | |
116 | /* EOF */ |
117 | |