1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "collision/collision.hpp" |
18 | |
19 | #include <algorithm> |
20 | |
21 | #include "math/aatriangle.hpp" |
22 | #include "math/rectf.hpp" |
23 | |
24 | namespace collision { |
25 | |
26 | bool intersects(const Rectf& r1, const Rectf& r2) |
27 | { |
28 | if (r1.get_right() < r2.get_left() || r1.get_left() > r2.get_right()) |
29 | return false; |
30 | if (r1.get_bottom() < r2.get_top() || r1.get_top() > r2.get_bottom()) |
31 | return false; |
32 | |
33 | return true; |
34 | } |
35 | |
36 | //--------------------------------------------------------------------------- |
37 | |
38 | namespace { |
39 | inline void makePlane(const Vector& p1, const Vector& p2, Vector& n, float& c) |
40 | { |
41 | n = Vector(p2.y - p1.y, p1.x - p2.x); |
42 | c = -(p2 * n); |
43 | float nval = n.norm(); |
44 | n /= nval; |
45 | c /= nval; |
46 | } |
47 | |
48 | } |
49 | |
50 | bool rectangle_aatriangle(Constraints* constraints, const Rectf& rect, |
51 | const AATriangle& triangle, const Vector& addl_ground_movement) |
52 | { |
53 | if (!intersects(rect, triangle.bbox)) |
54 | return false; |
55 | |
56 | Vector normal; |
57 | float c = 0.0; |
58 | Vector p1; |
59 | Rectf area; |
60 | switch (triangle.dir & AATriangle::DEFORM_MASK) { |
61 | case 0: |
62 | area.set_p1(triangle.bbox.p1()); |
63 | area.set_p2(triangle.bbox.p2()); |
64 | break; |
65 | case AATriangle::DEFORM_BOTTOM: |
66 | area.set_p1(Vector(triangle.bbox.get_left(), triangle.bbox.get_top() + triangle.bbox.get_height()/2)); |
67 | area.set_p2(triangle.bbox.p2()); |
68 | break; |
69 | case AATriangle::DEFORM_TOP: |
70 | area.set_p1(triangle.bbox.p1()); |
71 | area.set_p2(Vector(triangle.bbox.get_right(), triangle.bbox.get_top() + triangle.bbox.get_height()/2)); |
72 | break; |
73 | case AATriangle::DEFORM_LEFT: |
74 | area.set_p1(triangle.bbox.p1()); |
75 | area.set_p2(Vector(triangle.bbox.get_left() + triangle.bbox.get_width()/2, triangle.bbox.get_bottom())); |
76 | break; |
77 | case AATriangle::DEFORM_RIGHT: |
78 | area.set_p1(Vector(triangle.bbox.get_left() + triangle.bbox.get_width()/2, triangle.bbox.get_top())); |
79 | area.set_p2(triangle.bbox.p2()); |
80 | break; |
81 | default: |
82 | assert(false); |
83 | } |
84 | |
85 | switch (triangle.dir & AATriangle::DIRECTION_MASK) { |
86 | case AATriangle::SOUTHWEST: |
87 | p1 = Vector(rect.get_left(), rect.get_bottom()); |
88 | makePlane(area.p1(), area.p2(), normal, c); |
89 | break; |
90 | case AATriangle::NORTHEAST: |
91 | p1 = Vector(rect.get_right(), rect.get_top()); |
92 | makePlane(area.p2(), area.p1(), normal, c); |
93 | break; |
94 | case AATriangle::SOUTHEAST: |
95 | p1 = rect.p2(); |
96 | makePlane(Vector(area.get_left(), area.get_bottom()), |
97 | Vector(area.get_right(), area.get_top()), normal, c); |
98 | break; |
99 | case AATriangle::NORTHWEST: |
100 | p1 = rect.p1(); |
101 | makePlane(Vector(area.get_right(), area.get_top()), |
102 | Vector(area.get_left(), area.get_bottom()), normal, c); |
103 | break; |
104 | default: |
105 | assert(false); |
106 | } |
107 | |
108 | float n_p1 = -(normal * p1); |
109 | float depth = n_p1 - c; |
110 | if (depth < 0) |
111 | return false; |
112 | |
113 | #if 0 |
114 | std::cout << "R: " << rect << " Tri: " << triangle << "\n" ; |
115 | std::cout << "Norm: " << normal << " Depth: " << depth << "\n" ; |
116 | #endif |
117 | |
118 | Vector outvec = normal * (depth + 0.2f); |
119 | |
120 | const float RDELTA = 3; |
121 | if (p1.x < area.get_left() - RDELTA || p1.x > area.get_right() + RDELTA |
122 | || p1.y < area.get_top() - RDELTA || p1.y > area.get_bottom() + RDELTA) { |
123 | set_rectangle_rectangle_constraints(constraints, rect, area); |
124 | } else { |
125 | if (outvec.x < 0) { |
126 | constraints->constrain_right(rect.get_right() + outvec.x, addl_ground_movement.x); |
127 | constraints->hit.right = true; |
128 | } else { |
129 | constraints->constrain_left(rect.get_left() + outvec.x, addl_ground_movement.x); |
130 | constraints->hit.left = true; |
131 | } |
132 | |
133 | if (outvec.y < 0) { |
134 | constraints->constrain_bottom(rect.get_bottom() + outvec.y, addl_ground_movement.y); |
135 | constraints->hit.bottom = true; |
136 | constraints->ground_movement += addl_ground_movement; |
137 | } else { |
138 | constraints->constrain_top(rect.get_top() + outvec.y, addl_ground_movement.y); |
139 | constraints->hit.top = true; |
140 | } |
141 | constraints->hit.slope_normal = normal; |
142 | } |
143 | |
144 | return true; |
145 | } |
146 | |
147 | void set_rectangle_rectangle_constraints(Constraints* constraints, |
148 | const Rectf& r1, const Rectf& r2, const Vector& addl_ground_movement) |
149 | { |
150 | float itop = r1.get_bottom() - r2.get_top(); |
151 | float ibottom = r2.get_bottom() - r1.get_top(); |
152 | float ileft = r1.get_right() - r2.get_left(); |
153 | float iright = r2.get_right() - r1.get_left(); |
154 | |
155 | float vert_penetration = std::min(itop, ibottom); |
156 | float horiz_penetration = std::min(ileft, iright); |
157 | if (vert_penetration < horiz_penetration) { |
158 | if (itop < ibottom) { |
159 | constraints->constrain_bottom(r2.get_top(), addl_ground_movement.y); |
160 | constraints->hit.bottom = true; |
161 | constraints->ground_movement += addl_ground_movement; |
162 | } else { |
163 | constraints->constrain_top(r2.get_bottom(), addl_ground_movement.y); |
164 | constraints->hit.top = true; |
165 | } |
166 | } else { |
167 | if (ileft < iright) { |
168 | constraints->constrain_right(r2.get_left(), addl_ground_movement.x); |
169 | constraints->hit.right = true; |
170 | } else { |
171 | constraints->constrain_left(r2.get_right(), addl_ground_movement.x); |
172 | constraints->hit.left = true; |
173 | } |
174 | } |
175 | } |
176 | |
177 | bool line_intersects_line(const Vector& line1_start, const Vector& line1_end, const Vector& line2_start, const Vector& line2_end) |
178 | { |
179 | // Adapted from Striker, (C) 1999 Joris van der Hoeven, GPL |
180 | |
181 | float a1 = line1_start.x, b1 = line1_start.y, a2 = line1_end.x, b2 = line1_end.y; |
182 | float c1 = line2_start.x, d1 = line2_start.y, c2 = line2_end.x, d2 = line2_end.y; |
183 | |
184 | float num = (b2-b1)*(c2-c1) - (a2-a1)*(d2-d1); |
185 | float den1 = (d2-b2)*(c1-c2) + (a2-c2)*(d1-d2); |
186 | float den2 = (d2-b2)*(a1-a2) + (a2-c2)*(b1-b2); |
187 | |
188 | // normalize to positive numerator |
189 | if (num < 0) { |
190 | num = -num; |
191 | den1 = -den1; |
192 | den2 = -den2; |
193 | } |
194 | |
195 | // numerator is zero -> Check for parallel or coinciding lines |
196 | if (num == 0) { |
197 | if ((b1-b2)*(c1-a2) != (a1-a2)*(d1-b2)) return false; |
198 | if (a1 == a2) { |
199 | std::swap(a1, b1); |
200 | std::swap(a2, b2); |
201 | std::swap(c1, d1); |
202 | std::swap(c2, d2); |
203 | } |
204 | if (a1 > a2) std::swap(a1, a2); |
205 | if (c1 > c2) std::swap(c1, c2); |
206 | return ((a1 <= c2) && (a2 >= c1)); |
207 | } |
208 | |
209 | // Standard check |
210 | return (den1>=0) && (den1<=num) && (den2>=0) && (den2<=num); |
211 | |
212 | } |
213 | |
214 | bool intersects_line(const Rectf& r, const Vector& line_start, const Vector& line_end) |
215 | { |
216 | Vector p1 = r.p1(); |
217 | Vector p2 = Vector(r.get_right(), r.get_top()); |
218 | Vector p3 = r.p2(); |
219 | Vector p4 = Vector(r.get_left(), r.get_bottom()); |
220 | if (line_intersects_line(p1, p2, line_start, line_end)) return true; |
221 | if (line_intersects_line(p2, p3, line_start, line_end)) return true; |
222 | if (line_intersects_line(p3, p4, line_start, line_end)) return true; |
223 | if (line_intersects_line(p4, p1, line_start, line_end)) return true; |
224 | return false; |
225 | } |
226 | |
227 | } |
228 | |
229 | /* EOF */ |
230 | |