| 1 | //  SuperTux | 
|---|
| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
|---|
| 3 | // | 
|---|
| 4 | //  This program is free software: you can redistribute it and/or modify | 
|---|
| 5 | //  it under the terms of the GNU General Public License as published by | 
|---|
| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
|---|
| 7 | //  (at your option) any later version. | 
|---|
| 8 | // | 
|---|
| 9 | //  This program is distributed in the hope that it will be useful, | 
|---|
| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 12 | //  GNU General Public License for more details. | 
|---|
| 13 | // | 
|---|
| 14 | //  You should have received a copy of the GNU General Public License | 
|---|
| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
|---|
| 16 |  | 
|---|
| 17 | #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_HPP | 
|---|
| 18 | #define | 
|---|
| 19 |  | 
|---|
| 20 | #include <limits> | 
|---|
| 21 | #include <algorithm> | 
|---|
| 22 |  | 
|---|
| 23 | #include "collision/collision_hit.hpp" | 
|---|
| 24 |  | 
|---|
| 25 | class Vector; | 
|---|
| 26 | class Rectf; | 
|---|
| 27 | class AATriangle; | 
|---|
| 28 |  | 
|---|
| 29 | namespace collision { | 
|---|
| 30 |  | 
|---|
| 31 | class Constraints final | 
|---|
| 32 | { | 
|---|
| 33 | public: | 
|---|
| 34 | Constraints() : | 
|---|
| 35 | ground_movement(), | 
|---|
| 36 | hit(), | 
|---|
| 37 | position_left(), | 
|---|
| 38 | position_right(), | 
|---|
| 39 | position_top(), | 
|---|
| 40 | position_bottom(), | 
|---|
| 41 | speed_left(), | 
|---|
| 42 | speed_right(), | 
|---|
| 43 | speed_top(), | 
|---|
| 44 | speed_bottom() | 
|---|
| 45 | { | 
|---|
| 46 | float infinity = (std::numeric_limits<float>::has_infinity ? | 
|---|
| 47 | std::numeric_limits<float>::infinity() : | 
|---|
| 48 | std::numeric_limits<float>::max()); | 
|---|
| 49 | position_left = -infinity; | 
|---|
| 50 | position_right = infinity; | 
|---|
| 51 | position_top = -infinity; | 
|---|
| 52 | position_bottom = infinity; | 
|---|
| 53 |  | 
|---|
| 54 | speed_left = -infinity; | 
|---|
| 55 | speed_right = infinity; | 
|---|
| 56 | speed_top = -infinity; | 
|---|
| 57 | speed_bottom = infinity; | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 | bool has_constraints() const | 
|---|
| 61 | { | 
|---|
| 62 | float infinity = (std::numeric_limits<float>::has_infinity ? | 
|---|
| 63 | std::numeric_limits<float>::infinity() : | 
|---|
| 64 | std::numeric_limits<float>::max()); | 
|---|
| 65 | return | 
|---|
| 66 | position_left   > -infinity || | 
|---|
| 67 | position_right  <  infinity || | 
|---|
| 68 | position_top    > -infinity || | 
|---|
| 69 | position_bottom <  infinity; | 
|---|
| 70 | } | 
|---|
| 71 |  | 
|---|
| 72 | public: | 
|---|
| 73 |  | 
|---|
| 74 | void constrain_left (float position, float velocity) | 
|---|
| 75 | { | 
|---|
| 76 | position_left = std::max (position_left, position); | 
|---|
| 77 | speed_left = std::max (speed_left, velocity); | 
|---|
| 78 | } | 
|---|
| 79 |  | 
|---|
| 80 | void constrain_right (float position, float velocity) | 
|---|
| 81 | { | 
|---|
| 82 | position_right = std::min (position_right, position); | 
|---|
| 83 | speed_right = std::min (speed_right, velocity); | 
|---|
| 84 | } | 
|---|
| 85 |  | 
|---|
| 86 | void constrain_top (float position, float velocity) | 
|---|
| 87 | { | 
|---|
| 88 | position_top = std::max (position_top, position); | 
|---|
| 89 | speed_top = std::max (speed_top, velocity); | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 | void constrain_bottom (float position, float velocity) | 
|---|
| 93 | { | 
|---|
| 94 | position_bottom = std::min (position_bottom, position); | 
|---|
| 95 | speed_bottom = std::min (speed_bottom, velocity); | 
|---|
| 96 | } | 
|---|
| 97 |  | 
|---|
| 98 | float get_position_left   () const { return position_left;   } | 
|---|
| 99 | float get_position_right  () const { return position_right;  } | 
|---|
| 100 | float get_position_top    () const { return position_top;    } | 
|---|
| 101 | float get_position_bottom () const { return position_bottom; } | 
|---|
| 102 |  | 
|---|
| 103 | float get_height () const { return (position_bottom - position_top); } | 
|---|
| 104 | float get_width  () const { return (position_right - position_left); } | 
|---|
| 105 |  | 
|---|
| 106 | float get_x_midpoint () const { return (.5f * (position_left + position_right)); } | 
|---|
| 107 |  | 
|---|
| 108 | Vector ground_movement; | 
|---|
| 109 | CollisionHit hit; | 
|---|
| 110 |  | 
|---|
| 111 | private: | 
|---|
| 112 | float position_left; | 
|---|
| 113 | float position_right; | 
|---|
| 114 | float position_top; | 
|---|
| 115 | float position_bottom; | 
|---|
| 116 |  | 
|---|
| 117 | float speed_left; | 
|---|
| 118 | float speed_right; | 
|---|
| 119 | float speed_top; | 
|---|
| 120 | float speed_bottom; | 
|---|
| 121 | }; | 
|---|
| 122 |  | 
|---|
| 123 | /** checks if 2 rectangle intersect each other */ | 
|---|
| 124 | bool intersects(const Rectf& r1, const Rectf& r2); | 
|---|
| 125 |  | 
|---|
| 126 | /** does collision detection between a rectangle and an axis aligned triangle | 
|---|
| 127 | * Returns true in case of a collision and fills in the hit structure then. | 
|---|
| 128 | */ | 
|---|
| 129 | bool rectangle_aatriangle(Constraints* constraints, const Rectf& rect, | 
|---|
| 130 | const AATriangle& triangle, const Vector& addl_ground_movement = Vector(0,0)); | 
|---|
| 131 |  | 
|---|
| 132 | void set_rectangle_rectangle_constraints(Constraints* constraints, | 
|---|
| 133 | const Rectf& r1, const Rectf& r2, const Vector& addl_ground_movement = Vector(0,0)); | 
|---|
| 134 |  | 
|---|
| 135 | bool line_intersects_line(const Vector& line1_start, const Vector& line1_end, const Vector& line2_start, const Vector& line2_end); | 
|---|
| 136 | bool intersects_line(const Rectf& r, const Vector& line_start, const Vector& line_end); | 
|---|
| 137 |  | 
|---|
| 138 | } // namespace collision | 
|---|
| 139 |  | 
|---|
| 140 | #endif | 
|---|
| 141 |  | 
|---|
| 142 | /* EOF */ | 
|---|
| 143 |  | 
|---|