1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_COLLISION_COLLISION_HPP |
18 | #define |
19 | |
20 | #include <limits> |
21 | #include <algorithm> |
22 | |
23 | #include "collision/collision_hit.hpp" |
24 | |
25 | class Vector; |
26 | class Rectf; |
27 | class AATriangle; |
28 | |
29 | namespace collision { |
30 | |
31 | class Constraints final |
32 | { |
33 | public: |
34 | Constraints() : |
35 | ground_movement(), |
36 | hit(), |
37 | position_left(), |
38 | position_right(), |
39 | position_top(), |
40 | position_bottom(), |
41 | speed_left(), |
42 | speed_right(), |
43 | speed_top(), |
44 | speed_bottom() |
45 | { |
46 | float infinity = (std::numeric_limits<float>::has_infinity ? |
47 | std::numeric_limits<float>::infinity() : |
48 | std::numeric_limits<float>::max()); |
49 | position_left = -infinity; |
50 | position_right = infinity; |
51 | position_top = -infinity; |
52 | position_bottom = infinity; |
53 | |
54 | speed_left = -infinity; |
55 | speed_right = infinity; |
56 | speed_top = -infinity; |
57 | speed_bottom = infinity; |
58 | } |
59 | |
60 | bool has_constraints() const |
61 | { |
62 | float infinity = (std::numeric_limits<float>::has_infinity ? |
63 | std::numeric_limits<float>::infinity() : |
64 | std::numeric_limits<float>::max()); |
65 | return |
66 | position_left > -infinity || |
67 | position_right < infinity || |
68 | position_top > -infinity || |
69 | position_bottom < infinity; |
70 | } |
71 | |
72 | public: |
73 | |
74 | void constrain_left (float position, float velocity) |
75 | { |
76 | position_left = std::max (position_left, position); |
77 | speed_left = std::max (speed_left, velocity); |
78 | } |
79 | |
80 | void constrain_right (float position, float velocity) |
81 | { |
82 | position_right = std::min (position_right, position); |
83 | speed_right = std::min (speed_right, velocity); |
84 | } |
85 | |
86 | void constrain_top (float position, float velocity) |
87 | { |
88 | position_top = std::max (position_top, position); |
89 | speed_top = std::max (speed_top, velocity); |
90 | } |
91 | |
92 | void constrain_bottom (float position, float velocity) |
93 | { |
94 | position_bottom = std::min (position_bottom, position); |
95 | speed_bottom = std::min (speed_bottom, velocity); |
96 | } |
97 | |
98 | float get_position_left () const { return position_left; } |
99 | float get_position_right () const { return position_right; } |
100 | float get_position_top () const { return position_top; } |
101 | float get_position_bottom () const { return position_bottom; } |
102 | |
103 | float get_height () const { return (position_bottom - position_top); } |
104 | float get_width () const { return (position_right - position_left); } |
105 | |
106 | float get_x_midpoint () const { return (.5f * (position_left + position_right)); } |
107 | |
108 | Vector ground_movement; |
109 | CollisionHit hit; |
110 | |
111 | private: |
112 | float position_left; |
113 | float position_right; |
114 | float position_top; |
115 | float position_bottom; |
116 | |
117 | float speed_left; |
118 | float speed_right; |
119 | float speed_top; |
120 | float speed_bottom; |
121 | }; |
122 | |
123 | /** checks if 2 rectangle intersect each other */ |
124 | bool intersects(const Rectf& r1, const Rectf& r2); |
125 | |
126 | /** does collision detection between a rectangle and an axis aligned triangle |
127 | * Returns true in case of a collision and fills in the hit structure then. |
128 | */ |
129 | bool rectangle_aatriangle(Constraints* constraints, const Rectf& rect, |
130 | const AATriangle& triangle, const Vector& addl_ground_movement = Vector(0,0)); |
131 | |
132 | void set_rectangle_rectangle_constraints(Constraints* constraints, |
133 | const Rectf& r1, const Rectf& r2, const Vector& addl_ground_movement = Vector(0,0)); |
134 | |
135 | bool line_intersects_line(const Vector& line1_start, const Vector& line1_end, const Vector& line2_start, const Vector& line2_end); |
136 | bool intersects_line(const Rectf& r, const Vector& line_start, const Vector& line_end); |
137 | |
138 | } // namespace collision |
139 | |
140 | #endif |
141 | |
142 | /* EOF */ |
143 | |