| 1 | // SuperTux |
|---|---|
| 2 | // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_CONTROL_GAME_CONTROLLER_MANAGER_HPP |
| 18 | #define HEADER_SUPERTUX_CONTROL_GAME_CONTROLLER_MANAGER_HPP |
| 19 | |
| 20 | #include <vector> |
| 21 | #include <array> |
| 22 | |
| 23 | #include "control/controller.hpp" |
| 24 | |
| 25 | class InputManager; |
| 26 | struct SDL_ControllerAxisEvent; |
| 27 | struct SDL_ControllerButtonEvent; |
| 28 | struct _SDL_GameController; |
| 29 | typedef struct _SDL_GameController SDL_GameController; |
| 30 | |
| 31 | class GameControllerManager final |
| 32 | { |
| 33 | public: |
| 34 | GameControllerManager(InputManager* parent); |
| 35 | ~GameControllerManager(); |
| 36 | |
| 37 | void process_button_event(const SDL_ControllerButtonEvent& ev); |
| 38 | void process_axis_event(const SDL_ControllerAxisEvent& ev); |
| 39 | |
| 40 | void on_controller_added(int joystick_index); |
| 41 | void on_controller_removed(int instance_id); |
| 42 | |
| 43 | private: |
| 44 | InputManager* m_parent; |
| 45 | int m_deadzone; |
| 46 | std::vector<SDL_GameController*> m_game_controllers; |
| 47 | std::array<bool, static_cast<int>(Control::CONTROLCOUNT)> m_stick_state; |
| 48 | std::array<bool, static_cast<int>(Control::CONTROLCOUNT)> m_button_state; |
| 49 | |
| 50 | private: |
| 51 | GameControllerManager(const GameControllerManager&) = delete; |
| 52 | GameControllerManager& operator=(const GameControllerManager&) = delete; |
| 53 | }; |
| 54 | |
| 55 | #endif |
| 56 | |
| 57 | /* EOF */ |
| 58 |