1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_events.h |
24 | * |
25 | * Include file for SDL event handling. |
26 | */ |
27 | |
28 | #ifndef SDL_events_h_ |
29 | #define SDL_events_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_video.h" |
34 | #include "SDL_keyboard.h" |
35 | #include "SDL_mouse.h" |
36 | #include "SDL_joystick.h" |
37 | #include "SDL_gamecontroller.h" |
38 | #include "SDL_quit.h" |
39 | #include "SDL_gesture.h" |
40 | #include "SDL_touch.h" |
41 | |
42 | #include "begin_code.h" |
43 | /* Set up for C function definitions, even when using C++ */ |
44 | #ifdef __cplusplus |
45 | extern "C" { |
46 | #endif |
47 | |
48 | /* General keyboard/mouse state definitions */ |
49 | #define SDL_RELEASED 0 |
50 | #define SDL_PRESSED 1 |
51 | |
52 | /** |
53 | * \brief The types of events that can be delivered. |
54 | */ |
55 | typedef enum |
56 | { |
57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
58 | |
59 | /* Application events */ |
60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
61 | |
62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
64 | Called on iOS in applicationWillTerminate() |
65 | Called on Android in onDestroy() |
66 | */ |
67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
68 | Called on iOS in applicationDidReceiveMemoryWarning() |
69 | Called on Android in onLowMemory() |
70 | */ |
71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
72 | Called on iOS in applicationWillResignActive() |
73 | Called on Android in onPause() |
74 | */ |
75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
76 | Called on iOS in applicationDidEnterBackground() |
77 | Called on Android in onPause() |
78 | */ |
79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
80 | Called on iOS in applicationWillEnterForeground() |
81 | Called on Android in onResume() |
82 | */ |
83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
84 | Called on iOS in applicationDidBecomeActive() |
85 | Called on Android in onResume() |
86 | */ |
87 | |
88 | /* Display events */ |
89 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ |
90 | |
91 | /* Window events */ |
92 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
93 | SDL_SYSWMEVENT, /**< System specific event */ |
94 | |
95 | /* Keyboard events */ |
96 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
97 | SDL_KEYUP, /**< Key released */ |
98 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
99 | SDL_TEXTINPUT, /**< Keyboard text input */ |
100 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
101 | input language or keyboard layout change. |
102 | */ |
103 | |
104 | /* Mouse events */ |
105 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
106 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
107 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
108 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
109 | |
110 | /* Joystick events */ |
111 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
112 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
113 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
114 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
115 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
116 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
117 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
118 | |
119 | /* Game controller events */ |
120 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
121 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
122 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
123 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
124 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
125 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
126 | |
127 | /* Touch events */ |
128 | SDL_FINGERDOWN = 0x700, |
129 | SDL_FINGERUP, |
130 | SDL_FINGERMOTION, |
131 | |
132 | /* Gesture events */ |
133 | SDL_DOLLARGESTURE = 0x800, |
134 | SDL_DOLLARRECORD, |
135 | SDL_MULTIGESTURE, |
136 | |
137 | /* Clipboard events */ |
138 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
139 | |
140 | /* Drag and drop events */ |
141 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
142 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
143 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
144 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
145 | |
146 | /* Audio hotplug events */ |
147 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
148 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
149 | |
150 | /* Sensor events */ |
151 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ |
152 | |
153 | /* Render events */ |
154 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
155 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
156 | |
157 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
158 | * and should be allocated with SDL_RegisterEvents() |
159 | */ |
160 | SDL_USEREVENT = 0x8000, |
161 | |
162 | /** |
163 | * This last event is only for bounding internal arrays |
164 | */ |
165 | SDL_LASTEVENT = 0xFFFF |
166 | } SDL_EventType; |
167 | |
168 | /** |
169 | * \brief Fields shared by every event |
170 | */ |
171 | typedef struct SDL_CommonEvent |
172 | { |
173 | Uint32 type; |
174 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
175 | } SDL_CommonEvent; |
176 | |
177 | /** |
178 | * \brief Display state change event data (event.display.*) |
179 | */ |
180 | typedef struct SDL_DisplayEvent |
181 | { |
182 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ |
183 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
184 | Uint32 display; /**< The associated display index */ |
185 | Uint8 event; /**< ::SDL_DisplayEventID */ |
186 | Uint8 padding1; |
187 | Uint8 padding2; |
188 | Uint8 padding3; |
189 | Sint32 data1; /**< event dependent data */ |
190 | } SDL_DisplayEvent; |
191 | |
192 | /** |
193 | * \brief Window state change event data (event.window.*) |
194 | */ |
195 | typedef struct SDL_WindowEvent |
196 | { |
197 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
198 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
199 | Uint32 windowID; /**< The associated window */ |
200 | Uint8 event; /**< ::SDL_WindowEventID */ |
201 | Uint8 padding1; |
202 | Uint8 padding2; |
203 | Uint8 padding3; |
204 | Sint32 data1; /**< event dependent data */ |
205 | Sint32 data2; /**< event dependent data */ |
206 | } SDL_WindowEvent; |
207 | |
208 | /** |
209 | * \brief Keyboard button event structure (event.key.*) |
210 | */ |
211 | typedef struct SDL_KeyboardEvent |
212 | { |
213 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
214 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
215 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
216 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
217 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
218 | Uint8 padding2; |
219 | Uint8 padding3; |
220 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
221 | } SDL_KeyboardEvent; |
222 | |
223 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
224 | /** |
225 | * \brief Keyboard text editing event structure (event.edit.*) |
226 | */ |
227 | typedef struct SDL_TextEditingEvent |
228 | { |
229 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
230 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
231 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
232 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
233 | Sint32 start; /**< The start cursor of selected editing text */ |
234 | Sint32 length; /**< The length of selected editing text */ |
235 | } SDL_TextEditingEvent; |
236 | |
237 | |
238 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
239 | /** |
240 | * \brief Keyboard text input event structure (event.text.*) |
241 | */ |
242 | typedef struct SDL_TextInputEvent |
243 | { |
244 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
245 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
246 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
247 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
248 | } SDL_TextInputEvent; |
249 | |
250 | /** |
251 | * \brief Mouse motion event structure (event.motion.*) |
252 | */ |
253 | typedef struct SDL_MouseMotionEvent |
254 | { |
255 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
256 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
257 | Uint32 windowID; /**< The window with mouse focus, if any */ |
258 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
259 | Uint32 state; /**< The current button state */ |
260 | Sint32 x; /**< X coordinate, relative to window */ |
261 | Sint32 y; /**< Y coordinate, relative to window */ |
262 | Sint32 xrel; /**< The relative motion in the X direction */ |
263 | Sint32 yrel; /**< The relative motion in the Y direction */ |
264 | } SDL_MouseMotionEvent; |
265 | |
266 | /** |
267 | * \brief Mouse button event structure (event.button.*) |
268 | */ |
269 | typedef struct SDL_MouseButtonEvent |
270 | { |
271 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
272 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
273 | Uint32 windowID; /**< The window with mouse focus, if any */ |
274 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
275 | Uint8 button; /**< The mouse button index */ |
276 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
277 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
278 | Uint8 padding1; |
279 | Sint32 x; /**< X coordinate, relative to window */ |
280 | Sint32 y; /**< Y coordinate, relative to window */ |
281 | } SDL_MouseButtonEvent; |
282 | |
283 | /** |
284 | * \brief Mouse wheel event structure (event.wheel.*) |
285 | */ |
286 | typedef struct SDL_MouseWheelEvent |
287 | { |
288 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
289 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
290 | Uint32 windowID; /**< The window with mouse focus, if any */ |
291 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
292 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
293 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
294 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
295 | } SDL_MouseWheelEvent; |
296 | |
297 | /** |
298 | * \brief Joystick axis motion event structure (event.jaxis.*) |
299 | */ |
300 | typedef struct SDL_JoyAxisEvent |
301 | { |
302 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
303 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
304 | SDL_JoystickID which; /**< The joystick instance id */ |
305 | Uint8 axis; /**< The joystick axis index */ |
306 | Uint8 padding1; |
307 | Uint8 padding2; |
308 | Uint8 padding3; |
309 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
310 | Uint16 padding4; |
311 | } SDL_JoyAxisEvent; |
312 | |
313 | /** |
314 | * \brief Joystick trackball motion event structure (event.jball.*) |
315 | */ |
316 | typedef struct SDL_JoyBallEvent |
317 | { |
318 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
319 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
320 | SDL_JoystickID which; /**< The joystick instance id */ |
321 | Uint8 ball; /**< The joystick trackball index */ |
322 | Uint8 padding1; |
323 | Uint8 padding2; |
324 | Uint8 padding3; |
325 | Sint16 xrel; /**< The relative motion in the X direction */ |
326 | Sint16 yrel; /**< The relative motion in the Y direction */ |
327 | } SDL_JoyBallEvent; |
328 | |
329 | /** |
330 | * \brief Joystick hat position change event structure (event.jhat.*) |
331 | */ |
332 | typedef struct SDL_JoyHatEvent |
333 | { |
334 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
335 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
336 | SDL_JoystickID which; /**< The joystick instance id */ |
337 | Uint8 hat; /**< The joystick hat index */ |
338 | Uint8 value; /**< The hat position value. |
339 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
340 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
341 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
342 | * |
343 | * Note that zero means the POV is centered. |
344 | */ |
345 | Uint8 padding1; |
346 | Uint8 padding2; |
347 | } SDL_JoyHatEvent; |
348 | |
349 | /** |
350 | * \brief Joystick button event structure (event.jbutton.*) |
351 | */ |
352 | typedef struct SDL_JoyButtonEvent |
353 | { |
354 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
355 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
356 | SDL_JoystickID which; /**< The joystick instance id */ |
357 | Uint8 button; /**< The joystick button index */ |
358 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
359 | Uint8 padding1; |
360 | Uint8 padding2; |
361 | } SDL_JoyButtonEvent; |
362 | |
363 | /** |
364 | * \brief Joystick device event structure (event.jdevice.*) |
365 | */ |
366 | typedef struct SDL_JoyDeviceEvent |
367 | { |
368 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
369 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
370 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
371 | } SDL_JoyDeviceEvent; |
372 | |
373 | |
374 | /** |
375 | * \brief Game controller axis motion event structure (event.caxis.*) |
376 | */ |
377 | typedef struct SDL_ControllerAxisEvent |
378 | { |
379 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
380 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
381 | SDL_JoystickID which; /**< The joystick instance id */ |
382 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
383 | Uint8 padding1; |
384 | Uint8 padding2; |
385 | Uint8 padding3; |
386 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
387 | Uint16 padding4; |
388 | } SDL_ControllerAxisEvent; |
389 | |
390 | |
391 | /** |
392 | * \brief Game controller button event structure (event.cbutton.*) |
393 | */ |
394 | typedef struct SDL_ControllerButtonEvent |
395 | { |
396 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
397 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
398 | SDL_JoystickID which; /**< The joystick instance id */ |
399 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
400 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
401 | Uint8 padding1; |
402 | Uint8 padding2; |
403 | } SDL_ControllerButtonEvent; |
404 | |
405 | |
406 | /** |
407 | * \brief Controller device event structure (event.cdevice.*) |
408 | */ |
409 | typedef struct SDL_ControllerDeviceEvent |
410 | { |
411 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
412 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
413 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
414 | } SDL_ControllerDeviceEvent; |
415 | |
416 | /** |
417 | * \brief Audio device event structure (event.adevice.*) |
418 | */ |
419 | typedef struct SDL_AudioDeviceEvent |
420 | { |
421 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
422 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
423 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
424 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
425 | Uint8 padding1; |
426 | Uint8 padding2; |
427 | Uint8 padding3; |
428 | } SDL_AudioDeviceEvent; |
429 | |
430 | |
431 | /** |
432 | * \brief Touch finger event structure (event.tfinger.*) |
433 | */ |
434 | typedef struct SDL_TouchFingerEvent |
435 | { |
436 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
437 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
438 | SDL_TouchID touchId; /**< The touch device id */ |
439 | SDL_FingerID fingerId; |
440 | float x; /**< Normalized in the range 0...1 */ |
441 | float y; /**< Normalized in the range 0...1 */ |
442 | float dx; /**< Normalized in the range -1...1 */ |
443 | float dy; /**< Normalized in the range -1...1 */ |
444 | float pressure; /**< Normalized in the range 0...1 */ |
445 | } SDL_TouchFingerEvent; |
446 | |
447 | |
448 | /** |
449 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
450 | */ |
451 | typedef struct SDL_MultiGestureEvent |
452 | { |
453 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
454 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
455 | SDL_TouchID touchId; /**< The touch device id */ |
456 | float dTheta; |
457 | float dDist; |
458 | float x; |
459 | float y; |
460 | Uint16 numFingers; |
461 | Uint16 padding; |
462 | } SDL_MultiGestureEvent; |
463 | |
464 | |
465 | /** |
466 | * \brief Dollar Gesture Event (event.dgesture.*) |
467 | */ |
468 | typedef struct SDL_DollarGestureEvent |
469 | { |
470 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
471 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
472 | SDL_TouchID touchId; /**< The touch device id */ |
473 | SDL_GestureID gestureId; |
474 | Uint32 numFingers; |
475 | float error; |
476 | float x; /**< Normalized center of gesture */ |
477 | float y; /**< Normalized center of gesture */ |
478 | } SDL_DollarGestureEvent; |
479 | |
480 | |
481 | /** |
482 | * \brief An event used to request a file open by the system (event.drop.*) |
483 | * This event is enabled by default, you can disable it with SDL_EventState(). |
484 | * \note If this event is enabled, you must free the filename in the event. |
485 | */ |
486 | typedef struct SDL_DropEvent |
487 | { |
488 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
489 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
490 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
491 | Uint32 windowID; /**< The window that was dropped on, if any */ |
492 | } SDL_DropEvent; |
493 | |
494 | |
495 | /** |
496 | * \brief Sensor event structure (event.sensor.*) |
497 | */ |
498 | typedef struct SDL_SensorEvent |
499 | { |
500 | Uint32 type; /**< ::SDL_SENSORUPDATE */ |
501 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
502 | Sint32 which; /**< The instance ID of the sensor */ |
503 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ |
504 | } SDL_SensorEvent; |
505 | |
506 | /** |
507 | * \brief The "quit requested" event |
508 | */ |
509 | typedef struct SDL_QuitEvent |
510 | { |
511 | Uint32 type; /**< ::SDL_QUIT */ |
512 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
513 | } SDL_QuitEvent; |
514 | |
515 | /** |
516 | * \brief OS Specific event |
517 | */ |
518 | typedef struct SDL_OSEvent |
519 | { |
520 | Uint32 type; /**< ::SDL_QUIT */ |
521 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
522 | } SDL_OSEvent; |
523 | |
524 | /** |
525 | * \brief A user-defined event type (event.user.*) |
526 | */ |
527 | typedef struct SDL_UserEvent |
528 | { |
529 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
530 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
531 | Uint32 windowID; /**< The associated window if any */ |
532 | Sint32 code; /**< User defined event code */ |
533 | void *data1; /**< User defined data pointer */ |
534 | void *data2; /**< User defined data pointer */ |
535 | } SDL_UserEvent; |
536 | |
537 | |
538 | struct SDL_SysWMmsg; |
539 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
540 | |
541 | /** |
542 | * \brief A video driver dependent system event (event.syswm.*) |
543 | * This event is disabled by default, you can enable it with SDL_EventState() |
544 | * |
545 | * \note If you want to use this event, you should include SDL_syswm.h. |
546 | */ |
547 | typedef struct SDL_SysWMEvent |
548 | { |
549 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
550 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
551 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
552 | } SDL_SysWMEvent; |
553 | |
554 | /** |
555 | * \brief General event structure |
556 | */ |
557 | typedef union SDL_Event |
558 | { |
559 | Uint32 type; /**< Event type, shared with all events */ |
560 | SDL_CommonEvent common; /**< Common event data */ |
561 | SDL_DisplayEvent display; /**< Window event data */ |
562 | SDL_WindowEvent window; /**< Window event data */ |
563 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
564 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
565 | SDL_TextInputEvent text; /**< Text input event data */ |
566 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
567 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
568 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
569 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
570 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
571 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
572 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
573 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
574 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
575 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
576 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
577 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
578 | SDL_SensorEvent sensor; /**< Sensor event data */ |
579 | SDL_QuitEvent quit; /**< Quit request event data */ |
580 | SDL_UserEvent user; /**< Custom event data */ |
581 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
582 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
583 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
584 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
585 | SDL_DropEvent drop; /**< Drag and drop event data */ |
586 | |
587 | /* This is necessary for ABI compatibility between Visual C++ and GCC |
588 | Visual C++ will respect the push pack pragma and use 52 bytes for |
589 | this structure, and GCC will use the alignment of the largest datatype |
590 | within the union, which is 8 bytes. |
591 | |
592 | So... we'll add padding to force the size to be 56 bytes for both. |
593 | */ |
594 | Uint8 padding[56]; |
595 | } SDL_Event; |
596 | |
597 | |
598 | /* Function prototypes */ |
599 | |
600 | /** |
601 | * Pumps the event loop, gathering events from the input devices. |
602 | * |
603 | * This function updates the event queue and internal input device state. |
604 | * |
605 | * This should only be run in the thread that sets the video mode. |
606 | */ |
607 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
608 | |
609 | /* @{ */ |
610 | typedef enum |
611 | { |
612 | SDL_ADDEVENT, |
613 | SDL_PEEKEVENT, |
614 | SDL_GETEVENT |
615 | } SDL_eventaction; |
616 | |
617 | /** |
618 | * Checks the event queue for messages and optionally returns them. |
619 | * |
620 | * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
621 | * the back of the event queue. |
622 | * |
623 | * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
624 | * of the event queue, within the specified minimum and maximum type, |
625 | * will be returned and will not be removed from the queue. |
626 | * |
627 | * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
628 | * of the event queue, within the specified minimum and maximum type, |
629 | * will be returned and will be removed from the queue. |
630 | * |
631 | * \return The number of events actually stored, or -1 if there was an error. |
632 | * |
633 | * This function is thread-safe. |
634 | */ |
635 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
636 | SDL_eventaction action, |
637 | Uint32 minType, Uint32 maxType); |
638 | /* @} */ |
639 | |
640 | /** |
641 | * Checks to see if certain event types are in the event queue. |
642 | */ |
643 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
644 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
645 | |
646 | /** |
647 | * This function clears events from the event queue |
648 | * This function only affects currently queued events. If you want to make |
649 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
650 | * on the main thread immediately before the flush call. |
651 | */ |
652 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
653 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
654 | |
655 | /** |
656 | * \brief Polls for currently pending events. |
657 | * |
658 | * \return 1 if there are any pending events, or 0 if there are none available. |
659 | * |
660 | * \param event If not NULL, the next event is removed from the queue and |
661 | * stored in that area. |
662 | */ |
663 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
664 | |
665 | /** |
666 | * \brief Waits indefinitely for the next available event. |
667 | * |
668 | * \return 1, or 0 if there was an error while waiting for events. |
669 | * |
670 | * \param event If not NULL, the next event is removed from the queue and |
671 | * stored in that area. |
672 | */ |
673 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
674 | |
675 | /** |
676 | * \brief Waits until the specified timeout (in milliseconds) for the next |
677 | * available event. |
678 | * |
679 | * \return 1, or 0 if there was an error while waiting for events. |
680 | * |
681 | * \param event If not NULL, the next event is removed from the queue and |
682 | * stored in that area. |
683 | * \param timeout The timeout (in milliseconds) to wait for next event. |
684 | */ |
685 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
686 | int timeout); |
687 | |
688 | /** |
689 | * \brief Add an event to the event queue. |
690 | * |
691 | * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
692 | * was full or there was some other error. |
693 | */ |
694 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
695 | |
696 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
697 | |
698 | /** |
699 | * Sets up a filter to process all events before they change internal state and |
700 | * are posted to the internal event queue. |
701 | * |
702 | * The filter is prototyped as: |
703 | * \code |
704 | * int SDL_EventFilter(void *userdata, SDL_Event * event); |
705 | * \endcode |
706 | * |
707 | * If the filter returns 1, then the event will be added to the internal queue. |
708 | * If it returns 0, then the event will be dropped from the queue, but the |
709 | * internal state will still be updated. This allows selective filtering of |
710 | * dynamically arriving events. |
711 | * |
712 | * \warning Be very careful of what you do in the event filter function, as |
713 | * it may run in a different thread! |
714 | * |
715 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
716 | * event filter is only called when the window manager desires to close the |
717 | * application window. If the event filter returns 1, then the window will |
718 | * be closed, otherwise the window will remain open if possible. |
719 | * |
720 | * If the quit event is generated by an interrupt signal, it will bypass the |
721 | * internal queue and be delivered to the application at the next event poll. |
722 | */ |
723 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
724 | void *userdata); |
725 | |
726 | /** |
727 | * Return the current event filter - can be used to "chain" filters. |
728 | * If there is no event filter set, this function returns SDL_FALSE. |
729 | */ |
730 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
731 | void **userdata); |
732 | |
733 | /** |
734 | * Add a function which is called when an event is added to the queue. |
735 | */ |
736 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
737 | void *userdata); |
738 | |
739 | /** |
740 | * Remove an event watch function added with SDL_AddEventWatch() |
741 | */ |
742 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
743 | void *userdata); |
744 | |
745 | /** |
746 | * Run the filter function on the current event queue, removing any |
747 | * events for which the filter returns 0. |
748 | */ |
749 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
750 | void *userdata); |
751 | |
752 | /* @{ */ |
753 | #define SDL_QUERY -1 |
754 | #define SDL_IGNORE 0 |
755 | #define SDL_DISABLE 0 |
756 | #define SDL_ENABLE 1 |
757 | |
758 | /** |
759 | * This function allows you to set the state of processing certain events. |
760 | * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
761 | * dropped from the event queue and will not be filtered. |
762 | * - If \c state is set to ::SDL_ENABLE, that event will be processed |
763 | * normally. |
764 | * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
765 | * current processing state of the specified event. |
766 | */ |
767 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
768 | /* @} */ |
769 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
770 | |
771 | /** |
772 | * This function allocates a set of user-defined events, and returns |
773 | * the beginning event number for that set of events. |
774 | * |
775 | * If there aren't enough user-defined events left, this function |
776 | * returns (Uint32)-1 |
777 | */ |
778 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
779 | |
780 | /* Ends C function definitions when using C++ */ |
781 | #ifdef __cplusplus |
782 | } |
783 | #endif |
784 | #include "close_code.h" |
785 | |
786 | #endif /* SDL_events_h_ */ |
787 | |
788 | /* vi: set ts=4 sw=4 expandtab: */ |
789 | |