| 1 | // SuperTux |
| 2 | // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "control/game_controller_manager.hpp" |
| 18 | |
| 19 | #include <algorithm> |
| 20 | |
| 21 | #include "control/input_manager.hpp" |
| 22 | #include "util/log.hpp" |
| 23 | |
| 24 | GameControllerManager::GameControllerManager(InputManager* parent) : |
| 25 | m_parent(parent), |
| 26 | m_deadzone(8000), |
| 27 | m_game_controllers(), |
| 28 | m_stick_state(), |
| 29 | m_button_state() |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | GameControllerManager::~GameControllerManager() |
| 34 | { |
| 35 | for (const auto& con : m_game_controllers) |
| 36 | { |
| 37 | SDL_GameControllerClose(con); |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | void |
| 42 | GameControllerManager::process_button_event(const SDL_ControllerButtonEvent& ev) |
| 43 | { |
| 44 | //log_info << "button event: " << static_cast<int>(ev.button) << " " << static_cast<int>(ev.state) << std::endl; |
| 45 | Controller& controller = m_parent->get_controller(); |
| 46 | auto set_control = [this, &controller](Control control, Uint8 value) |
| 47 | { |
| 48 | m_button_state[static_cast<int>(control)] = (value != 0); |
| 49 | controller.set_control(control, m_button_state[static_cast<int>(control)] == SDL_PRESSED || m_stick_state[static_cast<int>(control)] == SDL_PRESSED); |
| 50 | }; |
| 51 | switch (ev.button) |
| 52 | { |
| 53 | case SDL_CONTROLLER_BUTTON_A: |
| 54 | set_control(Control::JUMP, ev.state); |
| 55 | set_control(Control::MENU_SELECT, ev.state); |
| 56 | break; |
| 57 | |
| 58 | case SDL_CONTROLLER_BUTTON_B: |
| 59 | set_control(Control::MENU_BACK, ev.state); |
| 60 | break; |
| 61 | |
| 62 | case SDL_CONTROLLER_BUTTON_X: |
| 63 | set_control(Control::ACTION, ev.state); |
| 64 | break; |
| 65 | |
| 66 | case SDL_CONTROLLER_BUTTON_Y: |
| 67 | break; |
| 68 | |
| 69 | case SDL_CONTROLLER_BUTTON_BACK: |
| 70 | set_control(Control::CONSOLE, ev.state); |
| 71 | break; |
| 72 | |
| 73 | case SDL_CONTROLLER_BUTTON_GUIDE: |
| 74 | set_control(Control::CHEAT_MENU, ev.state); |
| 75 | break; |
| 76 | |
| 77 | case SDL_CONTROLLER_BUTTON_START: |
| 78 | set_control(Control::START, ev.state); |
| 79 | break; |
| 80 | |
| 81 | case SDL_CONTROLLER_BUTTON_LEFTSTICK: |
| 82 | break; |
| 83 | |
| 84 | case SDL_CONTROLLER_BUTTON_RIGHTSTICK: |
| 85 | break; |
| 86 | |
| 87 | case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: |
| 88 | set_control(Control::PEEK_LEFT, ev.state); |
| 89 | break; |
| 90 | |
| 91 | case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: |
| 92 | set_control(Control::PEEK_RIGHT, ev.state); |
| 93 | break; |
| 94 | |
| 95 | case SDL_CONTROLLER_BUTTON_DPAD_UP: |
| 96 | set_control(Control::UP, ev.state); |
| 97 | break; |
| 98 | |
| 99 | case SDL_CONTROLLER_BUTTON_DPAD_DOWN: |
| 100 | set_control(Control::DOWN, ev.state); |
| 101 | break; |
| 102 | |
| 103 | case SDL_CONTROLLER_BUTTON_DPAD_LEFT: |
| 104 | set_control(Control::LEFT, ev.state); |
| 105 | break; |
| 106 | |
| 107 | case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: |
| 108 | set_control(Control::RIGHT, ev.state); |
| 109 | break; |
| 110 | |
| 111 | default: |
| 112 | break; |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | void |
| 117 | GameControllerManager::process_axis_event(const SDL_ControllerAxisEvent& ev) |
| 118 | { |
| 119 | // FIXME: buttons and axis are fighting for control ownership, need |
| 120 | // to OR the values together |
| 121 | |
| 122 | //log_info << "axis event: " << static_cast<int>(ev.axis) << " " << ev.value << std::endl; |
| 123 | Controller& controller = m_parent->get_controller(); |
| 124 | auto set_control = [this, &controller](Control control, bool value) |
| 125 | { |
| 126 | m_stick_state[static_cast<int>(control)] = value; |
| 127 | controller.set_control(control, m_button_state[static_cast<int>(control)] || m_stick_state[static_cast<int>(control)]); |
| 128 | }; |
| 129 | |
| 130 | auto axis2button = [this, &set_control](int value, Control control_left, Control control_right) |
| 131 | { |
| 132 | if (value < -m_deadzone) |
| 133 | { |
| 134 | set_control(control_left, true); |
| 135 | set_control(control_right, false); |
| 136 | } |
| 137 | else if (value > m_deadzone) |
| 138 | { |
| 139 | set_control(control_left, false); |
| 140 | set_control(control_right, true); |
| 141 | } |
| 142 | else |
| 143 | { |
| 144 | set_control(control_left, false); |
| 145 | set_control(control_right, false); |
| 146 | } |
| 147 | }; |
| 148 | |
| 149 | switch (ev.axis) |
| 150 | { |
| 151 | case SDL_CONTROLLER_AXIS_LEFTX: |
| 152 | axis2button(ev.value, Control::LEFT, Control::RIGHT); |
| 153 | break; |
| 154 | |
| 155 | case SDL_CONTROLLER_AXIS_LEFTY: |
| 156 | axis2button(ev.value, Control::UP, Control::DOWN); |
| 157 | break; |
| 158 | |
| 159 | case SDL_CONTROLLER_AXIS_RIGHTX: |
| 160 | axis2button(ev.value, Control::PEEK_LEFT, Control::PEEK_RIGHT); |
| 161 | break; |
| 162 | |
| 163 | case SDL_CONTROLLER_AXIS_RIGHTY: |
| 164 | axis2button(ev.value, Control::PEEK_UP, Control::PEEK_DOWN); |
| 165 | break; |
| 166 | |
| 167 | case SDL_CONTROLLER_AXIS_TRIGGERLEFT: |
| 168 | break; |
| 169 | |
| 170 | case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: |
| 171 | break; |
| 172 | |
| 173 | default: |
| 174 | break; |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | void |
| 179 | GameControllerManager::on_controller_added(int joystick_index) |
| 180 | { |
| 181 | if (!SDL_IsGameController(joystick_index)) |
| 182 | { |
| 183 | log_warning << "joystick is not a game controller, ignoring: " << joystick_index << std::endl; |
| 184 | } |
| 185 | else |
| 186 | { |
| 187 | SDL_GameController* game_controller = SDL_GameControllerOpen(joystick_index); |
| 188 | if (!game_controller) |
| 189 | { |
| 190 | log_warning << "failed to open game_controller: " << joystick_index |
| 191 | << ": " << SDL_GetError() << std::endl; |
| 192 | } |
| 193 | else |
| 194 | { |
| 195 | m_game_controllers.push_back(game_controller); |
| 196 | } |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | void |
| 201 | GameControllerManager::on_controller_removed(int instance_id) |
| 202 | { |
| 203 | for (auto& controller : m_game_controllers) |
| 204 | { |
| 205 | auto joy = SDL_GameControllerGetJoystick(controller); |
| 206 | SDL_JoystickID id = SDL_JoystickInstanceID(joy); |
| 207 | if (id == instance_id) |
| 208 | { |
| 209 | SDL_GameControllerClose(controller); |
| 210 | controller = nullptr; |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | m_game_controllers.erase(std::remove(m_game_controllers.begin(), m_game_controllers.end(), nullptr), |
| 215 | m_game_controllers.end()); |
| 216 | } |
| 217 | |
| 218 | /* EOF */ |
| 219 | |