1 | // SuperTux |
2 | // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "control/game_controller_manager.hpp" |
18 | |
19 | #include <algorithm> |
20 | |
21 | #include "control/input_manager.hpp" |
22 | #include "util/log.hpp" |
23 | |
24 | GameControllerManager::GameControllerManager(InputManager* parent) : |
25 | m_parent(parent), |
26 | m_deadzone(8000), |
27 | m_game_controllers(), |
28 | m_stick_state(), |
29 | m_button_state() |
30 | { |
31 | } |
32 | |
33 | GameControllerManager::~GameControllerManager() |
34 | { |
35 | for (const auto& con : m_game_controllers) |
36 | { |
37 | SDL_GameControllerClose(con); |
38 | } |
39 | } |
40 | |
41 | void |
42 | GameControllerManager::process_button_event(const SDL_ControllerButtonEvent& ev) |
43 | { |
44 | //log_info << "button event: " << static_cast<int>(ev.button) << " " << static_cast<int>(ev.state) << std::endl; |
45 | Controller& controller = m_parent->get_controller(); |
46 | auto set_control = [this, &controller](Control control, Uint8 value) |
47 | { |
48 | m_button_state[static_cast<int>(control)] = (value != 0); |
49 | controller.set_control(control, m_button_state[static_cast<int>(control)] == SDL_PRESSED || m_stick_state[static_cast<int>(control)] == SDL_PRESSED); |
50 | }; |
51 | switch (ev.button) |
52 | { |
53 | case SDL_CONTROLLER_BUTTON_A: |
54 | set_control(Control::JUMP, ev.state); |
55 | set_control(Control::MENU_SELECT, ev.state); |
56 | break; |
57 | |
58 | case SDL_CONTROLLER_BUTTON_B: |
59 | set_control(Control::MENU_BACK, ev.state); |
60 | break; |
61 | |
62 | case SDL_CONTROLLER_BUTTON_X: |
63 | set_control(Control::ACTION, ev.state); |
64 | break; |
65 | |
66 | case SDL_CONTROLLER_BUTTON_Y: |
67 | break; |
68 | |
69 | case SDL_CONTROLLER_BUTTON_BACK: |
70 | set_control(Control::CONSOLE, ev.state); |
71 | break; |
72 | |
73 | case SDL_CONTROLLER_BUTTON_GUIDE: |
74 | set_control(Control::CHEAT_MENU, ev.state); |
75 | break; |
76 | |
77 | case SDL_CONTROLLER_BUTTON_START: |
78 | set_control(Control::START, ev.state); |
79 | break; |
80 | |
81 | case SDL_CONTROLLER_BUTTON_LEFTSTICK: |
82 | break; |
83 | |
84 | case SDL_CONTROLLER_BUTTON_RIGHTSTICK: |
85 | break; |
86 | |
87 | case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: |
88 | set_control(Control::PEEK_LEFT, ev.state); |
89 | break; |
90 | |
91 | case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: |
92 | set_control(Control::PEEK_RIGHT, ev.state); |
93 | break; |
94 | |
95 | case SDL_CONTROLLER_BUTTON_DPAD_UP: |
96 | set_control(Control::UP, ev.state); |
97 | break; |
98 | |
99 | case SDL_CONTROLLER_BUTTON_DPAD_DOWN: |
100 | set_control(Control::DOWN, ev.state); |
101 | break; |
102 | |
103 | case SDL_CONTROLLER_BUTTON_DPAD_LEFT: |
104 | set_control(Control::LEFT, ev.state); |
105 | break; |
106 | |
107 | case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: |
108 | set_control(Control::RIGHT, ev.state); |
109 | break; |
110 | |
111 | default: |
112 | break; |
113 | } |
114 | } |
115 | |
116 | void |
117 | GameControllerManager::process_axis_event(const SDL_ControllerAxisEvent& ev) |
118 | { |
119 | // FIXME: buttons and axis are fighting for control ownership, need |
120 | // to OR the values together |
121 | |
122 | //log_info << "axis event: " << static_cast<int>(ev.axis) << " " << ev.value << std::endl; |
123 | Controller& controller = m_parent->get_controller(); |
124 | auto set_control = [this, &controller](Control control, bool value) |
125 | { |
126 | m_stick_state[static_cast<int>(control)] = value; |
127 | controller.set_control(control, m_button_state[static_cast<int>(control)] || m_stick_state[static_cast<int>(control)]); |
128 | }; |
129 | |
130 | auto axis2button = [this, &set_control](int value, Control control_left, Control control_right) |
131 | { |
132 | if (value < -m_deadzone) |
133 | { |
134 | set_control(control_left, true); |
135 | set_control(control_right, false); |
136 | } |
137 | else if (value > m_deadzone) |
138 | { |
139 | set_control(control_left, false); |
140 | set_control(control_right, true); |
141 | } |
142 | else |
143 | { |
144 | set_control(control_left, false); |
145 | set_control(control_right, false); |
146 | } |
147 | }; |
148 | |
149 | switch (ev.axis) |
150 | { |
151 | case SDL_CONTROLLER_AXIS_LEFTX: |
152 | axis2button(ev.value, Control::LEFT, Control::RIGHT); |
153 | break; |
154 | |
155 | case SDL_CONTROLLER_AXIS_LEFTY: |
156 | axis2button(ev.value, Control::UP, Control::DOWN); |
157 | break; |
158 | |
159 | case SDL_CONTROLLER_AXIS_RIGHTX: |
160 | axis2button(ev.value, Control::PEEK_LEFT, Control::PEEK_RIGHT); |
161 | break; |
162 | |
163 | case SDL_CONTROLLER_AXIS_RIGHTY: |
164 | axis2button(ev.value, Control::PEEK_UP, Control::PEEK_DOWN); |
165 | break; |
166 | |
167 | case SDL_CONTROLLER_AXIS_TRIGGERLEFT: |
168 | break; |
169 | |
170 | case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: |
171 | break; |
172 | |
173 | default: |
174 | break; |
175 | } |
176 | } |
177 | |
178 | void |
179 | GameControllerManager::on_controller_added(int joystick_index) |
180 | { |
181 | if (!SDL_IsGameController(joystick_index)) |
182 | { |
183 | log_warning << "joystick is not a game controller, ignoring: " << joystick_index << std::endl; |
184 | } |
185 | else |
186 | { |
187 | SDL_GameController* game_controller = SDL_GameControllerOpen(joystick_index); |
188 | if (!game_controller) |
189 | { |
190 | log_warning << "failed to open game_controller: " << joystick_index |
191 | << ": " << SDL_GetError() << std::endl; |
192 | } |
193 | else |
194 | { |
195 | m_game_controllers.push_back(game_controller); |
196 | } |
197 | } |
198 | } |
199 | |
200 | void |
201 | GameControllerManager::on_controller_removed(int instance_id) |
202 | { |
203 | for (auto& controller : m_game_controllers) |
204 | { |
205 | auto joy = SDL_GameControllerGetJoystick(controller); |
206 | SDL_JoystickID id = SDL_JoystickInstanceID(joy); |
207 | if (id == instance_id) |
208 | { |
209 | SDL_GameControllerClose(controller); |
210 | controller = nullptr; |
211 | } |
212 | } |
213 | |
214 | m_game_controllers.erase(std::remove(m_game_controllers.begin(), m_game_controllers.end(), nullptr), |
215 | m_game_controllers.end()); |
216 | } |
217 | |
218 | /* EOF */ |
219 | |