1 | // SuperTux |
---|---|
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_BLOCK_HPP |
18 | #define HEADER_SUPERTUX_OBJECT_BLOCK_HPP |
19 | |
20 | #include "sprite/sprite.hpp" |
21 | #include "sprite/sprite_ptr.hpp" |
22 | #include "supertux/moving_object.hpp" |
23 | |
24 | class Player; |
25 | class ReaderMapping; |
26 | |
27 | class Block : public MovingObject |
28 | { |
29 | friend class FlipLevelTransformer; |
30 | |
31 | public: |
32 | Block(SpritePtr sprite); |
33 | Block(const ReaderMapping& mapping, const std::string& sprite_file); |
34 | |
35 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
36 | virtual void update(float dt_sec) override; |
37 | virtual void draw(DrawingContext& context) override; |
38 | |
39 | virtual std::string get_default_sprite_name() const { return m_default_sprite_name; } |
40 | |
41 | virtual ObjectSettings get_settings() override; |
42 | virtual void after_editor_set() override; |
43 | |
44 | protected: |
45 | virtual void hit(Player& player) = 0; |
46 | |
47 | void start_bounce(GameObject* hitter); |
48 | void start_break(GameObject* hitter); |
49 | void break_me(); |
50 | |
51 | protected: |
52 | SpritePtr m_sprite; |
53 | std::string m_sprite_name; |
54 | std::string m_default_sprite_name; |
55 | bool m_bouncing; |
56 | bool m_breaking; |
57 | float m_bounce_dir; |
58 | float m_bounce_offset; |
59 | float m_original_y; |
60 | |
61 | private: |
62 | Block(const Block&) = delete; |
63 | Block& operator=(const Block&) = delete; |
64 | }; |
65 | |
66 | #endif |
67 | |
68 | /* EOF */ |
69 |