1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
18#define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP
19
20#include "math/anchor_point.hpp"
21#include "sprite/sprite_ptr.hpp"
22#include "supertux/game_object.hpp"
23
24class FloatingImage final : public GameObject
25{
26public:
27 FloatingImage(const std::string& sprite);
28 virtual ~FloatingImage();
29 virtual bool is_saveable() const override {
30 return false;
31 }
32
33 void set_layer(int layer_) {
34 layer = layer_;
35 }
36
37 int get_layer() const {
38 return layer;
39 }
40
41 void set_pos(const Vector& pos_) {
42 pos = pos_;
43 }
44 const Vector& get_pos() const {
45 return pos;
46 }
47
48 void set_anchor_point(AnchorPoint anchor_) {
49 anchor = anchor_;
50 }
51 AnchorPoint get_anchor_point() const {
52 return anchor;
53 }
54
55 void set_visible(bool visible_) {
56 visible = visible_;
57 }
58 bool get_visible() const {
59 return visible;
60 }
61
62 void set_action(const std::string& action);
63 std::string get_action();
64
65 void fade_in(float fadetime);
66 void fade_out(float fadetime);
67
68 virtual void update(float dt_sec) override;
69 virtual void draw(DrawingContext& context) override;
70
71private:
72 SpritePtr sprite;
73 int layer;
74 bool visible;
75 AnchorPoint anchor;
76 Vector pos;
77 float fading;
78 float fadetime;
79};
80
81#endif
82
83/* EOF */
84