1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP |
18 | #define |
19 | |
20 | #include "math/anchor_point.hpp" |
21 | #include "sprite/sprite_ptr.hpp" |
22 | #include "supertux/game_object.hpp" |
23 | |
24 | class FloatingImage final : public GameObject |
25 | { |
26 | public: |
27 | FloatingImage(const std::string& sprite); |
28 | virtual ~FloatingImage(); |
29 | virtual bool is_saveable() const override { |
30 | return false; |
31 | } |
32 | |
33 | void set_layer(int layer_) { |
34 | layer = layer_; |
35 | } |
36 | |
37 | int get_layer() const { |
38 | return layer; |
39 | } |
40 | |
41 | void set_pos(const Vector& pos_) { |
42 | pos = pos_; |
43 | } |
44 | const Vector& get_pos() const { |
45 | return pos; |
46 | } |
47 | |
48 | void set_anchor_point(AnchorPoint anchor_) { |
49 | anchor = anchor_; |
50 | } |
51 | AnchorPoint get_anchor_point() const { |
52 | return anchor; |
53 | } |
54 | |
55 | void set_visible(bool visible_) { |
56 | visible = visible_; |
57 | } |
58 | bool get_visible() const { |
59 | return visible; |
60 | } |
61 | |
62 | void set_action(const std::string& action); |
63 | std::string get_action(); |
64 | |
65 | void fade_in(float fadetime); |
66 | void fade_out(float fadetime); |
67 | |
68 | virtual void update(float dt_sec) override; |
69 | virtual void draw(DrawingContext& context) override; |
70 | |
71 | private: |
72 | SpritePtr sprite; |
73 | int layer; |
74 | bool visible; |
75 | AnchorPoint anchor; |
76 | Vector pos; |
77 | float fading; |
78 | float fadetime; |
79 | }; |
80 | |
81 | #endif |
82 | |
83 | /* EOF */ |
84 | |