| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/floating_image.hpp" |
| 18 | |
| 19 | #include "sprite/sprite.hpp" |
| 20 | #include "sprite/sprite_manager.hpp" |
| 21 | #include "supertux/globals.hpp" |
| 22 | |
| 23 | FloatingImage::FloatingImage(const std::string& spritefile) : |
| 24 | sprite(SpriteManager::current()->create(spritefile)), |
| 25 | layer(LAYER_FOREGROUND1 + 1), |
| 26 | visible(false), |
| 27 | anchor(ANCHOR_MIDDLE), |
| 28 | pos(), |
| 29 | fading(0), |
| 30 | fadetime(0) |
| 31 | { |
| 32 | } |
| 33 | |
| 34 | FloatingImage::~FloatingImage() |
| 35 | { |
| 36 | } |
| 37 | |
| 38 | void |
| 39 | FloatingImage::update(float dt_sec) |
| 40 | { |
| 41 | if (fading > 0) { |
| 42 | fading -= dt_sec; |
| 43 | if (fading <= 0) { |
| 44 | fading = 0; |
| 45 | visible = true; |
| 46 | } |
| 47 | } else if (fading < 0) { |
| 48 | fading += dt_sec; |
| 49 | if (fading >= 0) { |
| 50 | fading = 0; |
| 51 | visible = false; |
| 52 | } |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | void |
| 57 | FloatingImage::set_action(const std::string& action) |
| 58 | { |
| 59 | sprite->set_action(action); |
| 60 | } |
| 61 | |
| 62 | std::string |
| 63 | FloatingImage::get_action() |
| 64 | { |
| 65 | return sprite->get_action(); |
| 66 | } |
| 67 | |
| 68 | void |
| 69 | FloatingImage::fade_in(float fadetime_) |
| 70 | { |
| 71 | fadetime = fadetime_; |
| 72 | fading = fadetime_; |
| 73 | } |
| 74 | |
| 75 | void |
| 76 | FloatingImage::fade_out(float fadetime_) |
| 77 | { |
| 78 | fadetime = fadetime_; |
| 79 | fading = -fadetime_; |
| 80 | } |
| 81 | |
| 82 | void |
| 83 | FloatingImage::draw(DrawingContext& context) |
| 84 | { |
| 85 | context.push_transform(); |
| 86 | context.set_translation(Vector(0, 0)); |
| 87 | |
| 88 | if (fading > 0) { |
| 89 | context.set_alpha((fadetime-fading) / fadetime); |
| 90 | } else if (fading < 0) { |
| 91 | context.set_alpha(-fading / fadetime); |
| 92 | } else if (!visible) { |
| 93 | context.pop_transform(); |
| 94 | return; |
| 95 | } |
| 96 | |
| 97 | Vector spos = pos + get_anchor_pos(Rectf(0, 0, |
| 98 | static_cast<float>(context.get_width()), |
| 99 | static_cast<float>(context.get_height())), |
| 100 | static_cast<float>(sprite->get_width()), |
| 101 | static_cast<float>(sprite->get_height()), |
| 102 | anchor); |
| 103 | |
| 104 | sprite->draw(context.color(), spos, layer); |
| 105 | |
| 106 | context.pop_transform(); |
| 107 | } |
| 108 | |
| 109 | /* EOF */ |
| 110 | |