1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
18#define HEADER_SUPERTUX_OBJECT_FLOATING_TEXT_HPP
19
20#include "math/vector.hpp"
21#include "supertux/game_object.hpp"
22#include "supertux/timer.hpp"
23#include "video/color.hpp"
24
25class FloatingText final : public GameObject
26{
27 static Color text_color;
28public:
29 FloatingText(const Vector& pos, const std::string& text_);
30 FloatingText(const Vector& pos, int s); // use this for score, for instance
31 virtual bool is_saveable() const override {
32 return false;
33 }
34
35 virtual void update(float dt_sec) override;
36 virtual void draw(DrawingContext& context) override;
37
38private:
39 Vector position;
40 std::string text;
41 Timer timer;
42};
43
44#endif
45
46/* EOF */
47