| 1 | // SuperTux - MagicBlock |
| 2 | // |
| 3 | // Magic Blocks are tile-like game objects that are sensitive to |
| 4 | // lighting conditions. They are rendered in a color and |
| 5 | // will only be solid as long as light of the same color shines |
| 6 | // on the block. The black block becomes solid, if any kind of |
| 7 | // light is above MIN_INTENSITY. |
| 8 | // |
| 9 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
| 10 | // |
| 11 | // This program is free software: you can redistribute it and/or modify |
| 12 | // it under the terms of the GNU General Public License as published by |
| 13 | // the Free Software Foundation, either version 3 of the License, or |
| 14 | // (at your option) any later version. |
| 15 | // |
| 16 | // This program is distributed in the hope that it will be useful, |
| 17 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 18 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 19 | // GNU General Public License for more details. |
| 20 | // |
| 21 | // You should have received a copy of the GNU General Public License |
| 22 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 23 | |
| 24 | #ifndef HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP |
| 25 | #define |
| 26 | |
| 27 | #include "object/moving_sprite.hpp" |
| 28 | |
| 29 | #include <memory> |
| 30 | |
| 31 | class MagicBlock final: public MovingSprite |
| 32 | { |
| 33 | public: |
| 34 | MagicBlock(const ReaderMapping& reader); |
| 35 | |
| 36 | virtual bool collides(GameObject& other, const CollisionHit& hit) const override; |
| 37 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
| 38 | virtual void update(float dt_sec) override; |
| 39 | virtual void draw(DrawingContext& context) override; |
| 40 | virtual std::string get_class() const override { return "magicblock" ; } |
| 41 | virtual std::string get_display_name() const override { return _("Magic Tile" ); } |
| 42 | |
| 43 | virtual ObjectSettings get_settings() override; |
| 44 | virtual void after_editor_set() override; |
| 45 | |
| 46 | private: |
| 47 | bool m_is_solid; |
| 48 | float m_trigger_red; |
| 49 | float m_trigger_green; |
| 50 | float m_trigger_blue; |
| 51 | float m_solid_time; |
| 52 | float m_switch_delay; /**< seconds until switching solidity */ |
| 53 | Rectf m_solid_box; |
| 54 | Color m_color; |
| 55 | std::shared_ptr<Color> m_light; |
| 56 | Vector m_center; |
| 57 | bool m_black; |
| 58 | |
| 59 | private: |
| 60 | MagicBlock(const MagicBlock&) = delete; |
| 61 | MagicBlock& operator=(const MagicBlock&) = delete; |
| 62 | }; |
| 63 | |
| 64 | #endif |
| 65 | |
| 66 | /* EOF */ |
| 67 | |