1// SuperTux - MagicBlock
2//
3// Magic Blocks are tile-like game objects that are sensitive to
4// lighting conditions. They are rendered in a color and
5// will only be solid as long as light of the same color shines
6// on the block. The black block becomes solid, if any kind of
7// light is above MIN_INTENSITY.
8//
9// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
10//
11// This program is free software: you can redistribute it and/or modify
12// it under the terms of the GNU General Public License as published by
13// the Free Software Foundation, either version 3 of the License, or
14// (at your option) any later version.
15//
16// This program is distributed in the hope that it will be useful,
17// but WITHOUT ANY WARRANTY; without even the implied warranty of
18// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19// GNU General Public License for more details.
20//
21// You should have received a copy of the GNU General Public License
22// along with this program. If not, see <http://www.gnu.org/licenses/>.
23
24#ifndef HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP
25#define HEADER_SUPERTUX_OBJECT_MAGICBLOCK_HPP
26
27#include "object/moving_sprite.hpp"
28
29#include <memory>
30
31class MagicBlock final: public MovingSprite
32{
33public:
34 MagicBlock(const ReaderMapping& reader);
35
36 virtual bool collides(GameObject& other, const CollisionHit& hit) const override;
37 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
38 virtual void update(float dt_sec) override;
39 virtual void draw(DrawingContext& context) override;
40 virtual std::string get_class() const override { return "magicblock"; }
41 virtual std::string get_display_name() const override { return _("Magic Tile"); }
42
43 virtual ObjectSettings get_settings() override;
44 virtual void after_editor_set() override;
45
46private:
47 bool m_is_solid;
48 float m_trigger_red;
49 float m_trigger_green;
50 float m_trigger_blue;
51 float m_solid_time;
52 float m_switch_delay; /**< seconds until switching solidity */
53 Rectf m_solid_box;
54 Color m_color;
55 std::shared_ptr<Color> m_light;
56 Vector m_center;
57 bool m_black;
58
59private:
60 MagicBlock(const MagicBlock&) = delete;
61 MagicBlock& operator=(const MagicBlock&) = delete;
62};
63
64#endif
65
66/* EOF */
67