1 | // SuperTux - Pulsing Light |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/pulsing_light.hpp" |
18 | |
19 | #include <assert.h> |
20 | #include <math.h> |
21 | |
22 | #include "math/random.hpp" |
23 | #include "math/util.hpp" |
24 | |
25 | PulsingLight::PulsingLight(const Vector& center, float cycle_len_, float min_alpha_, float max_alpha_, const Color& color_) : |
26 | Light(center, color_), |
27 | min_alpha(min_alpha_), |
28 | max_alpha(max_alpha_), |
29 | cycle_len(cycle_len_), |
30 | t(0) |
31 | { |
32 | assert(cycle_len > 0); |
33 | |
34 | // start with random phase offset |
35 | t = gameRandom.randf(0.0, cycle_len); |
36 | } |
37 | |
38 | PulsingLight::~PulsingLight() |
39 | { |
40 | } |
41 | |
42 | void |
43 | PulsingLight::update(float dt_sec) |
44 | { |
45 | Light::update(dt_sec); |
46 | |
47 | t += dt_sec; |
48 | if (t > cycle_len) t -= cycle_len; |
49 | } |
50 | |
51 | void |
52 | PulsingLight::draw(DrawingContext& context) |
53 | { |
54 | Color old_color = color; |
55 | |
56 | color.alpha *= min_alpha + ((max_alpha - min_alpha) * cosf(math::TAU * t / cycle_len)); |
57 | Light::draw(context); |
58 | |
59 | color = old_color; |
60 | } |
61 | |
62 | /* EOF */ |
63 | |