1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_SKULL_TILE_HPP
18#define HEADER_SUPERTUX_OBJECT_SKULL_TILE_HPP
19
20#include "object/moving_sprite.hpp"
21#include "supertux/physic.hpp"
22#include "supertux/timer.hpp"
23
24/** A tile that starts falling down if tux stands to long on it */
25class SkullTile final : public MovingSprite
26{
27public:
28 SkullTile(const ReaderMapping& mapping);
29
30 virtual std::string get_class() const override { return "skulltile"; }
31
32 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
33 virtual void update(float dt_sec) override;
34 virtual void draw(DrawingContext& context) override;
35
36private:
37 Physic physic;
38 Timer timer;
39 bool hit;
40 bool falling;
41};
42
43#endif
44
45/* EOF */
46