| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "object/skull_tile.hpp" | 
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| 18 |  | 
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| 19 | #include "math/random.hpp" | 
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| 20 | #include "object/player.hpp" | 
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| 21 | #include "sprite/sprite.hpp" | 
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| 22 | #include "supertux/sector.hpp" | 
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| 23 |  | 
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| 24 | static const float CRACKTIME = 0.3f; | 
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| 25 | static const float FALLTIME = 0.8f; | 
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| 26 |  | 
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| 27 | SkullTile::SkullTile(const ReaderMapping& mapping) : | 
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| 28 | MovingSprite(mapping, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC), | 
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| 29 | physic(), | 
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| 30 | timer(), | 
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| 31 | hit(false), | 
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| 32 | falling(false) | 
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| 33 | { | 
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| 34 | } | 
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| 35 |  | 
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| 36 | HitResponse | 
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| 37 | SkullTile::collision(GameObject& other, const CollisionHit& ) | 
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| 38 | { | 
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| 39 | auto player = dynamic_cast<Player*> (&other); | 
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| 40 | if (player) | 
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| 41 | hit = true; | 
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| 42 |  | 
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| 43 | return FORCE_MOVE; | 
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| 44 | } | 
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| 45 |  | 
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| 46 | void | 
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| 47 | SkullTile::draw(DrawingContext& context) | 
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| 48 | { | 
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| 49 | Vector pos = get_pos(); | 
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| 50 | // shaking | 
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| 51 | if (timer.get_timegone() > CRACKTIME) { | 
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| 52 | pos.x += static_cast<float>(graphicsRandom.rand(-3, 3)); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | m_sprite->draw(context.color(), pos, m_layer); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void | 
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| 59 | SkullTile::update(float dt_sec) | 
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| 60 | { | 
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| 61 | if (falling) { | 
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| 62 | m_col.m_movement = physic.get_movement(dt_sec); | 
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| 63 | if (!Sector::get().inside(m_col.m_bbox)) { | 
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| 64 | remove_me(); | 
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| 65 | return; | 
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| 66 | } | 
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| 67 | } else if (hit) { | 
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| 68 | if (timer.check()) { | 
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| 69 | falling = true; | 
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| 70 | physic.enable_gravity(true); | 
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| 71 | timer.stop(); | 
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| 72 | } else if (!timer.started()) { | 
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| 73 | timer.start(FALLTIME); | 
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| 74 | } | 
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| 75 | } else { | 
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| 76 | timer.stop(); | 
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| 77 | } | 
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| 78 | hit = false; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /* EOF */ | 
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| 82 |  | 
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