| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/skull_tile.hpp" |
| 18 | |
| 19 | #include "math/random.hpp" |
| 20 | #include "object/player.hpp" |
| 21 | #include "sprite/sprite.hpp" |
| 22 | #include "supertux/sector.hpp" |
| 23 | |
| 24 | static const float CRACKTIME = 0.3f; |
| 25 | static const float FALLTIME = 0.8f; |
| 26 | |
| 27 | SkullTile::SkullTile(const ReaderMapping& mapping) : |
| 28 | MovingSprite(mapping, "images/objects/skull_tile/skull_tile.sprite" , LAYER_TILES, COLGROUP_STATIC), |
| 29 | physic(), |
| 30 | timer(), |
| 31 | hit(false), |
| 32 | falling(false) |
| 33 | { |
| 34 | } |
| 35 | |
| 36 | HitResponse |
| 37 | SkullTile::collision(GameObject& other, const CollisionHit& ) |
| 38 | { |
| 39 | auto player = dynamic_cast<Player*> (&other); |
| 40 | if (player) |
| 41 | hit = true; |
| 42 | |
| 43 | return FORCE_MOVE; |
| 44 | } |
| 45 | |
| 46 | void |
| 47 | SkullTile::draw(DrawingContext& context) |
| 48 | { |
| 49 | Vector pos = get_pos(); |
| 50 | // shaking |
| 51 | if (timer.get_timegone() > CRACKTIME) { |
| 52 | pos.x += static_cast<float>(graphicsRandom.rand(-3, 3)); |
| 53 | } |
| 54 | |
| 55 | m_sprite->draw(context.color(), pos, m_layer); |
| 56 | } |
| 57 | |
| 58 | void |
| 59 | SkullTile::update(float dt_sec) |
| 60 | { |
| 61 | if (falling) { |
| 62 | m_col.m_movement = physic.get_movement(dt_sec); |
| 63 | if (!Sector::get().inside(m_col.m_bbox)) { |
| 64 | remove_me(); |
| 65 | return; |
| 66 | } |
| 67 | } else if (hit) { |
| 68 | if (timer.check()) { |
| 69 | falling = true; |
| 70 | physic.enable_gravity(true); |
| 71 | timer.stop(); |
| 72 | } else if (!timer.started()) { |
| 73 | timer.start(FALLTIME); |
| 74 | } |
| 75 | } else { |
| 76 | timer.stop(); |
| 77 | } |
| 78 | hit = false; |
| 79 | } |
| 80 | |
| 81 | /* EOF */ |
| 82 | |