1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/skull_tile.hpp" |
18 | |
19 | #include "math/random.hpp" |
20 | #include "object/player.hpp" |
21 | #include "sprite/sprite.hpp" |
22 | #include "supertux/sector.hpp" |
23 | |
24 | static const float CRACKTIME = 0.3f; |
25 | static const float FALLTIME = 0.8f; |
26 | |
27 | SkullTile::SkullTile(const ReaderMapping& mapping) : |
28 | MovingSprite(mapping, "images/objects/skull_tile/skull_tile.sprite" , LAYER_TILES, COLGROUP_STATIC), |
29 | physic(), |
30 | timer(), |
31 | hit(false), |
32 | falling(false) |
33 | { |
34 | } |
35 | |
36 | HitResponse |
37 | SkullTile::collision(GameObject& other, const CollisionHit& ) |
38 | { |
39 | auto player = dynamic_cast<Player*> (&other); |
40 | if (player) |
41 | hit = true; |
42 | |
43 | return FORCE_MOVE; |
44 | } |
45 | |
46 | void |
47 | SkullTile::draw(DrawingContext& context) |
48 | { |
49 | Vector pos = get_pos(); |
50 | // shaking |
51 | if (timer.get_timegone() > CRACKTIME) { |
52 | pos.x += static_cast<float>(graphicsRandom.rand(-3, 3)); |
53 | } |
54 | |
55 | m_sprite->draw(context.color(), pos, m_layer); |
56 | } |
57 | |
58 | void |
59 | SkullTile::update(float dt_sec) |
60 | { |
61 | if (falling) { |
62 | m_col.m_movement = physic.get_movement(dt_sec); |
63 | if (!Sector::get().inside(m_col.m_bbox)) { |
64 | remove_me(); |
65 | return; |
66 | } |
67 | } else if (hit) { |
68 | if (timer.check()) { |
69 | falling = true; |
70 | physic.enable_gravity(true); |
71 | timer.stop(); |
72 | } else if (!timer.started()) { |
73 | timer.start(FALLTIME); |
74 | } |
75 | } else { |
76 | timer.stop(); |
77 | } |
78 | hit = false; |
79 | } |
80 | |
81 | /* EOF */ |
82 | |