| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "object/snow_particle_system.hpp" |
| 18 | |
| 19 | #include <assert.h> |
| 20 | #include <math.h> |
| 21 | |
| 22 | #include "math/random.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | #include "video/surface.hpp" |
| 25 | #include "video/video_system.hpp" |
| 26 | #include "video/viewport.hpp" |
| 27 | |
| 28 | // TODO: tweak values |
| 29 | namespace SNOW { |
| 30 | static const float SPIN_SPEED = 60.0f; |
| 31 | static const float WIND_SPEED = 30.0f; // max speed of wind will be randf(WIND_SPEED) * randf(STATE_LENGTH) |
| 32 | static const float STATE_LENGTH = 5.0f; |
| 33 | static const float DECAY_RATIO = 0.2f; // ratio of attack speed to decay speed |
| 34 | static const float EPSILON = 0.5f; //velocity changes by up to this much each tick |
| 35 | static const float WOBBLE_DECAY = 0.99f; //wobble decays exponentially by this much each tick |
| 36 | static const float WOBBLE_FACTOR = 4 * .005f; //wobble approaches drift_speed by this much each tick |
| 37 | } |
| 38 | |
| 39 | SnowParticleSystem::SnowParticleSystem() : |
| 40 | state(RELEASING), |
| 41 | timer(), |
| 42 | gust_onset(0), |
| 43 | gust_current_velocity(0) |
| 44 | { |
| 45 | init(); |
| 46 | } |
| 47 | |
| 48 | SnowParticleSystem::SnowParticleSystem(const ReaderMapping& reader) : |
| 49 | ParticleSystem(reader), |
| 50 | state(RELEASING), |
| 51 | timer(), |
| 52 | gust_onset(0), |
| 53 | gust_current_velocity(0) |
| 54 | { |
| 55 | init(); |
| 56 | } |
| 57 | |
| 58 | SnowParticleSystem::~SnowParticleSystem() |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | void SnowParticleSystem::init() |
| 63 | { |
| 64 | snowimages[0] = Surface::from_file("images/objects/particles/snow2.png" ); |
| 65 | snowimages[1] = Surface::from_file("images/objects/particles/snow1.png" ); |
| 66 | snowimages[2] = Surface::from_file("images/objects/particles/snow0.png" ); |
| 67 | |
| 68 | virtual_width = static_cast<float>(SCREEN_WIDTH) * 2.0f; |
| 69 | |
| 70 | timer.start(.01f); |
| 71 | |
| 72 | // create some random snowflakes |
| 73 | int snowflakecount = static_cast<int>(virtual_width / 10.0f); |
| 74 | for (int i = 0; i < snowflakecount; ++i) { |
| 75 | auto particle = std::make_unique<SnowParticle>(); |
| 76 | int snowsize = graphicsRandom.rand(3); |
| 77 | |
| 78 | particle->pos.x = graphicsRandom.randf(virtual_width); |
| 79 | particle->pos.y = graphicsRandom.randf(static_cast<float>(SCREEN_HEIGHT)); |
| 80 | particle->anchorx = particle->pos.x + (graphicsRandom.randf(-0.5, 0.5) * 16); |
| 81 | // drift will change with wind gusts |
| 82 | particle->drift_speed = graphicsRandom.randf(-0.5f, 0.5f) * 0.3f; |
| 83 | particle->wobble = 0.0; |
| 84 | |
| 85 | particle->texture = snowimages[snowsize]; |
| 86 | particle->flake_size = static_cast<int>(powf(static_cast<float>(snowsize) + 3.0f, 4.0f)); // since it ranges from 0 to 2 |
| 87 | |
| 88 | particle->speed = 6.32f * (1.0f + (2.0f - static_cast<float>(snowsize)) / 2.0f + graphicsRandom.randf(1.8f)); |
| 89 | |
| 90 | // Spinning |
| 91 | particle->angle = graphicsRandom.randf(360.0); |
| 92 | particle->spin_speed = graphicsRandom.randf(-SNOW::SPIN_SPEED,SNOW::SPIN_SPEED); |
| 93 | |
| 94 | particles.push_back(std::move(particle)); |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | void SnowParticleSystem::update(float dt_sec) |
| 99 | { |
| 100 | if (!enabled) |
| 101 | return; |
| 102 | |
| 103 | // Simple ADSR wind gusts |
| 104 | |
| 105 | if (timer.check()) { |
| 106 | // Change state |
| 107 | state = static_cast<State>((state + 1) % MAX_STATE); |
| 108 | |
| 109 | if (state == RESTING) { |
| 110 | // stop wind |
| 111 | gust_current_velocity = 0; |
| 112 | // new wind strength |
| 113 | gust_onset = graphicsRandom.randf(-SNOW::WIND_SPEED, SNOW::WIND_SPEED); |
| 114 | } |
| 115 | timer.start(graphicsRandom.randf(SNOW::STATE_LENGTH)); |
| 116 | } |
| 117 | |
| 118 | // Update velocities |
| 119 | switch (state) { |
| 120 | case ATTACKING: |
| 121 | gust_current_velocity += gust_onset * dt_sec; |
| 122 | break; |
| 123 | case DECAYING: |
| 124 | gust_current_velocity -= gust_onset * dt_sec * SNOW::DECAY_RATIO; |
| 125 | break; |
| 126 | case RELEASING: |
| 127 | // uses current time/velocity instead of constants |
| 128 | gust_current_velocity -= gust_current_velocity * dt_sec / timer.get_timeleft(); |
| 129 | break; |
| 130 | case SUSTAINING: |
| 131 | case RESTING: |
| 132 | //do nothing |
| 133 | break; |
| 134 | default: |
| 135 | assert(false); |
| 136 | } |
| 137 | |
| 138 | float sq_g = sqrtf(Sector::get().get_gravity()); |
| 139 | |
| 140 | for (auto& part : particles) { |
| 141 | auto particle = dynamic_cast<SnowParticle*>(part.get()); |
| 142 | if (!particle) |
| 143 | continue; |
| 144 | |
| 145 | float anchor_delta; |
| 146 | |
| 147 | // Falling |
| 148 | particle->pos.y += particle->speed * dt_sec * sq_g; |
| 149 | // Drifting (speed approaches wind at a rate dependent on flake size) |
| 150 | particle->drift_speed += (gust_current_velocity - particle->drift_speed) / static_cast<float>(particle->flake_size) + graphicsRandom.randf(-SNOW::EPSILON, SNOW::EPSILON); |
| 151 | particle->anchorx += particle->drift_speed * dt_sec; |
| 152 | // Wobbling (particle approaches anchorx) |
| 153 | particle->pos.x += particle->wobble * dt_sec * sq_g; |
| 154 | anchor_delta = (particle->anchorx - particle->pos.x); |
| 155 | particle->wobble += (SNOW::WOBBLE_FACTOR * anchor_delta) + graphicsRandom.randf(-SNOW::EPSILON, SNOW::EPSILON); |
| 156 | particle->wobble *= SNOW::WOBBLE_DECAY; |
| 157 | // Spinning |
| 158 | particle->angle += particle->spin_speed * dt_sec; |
| 159 | particle->angle = fmodf(particle->angle, 360.0); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | /* EOF */ |
| 164 | |