1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_OBJECT_SPOTLIGHT_HPP
18#define HEADER_SUPERTUX_OBJECT_SPOTLIGHT_HPP
19
20#include "sprite/sprite_ptr.hpp"
21#include "supertux/moving_object.hpp"
22#include "video/color.hpp"
23
24class ReaderMapping;
25
26class Spotlight final : public MovingObject
27{
28public:
29 Spotlight(const ReaderMapping& reader);
30 virtual ~Spotlight();
31
32 virtual void update(float dt_sec) override;
33 virtual void draw(DrawingContext& context) override;
34
35 virtual HitResponse collision(GameObject& other, const CollisionHit& hit_) override;
36
37 virtual std::string get_class() const override { return "spotlight"; }
38 virtual std::string get_display_name() const override { return _("Spotlight"); }
39
40 virtual ObjectSettings get_settings() override;
41
42private:
43 float angle;
44 SpritePtr center;
45 SpritePtr base;
46 SpritePtr lights;
47 SpritePtr light;
48 SpritePtr lightcone;
49
50 Color color;
51
52 /** Speed that the spotlight is rotating with */
53 float speed;
54
55 /** If true, the spotlight will rotate counter-clockwise */
56 bool counter_clockwise;
57
58private:
59 Spotlight(const Spotlight&) = delete;
60 Spotlight& operator=(const Spotlight&) = delete;
61};
62
63#endif
64
65/* EOF */
66