1 | // SuperTux |
2 | // Copyright (C) 2006 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/spotlight.hpp" |
18 | |
19 | #include "sprite/sprite.hpp" |
20 | #include "sprite/sprite_manager.hpp" |
21 | #include "util/reader_mapping.hpp" |
22 | |
23 | Spotlight::Spotlight(const ReaderMapping& mapping) : |
24 | angle(), |
25 | center(SpriteManager::current()->create("images/objects/spotlight/spotlight_center.sprite" )), |
26 | base(SpriteManager::current()->create("images/objects/spotlight/spotlight_base.sprite" )), |
27 | lights(SpriteManager::current()->create("images/objects/spotlight/spotlight_lights.sprite" )), |
28 | light(SpriteManager::current()->create("images/objects/spotlight/light.sprite" )), |
29 | lightcone(SpriteManager::current()->create("images/objects/spotlight/lightcone.sprite" )), |
30 | color(1.0f, 1.0f, 1.0f), |
31 | speed(50.0f), |
32 | counter_clockwise() |
33 | { |
34 | m_col.m_group = COLGROUP_DISABLED; |
35 | |
36 | mapping.get("x" , m_col.m_bbox.get_left(), 0.0f); |
37 | mapping.get("y" , m_col.m_bbox.get_top(), 0.0f); |
38 | m_col.m_bbox.set_size(32, 32); |
39 | |
40 | mapping.get("angle" , angle, 0.0f); |
41 | mapping.get("speed" , speed, 50.0f); |
42 | mapping.get("counter-clockwise" , counter_clockwise, false); |
43 | |
44 | std::vector<float> vColor; |
45 | if ( mapping.get( "color" , vColor ) ){ |
46 | color = Color( vColor ); |
47 | } |
48 | } |
49 | |
50 | Spotlight::~Spotlight() |
51 | { |
52 | } |
53 | |
54 | ObjectSettings |
55 | Spotlight::get_settings() |
56 | { |
57 | ObjectSettings result = MovingObject::get_settings(); |
58 | |
59 | result.add_float(_("Angle" ), &angle, "angle" ); |
60 | result.add_color(_("Color" ), &color, "color" , Color::WHITE); |
61 | result.add_float(_("Speed" ), &speed, "speed" , 50.0f); |
62 | result.add_bool(_("Counter-clockwise" ), &counter_clockwise, "counter-clockwise" , false); |
63 | |
64 | result.reorder({"angle" , "color" , "x" , "y" }); |
65 | |
66 | return result; |
67 | } |
68 | |
69 | void |
70 | Spotlight::update(float dt_sec) |
71 | { |
72 | if (counter_clockwise) |
73 | { |
74 | angle -= dt_sec * speed; |
75 | } |
76 | else |
77 | { |
78 | angle += dt_sec * speed; |
79 | } |
80 | } |
81 | |
82 | void |
83 | Spotlight::draw(DrawingContext& context) |
84 | { |
85 | light->set_color(color); |
86 | light->set_blend(Blend::ADD); |
87 | light->set_angle(angle); |
88 | light->draw(context.light(), m_col.m_bbox.p1(), 0); |
89 | |
90 | //lightcone->set_angle(angle); |
91 | //lightcone->draw(context.color(), position, 0); |
92 | |
93 | lights->set_angle(angle); |
94 | lights->draw(context.color(), m_col.m_bbox.p1(), 0); |
95 | |
96 | base->set_angle(angle); |
97 | base->draw(context.color(), m_col.m_bbox.p1(), 0); |
98 | |
99 | center->draw(context.color(), m_col.m_bbox.p1(), 0); |
100 | |
101 | lightcone->set_angle(angle); |
102 | lightcone->draw(context.color(), m_col.m_bbox.p1(), LAYER_FOREGROUND1 + 10); |
103 | } |
104 | |
105 | HitResponse |
106 | Spotlight::collision(GameObject& other, const CollisionHit& hit_) |
107 | { |
108 | return FORCE_MOVE; |
109 | } |
110 | |
111 | /* EOF */ |
112 | |