| 1 | //  SuperTux | 
|---|
| 2 | //  Copyright (C) 2006 Matthias Braun <matze@braunis.de> | 
|---|
| 3 | //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> | 
|---|
| 4 | // | 
|---|
| 5 | //  This program is free software: you can redistribute it and/or modify | 
|---|
| 6 | //  it under the terms of the GNU General Public License as published by | 
|---|
| 7 | //  the Free Software Foundation, either version 3 of the License, or | 
|---|
| 8 | //  (at your option) any later version. | 
|---|
| 9 | // | 
|---|
| 10 | //  This program is distributed in the hope that it will be useful, | 
|---|
| 11 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 12 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 13 | //  GNU General Public License for more details. | 
|---|
| 14 | // | 
|---|
| 15 | //  You should have received a copy of the GNU General Public License | 
|---|
| 16 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
|---|
| 17 |  | 
|---|
| 18 | #ifndef HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP | 
|---|
| 19 | #define HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP | 
|---|
| 20 |  | 
|---|
| 21 | #include "math/anchor_point.hpp" | 
|---|
| 22 | #include "sprite/sprite_ptr.hpp" | 
|---|
| 23 | #include "supertux/game_object.hpp" | 
|---|
| 24 | #include "video/drawing_context.hpp" | 
|---|
| 25 |  | 
|---|
| 26 | class Player; | 
|---|
| 27 |  | 
|---|
| 28 | class SpriteParticle final : public GameObject | 
|---|
| 29 | { | 
|---|
| 30 | public: | 
|---|
| 31 | SpriteParticle(SpritePtr sprite, const std::string& action, | 
|---|
| 32 | const Vector& position, AnchorPoint anchor, | 
|---|
| 33 | const Vector& velocity, const Vector& acceleration, | 
|---|
| 34 | int drawing_layer = LAYER_OBJECTS-1); | 
|---|
| 35 | SpriteParticle(const std::string& sprite_name, const std::string& action, | 
|---|
| 36 | const Vector& position, AnchorPoint anchor, | 
|---|
| 37 | const Vector& velocity, const Vector& acceleration, | 
|---|
| 38 | int drawing_layer = LAYER_OBJECTS-1); | 
|---|
| 39 | ~SpriteParticle(); | 
|---|
| 40 |  | 
|---|
| 41 | protected: | 
|---|
| 42 | virtual void update(float dt_sec) override; | 
|---|
| 43 | virtual void draw(DrawingContext& context) override; | 
|---|
| 44 | virtual bool is_saveable() const override { | 
|---|
| 45 | return false; | 
|---|
| 46 | } | 
|---|
| 47 |  | 
|---|
| 48 | private: | 
|---|
| 49 | SpritePtr sprite; | 
|---|
| 50 | Vector position; | 
|---|
| 51 | Vector velocity; | 
|---|
| 52 | Vector acceleration; | 
|---|
| 53 | int drawing_layer; | 
|---|
| 54 | SpritePtr lightsprite; | 
|---|
| 55 | bool glow; | 
|---|
| 56 |  | 
|---|
| 57 | private: | 
|---|
| 58 | SpriteParticle(const SpriteParticle&) = delete; | 
|---|
| 59 | SpriteParticle& operator=(const SpriteParticle&) = delete; | 
|---|
| 60 | }; | 
|---|
| 61 |  | 
|---|
| 62 | #endif | 
|---|
| 63 |  | 
|---|
| 64 | /* EOF */ | 
|---|
| 65 |  | 
|---|