1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #ifndef HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP |
19 | #define HEADER_SUPERTUX_OBJECT_SPRITE_PARTICLE_HPP |
20 | |
21 | #include "math/anchor_point.hpp" |
22 | #include "sprite/sprite_ptr.hpp" |
23 | #include "supertux/game_object.hpp" |
24 | #include "video/drawing_context.hpp" |
25 | |
26 | class Player; |
27 | |
28 | class SpriteParticle final : public GameObject |
29 | { |
30 | public: |
31 | SpriteParticle(SpritePtr sprite, const std::string& action, |
32 | const Vector& position, AnchorPoint anchor, |
33 | const Vector& velocity, const Vector& acceleration, |
34 | int drawing_layer = LAYER_OBJECTS-1); |
35 | SpriteParticle(const std::string& sprite_name, const std::string& action, |
36 | const Vector& position, AnchorPoint anchor, |
37 | const Vector& velocity, const Vector& acceleration, |
38 | int drawing_layer = LAYER_OBJECTS-1); |
39 | ~SpriteParticle(); |
40 | |
41 | protected: |
42 | virtual void update(float dt_sec) override; |
43 | virtual void draw(DrawingContext& context) override; |
44 | virtual bool is_saveable() const override { |
45 | return false; |
46 | } |
47 | |
48 | private: |
49 | SpritePtr sprite; |
50 | Vector position; |
51 | Vector velocity; |
52 | Vector acceleration; |
53 | int drawing_layer; |
54 | SpritePtr lightsprite; |
55 | bool glow; |
56 | |
57 | private: |
58 | SpriteParticle(const SpriteParticle&) = delete; |
59 | SpriteParticle& operator=(const SpriteParticle&) = delete; |
60 | }; |
61 | |
62 | #endif |
63 | |
64 | /* EOF */ |
65 | |