| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Nir <goproducti@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_TEXT_ARRAY_OBJECT_HPP |
| 18 | #define |
| 19 | |
| 20 | #include <memory> |
| 21 | |
| 22 | #include "squirrel/exposed_object.hpp" |
| 23 | #include "scripting/text_array.hpp" |
| 24 | |
| 25 | #include "supertux/game_object.hpp" |
| 26 | #include "supertux/timer.hpp" |
| 27 | |
| 28 | #include "object/text_object.hpp" |
| 29 | #include "object/text_array_item.hpp" |
| 30 | |
| 31 | typedef size_t ta_index; |
| 32 | |
| 33 | /** A text array object intended for narration */ |
| 34 | class TextArrayObject final : public GameObject, |
| 35 | public ExposedObject<TextArrayObject, scripting::TextArray> |
| 36 | { |
| 37 | public: |
| 38 | TextArrayObject(const std::string& name = std::string()); |
| 39 | TextArrayObject(const ReaderMapping& reader); |
| 40 | |
| 41 | ~TextArrayObject() = default; |
| 42 | |
| 43 | virtual void draw(DrawingContext& context) override; |
| 44 | virtual void update(float dt_sec) override; |
| 45 | |
| 46 | virtual bool is_singleton() const override { return true; } |
| 47 | virtual bool is_saveable() const override { return false; } |
| 48 | |
| 49 | virtual std::string get_class() const override { return "text-array" ; } |
| 50 | virtual std::string get_display_name() const override { return _("Text array" ); } |
| 51 | |
| 52 | virtual const std::string get_icon_path() const override { |
| 53 | return "images/engine/editor/textarray.png" ; |
| 54 | } |
| 55 | |
| 56 | /////////// TextArray api related /////////// |
| 57 | |
| 58 | /** Empties the text array. */ |
| 59 | void clear(); |
| 60 | |
| 61 | /** Adds a text with duration. |
| 62 | @param: text the text itself (can be multiline & formatted). |
| 63 | @param: duration (optional) the text display time in seconds, defaults to 3. */ |
| 64 | void add_text(const std::string& text, float duration = 3.0f); |
| 65 | |
| 66 | /** Sets the current text index. |
| 67 | @param: index the index to set to. */ |
| 68 | void set_text_index(ta_index index); |
| 69 | |
| 70 | /** Sets the keep visible flag. |
| 71 | This flag overrides all texts to be visible. |
| 72 | @note: fade_transition overrides this |
| 73 | @param: keep_visible true to enable keep_visible; false to disable the flag. */ |
| 74 | void set_keep_visible(bool keep_visible); |
| 75 | |
| 76 | /** Sets the fade transition flag. |
| 77 | This flag overrides all texts to be visible and fading. |
| 78 | @note: overrides keep_visible flag */ |
| 79 | void set_fade_transition(bool fade_transition); |
| 80 | |
| 81 | /** Sets fadetime for fade_transition. |
| 82 | @param: fadetime the fade time. |
| 83 | @note: does NOT override the TextArray::fade_in() method. */ |
| 84 | void set_fade_time(float fadetime); |
| 85 | |
| 86 | /** Sets the done flag as on. This disables the text array. |
| 87 | @note: the text array is not cleared. |
| 88 | @param: done true for on; false for off. */ |
| 89 | void set_done(bool done); |
| 90 | |
| 91 | /** Sets the auto flag on & starts the auto narration. |
| 92 | @note: this starts the auto narration immediately! |
| 93 | this is disabled once the user inputs a skip! */ |
| 94 | void set_auto(bool is_auto); |
| 95 | |
| 96 | /** Sets the current text to the next one. |
| 97 | @note: if the text is the last on the array, |
| 98 | the done flag is set, and the text array is disabled. */ |
| 99 | void next_text(); |
| 100 | |
| 101 | /** Sets the current text to the previous. |
| 102 | @note: if the current text is the first on the array, |
| 103 | it stays that way. */ |
| 104 | void prev_text(); |
| 105 | |
| 106 | /////////// TextArrayObject access /////////// |
| 107 | |
| 108 | /** Gets the text item at a certain index. |
| 109 | @param: index the index of the text item to get. |
| 110 | @return: pointer to the text array item; or nullptr if fails. */ |
| 111 | TextArrayItem* get_text_item(ta_index index); |
| 112 | |
| 113 | /** Gets the current text item. |
| 114 | @return: pointer the current text array item; or nullptr if fails. */ |
| 115 | TextArrayItem* get_current_text_item(); |
| 116 | |
| 117 | /** Gets the last text item. |
| 118 | @return: pointer to the last text item; or nullptr if fails. */ |
| 119 | TextArrayItem* get_last_text_item(); |
| 120 | |
| 121 | private: |
| 122 | /** Overrides the properties of the text objects, according to the flags. */ |
| 123 | void override_properties(); |
| 124 | |
| 125 | /** Resets the auto narration state and updates it if necessary. */ |
| 126 | void reset_automation(); |
| 127 | |
| 128 | /** Handles user input requests (skipping, rewinding) |
| 129 | @note: might change to manual mode (disables auto flag) */ |
| 130 | void handle_input_requests(); |
| 131 | |
| 132 | /** Should fade transition logic apply |
| 133 | @return: true if fadeTransition flag is on & the transition is valid; |
| 134 | false otherwise. */ |
| 135 | bool should_fade(); |
| 136 | |
| 137 | private: |
| 138 | bool m_isDone; |
| 139 | bool m_isAuto; |
| 140 | bool m_keepVisible; |
| 141 | bool m_fadeTransition; |
| 142 | |
| 143 | float m_fadetime; |
| 144 | |
| 145 | std::vector<std::unique_ptr<TextArrayItem> > m_texts; |
| 146 | ta_index m_curTextIndex; |
| 147 | ta_index m_lastTextIndex; |
| 148 | |
| 149 | Timer m_waiting; |
| 150 | |
| 151 | private: |
| 152 | TextArrayObject(const TextArrayObject&) = delete; |
| 153 | TextArrayObject& operator=(const TextArrayObject&) = delete; |
| 154 | }; |
| 155 | |
| 156 | #endif |
| 157 | |
| 158 | /* EOF */ |
| 159 | |