| 1 | // SuperTux |
| 2 | // Copyright (C) 2018 Nir <goproducti@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_TEXT_ARRAY_HPP |
| 18 | #define |
| 19 | |
| 20 | #ifndef SCRIPTING_API |
| 21 | #include <string> |
| 22 | |
| 23 | #include "scripting/game_object.hpp" |
| 24 | |
| 25 | class TextArrayObject; |
| 26 | #endif |
| 27 | |
| 28 | |
| 29 | namespace scripting { |
| 30 | |
| 31 | /** |
| 32 | * A text array intended for scripts with narration |
| 33 | */ |
| 34 | class TextArray final |
| 35 | #ifndef SCRIPTING_API |
| 36 | : public GameObject<::TextArrayObject> |
| 37 | #endif |
| 38 | { |
| 39 | #ifndef SCRIPTING_API |
| 40 | public: |
| 41 | using GameObject::GameObject; |
| 42 | |
| 43 | private: |
| 44 | TextArray(const TextArray&) = delete; |
| 45 | TextArray& operator=(const TextArray&) = delete; |
| 46 | #endif |
| 47 | |
| 48 | public: |
| 49 | /* |
| 50 | * The text array api. |
| 51 | * @see: text_array_object.hpp |
| 52 | */ |
| 53 | void clear(); |
| 54 | void add_text(const std::string& text); |
| 55 | void add_text_duration(const std::string& text, float duration); |
| 56 | void set_text_index(int index_); |
| 57 | void set_keep_visible(bool keep_visible_); |
| 58 | void set_fade_transition(bool fade_transition); |
| 59 | void set_fade_time(float fadetime); |
| 60 | void set_done(bool done); |
| 61 | void set_auto(bool is_auto); |
| 62 | void next_text(); |
| 63 | void prev_text(); |
| 64 | |
| 65 | /* |
| 66 | * Text object api related |
| 67 | * @see: text_object.hpp |
| 68 | */ |
| 69 | void set_text(const std::string& text); |
| 70 | void set_font(const std::string& fontname); |
| 71 | void fade_in(float fadetime); |
| 72 | void fade_out(float fadetime); |
| 73 | void set_visible(bool visible); |
| 74 | void set_centered(bool centered); |
| 75 | void set_pos(float x, float y); |
| 76 | float get_pos_x() const; |
| 77 | float get_pos_y() const; |
| 78 | void set_anchor_point(int anchor); |
| 79 | int get_anchor_point() const; |
| 80 | }; |
| 81 | |
| 82 | } // namespace scripting |
| 83 | |
| 84 | #endif |
| 85 | |
| 86 | /* EOF */ |
| 87 | |