| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2018 Nir <goproducti@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_TEXT_ARRAY_HPP | 
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| 18 | #define | 
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| 19 |  | 
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| 20 | #ifndef SCRIPTING_API | 
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| 21 | #include <string> | 
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| 22 |  | 
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| 23 | #include "scripting/game_object.hpp" | 
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| 24 |  | 
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| 25 | class TextArrayObject; | 
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| 26 | #endif | 
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| 27 |  | 
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| 28 |  | 
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| 29 | namespace scripting { | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | * A text array intended for scripts with narration | 
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| 33 | */ | 
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| 34 | class TextArray final | 
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| 35 | #ifndef SCRIPTING_API | 
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| 36 | : public GameObject<::TextArrayObject> | 
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| 37 | #endif | 
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| 38 | { | 
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| 39 | #ifndef SCRIPTING_API | 
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| 40 | public: | 
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| 41 | using GameObject::GameObject; | 
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| 42 |  | 
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| 43 | private: | 
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| 44 | TextArray(const TextArray&) = delete; | 
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| 45 | TextArray& operator=(const TextArray&) = delete; | 
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| 46 | #endif | 
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| 47 |  | 
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| 48 | public: | 
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| 49 | /* | 
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| 50 | * The text array api. | 
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| 51 | * @see: text_array_object.hpp | 
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| 52 | */ | 
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| 53 | void clear(); | 
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| 54 | void add_text(const std::string& text); | 
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| 55 | void add_text_duration(const std::string& text, float duration); | 
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| 56 | void set_text_index(int index_); | 
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| 57 | void set_keep_visible(bool keep_visible_); | 
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| 58 | void set_fade_transition(bool fade_transition); | 
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| 59 | void set_fade_time(float fadetime); | 
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| 60 | void set_done(bool done); | 
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| 61 | void set_auto(bool is_auto); | 
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| 62 | void next_text(); | 
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| 63 | void prev_text(); | 
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| 64 |  | 
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| 65 | /* | 
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| 66 | * Text object api related | 
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| 67 | * @see: text_object.hpp | 
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| 68 | */ | 
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| 69 | void set_text(const std::string& text); | 
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| 70 | void set_font(const std::string& fontname); | 
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| 71 | void fade_in(float fadetime); | 
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| 72 | void fade_out(float fadetime); | 
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| 73 | void set_visible(bool visible); | 
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| 74 | void set_centered(bool centered); | 
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| 75 | void set_pos(float x, float y); | 
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| 76 | float get_pos_x() const; | 
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| 77 | float get_pos_y() const; | 
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| 78 | void set_anchor_point(int anchor); | 
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| 79 | int get_anchor_point() const; | 
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| 80 | }; | 
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| 81 |  | 
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| 82 | } // namespace scripting | 
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| 83 |  | 
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| 84 | #endif | 
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| 85 |  | 
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| 86 | /* EOF */ | 
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| 87 |  | 
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