1 | // SuperTux - Thunderstorm Game Object |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP |
18 | #define |
19 | |
20 | #include "squirrel/exposed_object.hpp" |
21 | #include "scripting/thunderstorm.hpp" |
22 | #include "supertux/game_object.hpp" |
23 | #include "supertux/timer.hpp" |
24 | |
25 | class DrawingContext; |
26 | class ReaderMapping; |
27 | |
28 | /** Thunderstorm scriptable GameObject; plays thunder, lightning and |
29 | electrifies water at regular interval */ |
30 | class Thunderstorm final : public GameObject, |
31 | public ExposedObject<Thunderstorm, scripting::Thunderstorm> |
32 | { |
33 | public: |
34 | Thunderstorm(const ReaderMapping& reader); |
35 | |
36 | virtual void update(float dt_sec) override; |
37 | virtual void draw(DrawingContext& context) override; |
38 | |
39 | virtual std::string get_class() const override { return "thunderstorm" ; } |
40 | virtual std::string get_display_name() const override { return _("Thunderstorm" ); } |
41 | |
42 | virtual ObjectSettings get_settings() override; |
43 | |
44 | virtual const std::string get_icon_path() const override { return "images/engine/editor/thunderstorm.png" ; } |
45 | |
46 | /** @name Scriptable Methods |
47 | @{ */ |
48 | |
49 | /** Start playing thunder and lightning at configured interval */ |
50 | void start(); |
51 | |
52 | /** Stop playing thunder and lightning at configured interval */ |
53 | void stop(); |
54 | |
55 | /** Play thunder */ |
56 | void thunder(); |
57 | |
58 | /** Play lightning, i.e. call flash() and electrify() */ |
59 | void lightning(); |
60 | |
61 | /** Display a nice flash */ |
62 | void flash(); |
63 | |
64 | /** Electrify water throughout the whole sector for a short time */ |
65 | void electrify(); |
66 | |
67 | /** @} */ |
68 | |
69 | private: |
70 | bool running; /**< whether we currently automatically trigger lightnings */ |
71 | float interval; /**< time between two lightnings */ |
72 | int layer; /**< layer, where flash will be painted */ |
73 | |
74 | std::string m_strike_script; |
75 | |
76 | Timer time_to_thunder; /**< counts down until next thunder */ |
77 | Timer time_to_lightning; /**< counts down until next lightning */ |
78 | Timer flash_display_timer; /**< counts down while flash is displayed */ |
79 | |
80 | private: |
81 | Thunderstorm(const Thunderstorm&) = delete; |
82 | Thunderstorm& operator=(const Thunderstorm&) = delete; |
83 | }; |
84 | |
85 | #endif |
86 | |
87 | /* EOF */ |
88 | |