| 1 | // SuperTux - Thunderstorm Game Object |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP |
| 18 | #define |
| 19 | |
| 20 | #include "squirrel/exposed_object.hpp" |
| 21 | #include "scripting/thunderstorm.hpp" |
| 22 | #include "supertux/game_object.hpp" |
| 23 | #include "supertux/timer.hpp" |
| 24 | |
| 25 | class DrawingContext; |
| 26 | class ReaderMapping; |
| 27 | |
| 28 | /** Thunderstorm scriptable GameObject; plays thunder, lightning and |
| 29 | electrifies water at regular interval */ |
| 30 | class Thunderstorm final : public GameObject, |
| 31 | public ExposedObject<Thunderstorm, scripting::Thunderstorm> |
| 32 | { |
| 33 | public: |
| 34 | Thunderstorm(const ReaderMapping& reader); |
| 35 | |
| 36 | virtual void update(float dt_sec) override; |
| 37 | virtual void draw(DrawingContext& context) override; |
| 38 | |
| 39 | virtual std::string get_class() const override { return "thunderstorm" ; } |
| 40 | virtual std::string get_display_name() const override { return _("Thunderstorm" ); } |
| 41 | |
| 42 | virtual ObjectSettings get_settings() override; |
| 43 | |
| 44 | virtual const std::string get_icon_path() const override { return "images/engine/editor/thunderstorm.png" ; } |
| 45 | |
| 46 | /** @name Scriptable Methods |
| 47 | @{ */ |
| 48 | |
| 49 | /** Start playing thunder and lightning at configured interval */ |
| 50 | void start(); |
| 51 | |
| 52 | /** Stop playing thunder and lightning at configured interval */ |
| 53 | void stop(); |
| 54 | |
| 55 | /** Play thunder */ |
| 56 | void thunder(); |
| 57 | |
| 58 | /** Play lightning, i.e. call flash() and electrify() */ |
| 59 | void lightning(); |
| 60 | |
| 61 | /** Display a nice flash */ |
| 62 | void flash(); |
| 63 | |
| 64 | /** Electrify water throughout the whole sector for a short time */ |
| 65 | void electrify(); |
| 66 | |
| 67 | /** @} */ |
| 68 | |
| 69 | private: |
| 70 | bool running; /**< whether we currently automatically trigger lightnings */ |
| 71 | float interval; /**< time between two lightnings */ |
| 72 | int layer; /**< layer, where flash will be painted */ |
| 73 | |
| 74 | std::string m_strike_script; |
| 75 | |
| 76 | Timer time_to_thunder; /**< counts down until next thunder */ |
| 77 | Timer time_to_lightning; /**< counts down until next lightning */ |
| 78 | Timer flash_display_timer; /**< counts down while flash is displayed */ |
| 79 | |
| 80 | private: |
| 81 | Thunderstorm(const Thunderstorm&) = delete; |
| 82 | Thunderstorm& operator=(const Thunderstorm&) = delete; |
| 83 | }; |
| 84 | |
| 85 | #endif |
| 86 | |
| 87 | /* EOF */ |
| 88 | |