1// SuperTux
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3//
4// This program is free software: you can redistribute it and/or modify
5// it under the terms of the GNU General Public License as published by
6// the Free Software Foundation, either version 3 of the License, or
7// (at your option) any later version.
8//
9// This program is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12// GNU General Public License for more details.
13//
14// You should have received a copy of the GNU General Public License
15// along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17#ifndef HEADER_SUPERTUX_SCRIPTING_THUNDERSTORM_HPP
18#define HEADER_SUPERTUX_SCRIPTING_THUNDERSTORM_HPP
19
20#ifndef SCRIPTING_API
21#include "scripting/game_object.hpp"
22
23class Thunderstorm;
24#endif
25
26namespace scripting {
27
28class Thunderstorm final
29#ifndef SCRIPTING_API
30 : public GameObject<::Thunderstorm>
31#endif
32{
33#ifndef SCRIPTING_API
34public:
35 using GameObject::GameObject;
36private:
37 Thunderstorm(const Thunderstorm&) = delete;
38 Thunderstorm& operator=(const Thunderstorm&) = delete;
39#endif
40
41public:
42 /**
43 * Start playing thunder and lightning at configured interval
44 */
45 void start();
46
47 /**
48 * Stop playing thunder and lightning at configured interval
49 */
50 void stop();
51
52 /**
53 * Play thunder
54 */
55 void thunder();
56
57 /**
58 * Play lightning, i.e. call flash() and electrify()
59 */
60 void lightning();
61
62 /**
63 * Display a nice flash
64 */
65 void flash();
66
67 /**
68 * Electrify water throughout the whole sector for a short time
69 */
70 void electrify();
71};
72
73} // namespace scripting
74
75#endif
76
77/* EOF */
78