1 | // SuperTux - Unstable Tile |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // Copyright (C) 2010 Florian Forster <supertux at octo.it> |
5 | // |
6 | // This program is free software: you can redistribute it and/or modify |
7 | // it under the terms of the GNU General Public License as published by |
8 | // the Free Software Foundation, either version 3 of the License, or |
9 | // (at your option) any later version. |
10 | // |
11 | // This program is distributed in the hope that it will be useful, |
12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | // GNU General Public License for more details. |
15 | // |
16 | // You should have received a copy of the GNU General Public License |
17 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | |
19 | #ifndef HEADER_SUPERTUX_OBJECT_UNSTABLE_TILE_HPP |
20 | #define |
21 | |
22 | #include "object/moving_sprite.hpp" |
23 | #include "supertux/physic.hpp" |
24 | |
25 | /** A block that disintegrates when stood on */ |
26 | class UnstableTile final : public MovingSprite |
27 | { |
28 | public: |
29 | UnstableTile(const ReaderMapping& mapping); |
30 | |
31 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
32 | virtual void update(float dt_sec) override; |
33 | virtual std::string get_class() const override { return "unstable_tile" ; } |
34 | virtual std::string get_display_name() const override { return _("Unstable Tile" ); } |
35 | |
36 | private: |
37 | enum State { |
38 | STATE_NORMAL, /**< default state */ |
39 | STATE_SHAKE, /**< shaking, still solid */ |
40 | STATE_DISSOLVE, /**< dissolving, will turn non-solid after this */ |
41 | STATE_SLOWFALL, /**< slow fall phase (used when neither shaking nor dissolving exist */ |
42 | STATE_FALL /**< falling down */ |
43 | }; |
44 | |
45 | private: |
46 | void startCrumbling(); |
47 | void shake(); |
48 | void dissolve(); |
49 | void fall_down(); |
50 | void slow_fall(); |
51 | |
52 | private: |
53 | Physic physic; |
54 | State state; |
55 | float slowfall_timer; |
56 | |
57 | private: |
58 | UnstableTile(const UnstableTile&) = delete; |
59 | UnstableTile& operator=(const UnstableTile&) = delete; |
60 | }; |
61 | |
62 | #endif |
63 | |
64 | /* EOF */ |
65 | |