1 | // SuperTux - Unstable Tile |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // Copyright (C) 2010 Florian Forster <supertux at octo.it> |
5 | // |
6 | // This program is free software: you can redistribute it and/or modify |
7 | // it under the terms of the GNU General Public License as published by |
8 | // the Free Software Foundation, either version 3 of the License, or |
9 | // (at your option) any later version. |
10 | // |
11 | // This program is distributed in the hope that it will be useful, |
12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | // GNU General Public License for more details. |
15 | // |
16 | // You should have received a copy of the GNU General Public License |
17 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | |
19 | #include "object/unstable_tile.hpp" |
20 | |
21 | #include "object/explosion.hpp" |
22 | #include "object/player.hpp" |
23 | #include "sprite/sprite.hpp" |
24 | #include "supertux/constants.hpp" |
25 | |
26 | UnstableTile::UnstableTile(const ReaderMapping& mapping) : |
27 | MovingSprite(mapping, "images/objects/unstable_tile/snow.sprite" , LAYER_TILES, COLGROUP_STATIC), |
28 | physic(), |
29 | state(STATE_NORMAL), |
30 | slowfall_timer() |
31 | { |
32 | m_sprite->set_action("normal" ); |
33 | physic.set_gravity_modifier(.98f); |
34 | physic.enable_gravity(false); |
35 | } |
36 | |
37 | HitResponse |
38 | UnstableTile::collision(GameObject& other, const CollisionHit& ) |
39 | { |
40 | if (state == STATE_NORMAL) { |
41 | Player* player = dynamic_cast<Player*> (&other); |
42 | if (player != nullptr && |
43 | player->get_bbox().get_bottom() < m_col.m_bbox.get_top() + SHIFT_DELTA) { |
44 | shake (); |
45 | } |
46 | |
47 | if (dynamic_cast<Explosion*> (&other)) { |
48 | shake (); |
49 | } |
50 | } |
51 | return FORCE_MOVE; |
52 | } |
53 | |
54 | void UnstableTile::shake() |
55 | { |
56 | if (state != STATE_NORMAL) |
57 | return; |
58 | |
59 | if (m_sprite->has_action ("shake" )) { |
60 | state = STATE_SHAKE; |
61 | set_action ("shake" , /* loops = */ 1); |
62 | } |
63 | else { |
64 | dissolve (); |
65 | } |
66 | } |
67 | |
68 | void UnstableTile::dissolve() |
69 | { |
70 | if ((state != STATE_NORMAL) && (state != STATE_SHAKE)) |
71 | return; |
72 | |
73 | if (m_sprite->has_action ("dissolve" )) { |
74 | state = STATE_DISSOLVE; |
75 | set_action ("dissolve" , /* loops = */ 1); |
76 | } |
77 | else { |
78 | slow_fall (); |
79 | } |
80 | } |
81 | |
82 | void UnstableTile::slow_fall() |
83 | { |
84 | /* Only enter slow-fall if neither shake nor dissolve is available. */ |
85 | if (state != STATE_NORMAL) { |
86 | fall_down (); |
87 | return; |
88 | } |
89 | |
90 | if (m_sprite->has_action ("fall-down" )) { |
91 | state = STATE_SLOWFALL; |
92 | set_action ("fall-down" , /* loops = */ 1); |
93 | physic.set_gravity_modifier (.10f); |
94 | physic.enable_gravity (true); |
95 | slowfall_timer = 0.5f; /* Fall slowly for half a second. */ |
96 | } |
97 | else { |
98 | remove_me (); |
99 | } |
100 | } |
101 | |
102 | void UnstableTile::fall_down() |
103 | { |
104 | if (state == STATE_FALL) |
105 | return; |
106 | |
107 | if (m_sprite->has_action ("fall-down" )) { |
108 | state = STATE_FALL; |
109 | set_action ("fall-down" , /* loops = */ 1); |
110 | physic.set_gravity_modifier (.98f); |
111 | physic.enable_gravity (true); |
112 | } |
113 | else { |
114 | remove_me (); |
115 | } |
116 | } |
117 | |
118 | void |
119 | UnstableTile::update(float dt_sec) |
120 | { |
121 | switch (state) |
122 | { |
123 | case STATE_NORMAL: |
124 | break; |
125 | |
126 | case STATE_SHAKE: |
127 | if (m_sprite->animation_done()) |
128 | dissolve (); |
129 | break; |
130 | |
131 | case STATE_DISSOLVE: |
132 | if (m_sprite->animation_done()) { |
133 | /* dissolving is done. Set to non-solid. */ |
134 | set_group (COLGROUP_DISABLED); |
135 | fall_down (); |
136 | } |
137 | break; |
138 | |
139 | case STATE_SLOWFALL: |
140 | if (slowfall_timer >= dt_sec) |
141 | slowfall_timer -= dt_sec; |
142 | else /* Switch to normal falling procedure */ |
143 | fall_down (); |
144 | m_col.m_movement = physic.get_movement (dt_sec); |
145 | break; |
146 | |
147 | case STATE_FALL: |
148 | if (m_sprite->animation_done()) |
149 | remove_me (); |
150 | else |
151 | m_col.m_movement = physic.get_movement (dt_sec); |
152 | break; |
153 | } |
154 | } |
155 | |
156 | /* EOF */ |
157 | |