| 1 | // SuperTux - Unstable Tile |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 4 | // Copyright (C) 2010 Florian Forster <supertux at octo.it> |
| 5 | // |
| 6 | // This program is free software: you can redistribute it and/or modify |
| 7 | // it under the terms of the GNU General Public License as published by |
| 8 | // the Free Software Foundation, either version 3 of the License, or |
| 9 | // (at your option) any later version. |
| 10 | // |
| 11 | // This program is distributed in the hope that it will be useful, |
| 12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 14 | // GNU General Public License for more details. |
| 15 | // |
| 16 | // You should have received a copy of the GNU General Public License |
| 17 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 18 | |
| 19 | #include "object/unstable_tile.hpp" |
| 20 | |
| 21 | #include "object/explosion.hpp" |
| 22 | #include "object/player.hpp" |
| 23 | #include "sprite/sprite.hpp" |
| 24 | #include "supertux/constants.hpp" |
| 25 | |
| 26 | UnstableTile::UnstableTile(const ReaderMapping& mapping) : |
| 27 | MovingSprite(mapping, "images/objects/unstable_tile/snow.sprite" , LAYER_TILES, COLGROUP_STATIC), |
| 28 | physic(), |
| 29 | state(STATE_NORMAL), |
| 30 | slowfall_timer() |
| 31 | { |
| 32 | m_sprite->set_action("normal" ); |
| 33 | physic.set_gravity_modifier(.98f); |
| 34 | physic.enable_gravity(false); |
| 35 | } |
| 36 | |
| 37 | HitResponse |
| 38 | UnstableTile::collision(GameObject& other, const CollisionHit& ) |
| 39 | { |
| 40 | if (state == STATE_NORMAL) { |
| 41 | Player* player = dynamic_cast<Player*> (&other); |
| 42 | if (player != nullptr && |
| 43 | player->get_bbox().get_bottom() < m_col.m_bbox.get_top() + SHIFT_DELTA) { |
| 44 | shake (); |
| 45 | } |
| 46 | |
| 47 | if (dynamic_cast<Explosion*> (&other)) { |
| 48 | shake (); |
| 49 | } |
| 50 | } |
| 51 | return FORCE_MOVE; |
| 52 | } |
| 53 | |
| 54 | void UnstableTile::shake() |
| 55 | { |
| 56 | if (state != STATE_NORMAL) |
| 57 | return; |
| 58 | |
| 59 | if (m_sprite->has_action ("shake" )) { |
| 60 | state = STATE_SHAKE; |
| 61 | set_action ("shake" , /* loops = */ 1); |
| 62 | } |
| 63 | else { |
| 64 | dissolve (); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | void UnstableTile::dissolve() |
| 69 | { |
| 70 | if ((state != STATE_NORMAL) && (state != STATE_SHAKE)) |
| 71 | return; |
| 72 | |
| 73 | if (m_sprite->has_action ("dissolve" )) { |
| 74 | state = STATE_DISSOLVE; |
| 75 | set_action ("dissolve" , /* loops = */ 1); |
| 76 | } |
| 77 | else { |
| 78 | slow_fall (); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | void UnstableTile::slow_fall() |
| 83 | { |
| 84 | /* Only enter slow-fall if neither shake nor dissolve is available. */ |
| 85 | if (state != STATE_NORMAL) { |
| 86 | fall_down (); |
| 87 | return; |
| 88 | } |
| 89 | |
| 90 | if (m_sprite->has_action ("fall-down" )) { |
| 91 | state = STATE_SLOWFALL; |
| 92 | set_action ("fall-down" , /* loops = */ 1); |
| 93 | physic.set_gravity_modifier (.10f); |
| 94 | physic.enable_gravity (true); |
| 95 | slowfall_timer = 0.5f; /* Fall slowly for half a second. */ |
| 96 | } |
| 97 | else { |
| 98 | remove_me (); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void UnstableTile::fall_down() |
| 103 | { |
| 104 | if (state == STATE_FALL) |
| 105 | return; |
| 106 | |
| 107 | if (m_sprite->has_action ("fall-down" )) { |
| 108 | state = STATE_FALL; |
| 109 | set_action ("fall-down" , /* loops = */ 1); |
| 110 | physic.set_gravity_modifier (.98f); |
| 111 | physic.enable_gravity (true); |
| 112 | } |
| 113 | else { |
| 114 | remove_me (); |
| 115 | } |
| 116 | } |
| 117 | |
| 118 | void |
| 119 | UnstableTile::update(float dt_sec) |
| 120 | { |
| 121 | switch (state) |
| 122 | { |
| 123 | case STATE_NORMAL: |
| 124 | break; |
| 125 | |
| 126 | case STATE_SHAKE: |
| 127 | if (m_sprite->animation_done()) |
| 128 | dissolve (); |
| 129 | break; |
| 130 | |
| 131 | case STATE_DISSOLVE: |
| 132 | if (m_sprite->animation_done()) { |
| 133 | /* dissolving is done. Set to non-solid. */ |
| 134 | set_group (COLGROUP_DISABLED); |
| 135 | fall_down (); |
| 136 | } |
| 137 | break; |
| 138 | |
| 139 | case STATE_SLOWFALL: |
| 140 | if (slowfall_timer >= dt_sec) |
| 141 | slowfall_timer -= dt_sec; |
| 142 | else /* Switch to normal falling procedure */ |
| 143 | fall_down (); |
| 144 | m_col.m_movement = physic.get_movement (dt_sec); |
| 145 | break; |
| 146 | |
| 147 | case STATE_FALL: |
| 148 | if (m_sprite->animation_done()) |
| 149 | remove_me (); |
| 150 | else |
| 151 | m_col.m_movement = physic.get_movement (dt_sec); |
| 152 | break; |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | /* EOF */ |
| 157 | |