1// SuperTux - Weak Block
2// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18#ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
19#define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
20
21#include "object/moving_sprite.hpp"
22
23class Bullet;
24
25/** A block that can be destroyed by Bullet hits */
26class WeakBlock final : public MovingSprite
27{
28public:
29 WeakBlock(const ReaderMapping& mapping);
30
31 virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
32 virtual void update(float dt_sec) override;
33 virtual void draw(DrawingContext& context) override;
34 virtual std::string get_class() const override { return "weak_block"; }
35 virtual std::string get_display_name() const override { return _("Weak Tile"); }
36
37 virtual ObjectSettings get_settings() override;
38
39private:
40 virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
41
42private:
43 /** called by self when hit by a bullet */
44 void startBurning();
45
46 /** pass hit to nearby WeakBlock objects */
47 void spreadHit();
48
49private:
50 enum State {
51 STATE_NORMAL, /**< default state */
52 STATE_BURNING, /**< on fire, still solid */
53 STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
54 };
55
56private:
57 State state;
58 bool linked;
59 SpritePtr lightsprite;
60
61private:
62 WeakBlock(const WeakBlock&) = delete;
63 WeakBlock& operator=(const WeakBlock&) = delete;
64};
65
66#endif
67
68/* EOF */
69