1 | // SuperTux - Weak Block |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP |
19 | #define |
20 | |
21 | #include "object/moving_sprite.hpp" |
22 | |
23 | class Bullet; |
24 | |
25 | /** A block that can be destroyed by Bullet hits */ |
26 | class WeakBlock final : public MovingSprite |
27 | { |
28 | public: |
29 | WeakBlock(const ReaderMapping& mapping); |
30 | |
31 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
32 | virtual void update(float dt_sec) override; |
33 | virtual void draw(DrawingContext& context) override; |
34 | virtual std::string get_class() const override { return "weak_block" ; } |
35 | virtual std::string get_display_name() const override { return _("Weak Tile" ); } |
36 | |
37 | virtual ObjectSettings get_settings() override; |
38 | |
39 | private: |
40 | virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit); |
41 | |
42 | private: |
43 | /** called by self when hit by a bullet */ |
44 | void startBurning(); |
45 | |
46 | /** pass hit to nearby WeakBlock objects */ |
47 | void spreadHit(); |
48 | |
49 | private: |
50 | enum State { |
51 | STATE_NORMAL, /**< default state */ |
52 | STATE_BURNING, /**< on fire, still solid */ |
53 | STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */ |
54 | }; |
55 | |
56 | private: |
57 | State state; |
58 | bool linked; |
59 | SpritePtr lightsprite; |
60 | |
61 | private: |
62 | WeakBlock(const WeakBlock&) = delete; |
63 | WeakBlock& operator=(const WeakBlock&) = delete; |
64 | }; |
65 | |
66 | #endif |
67 | |
68 | /* EOF */ |
69 | |