1 | // SuperTux - Weak Block |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "object/weak_block.hpp" |
19 | |
20 | #include <math.h> |
21 | |
22 | #include "audio/sound_manager.hpp" |
23 | #include "badguy/badguy.hpp" |
24 | #include "math/random.hpp" |
25 | #include "object/bullet.hpp" |
26 | #include "object/explosion.hpp" |
27 | #include "supertux/globals.hpp" |
28 | #include "supertux/sector.hpp" |
29 | #include "sprite/sprite.hpp" |
30 | #include "sprite/sprite_manager.hpp" |
31 | #include "util/log.hpp" |
32 | #include "util/reader_mapping.hpp" |
33 | |
34 | WeakBlock::WeakBlock(const ReaderMapping& mapping) : |
35 | MovingSprite(mapping, "images/objects/weak_block/strawbox.sprite" , LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL), |
36 | linked(true), |
37 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite" )) |
38 | { |
39 | m_sprite->set_action("normal" ); |
40 | //Check if this weakblock destroys adjacent weakblocks |
41 | if (mapping.get("linked" , linked)){ |
42 | if (! linked){ |
43 | m_default_sprite_name = "images/objects/weak_block/meltbox.sprite" ; |
44 | m_sprite_name = m_default_sprite_name; |
45 | m_sprite = SpriteManager::current()->create(m_sprite_name); |
46 | m_sprite->set_action("normal" ); |
47 | } |
48 | } |
49 | |
50 | lightsprite->set_blend(Blend::ADD); |
51 | lightsprite->set_color(Color(0.3f, 0.2f, 0.1f)); |
52 | |
53 | if (m_sprite_name == "images/objects/weak_block/strawbox.sprite" ) { |
54 | SoundManager::current()->preload("sounds/fire.ogg" ); // TODO: use own sound? |
55 | } else if (m_sprite_name == "images/objects/weak_block/meltbox.sprite" ) { |
56 | SoundManager::current()->preload("sounds/sizzle.ogg" ); |
57 | } |
58 | } |
59 | |
60 | HitResponse |
61 | WeakBlock::collision_bullet(Bullet& bullet, const CollisionHit& hit) |
62 | { |
63 | switch (state) { |
64 | |
65 | case STATE_NORMAL: |
66 | //Ensure only fire destroys weakblock |
67 | if (bullet.get_type() == FIRE_BONUS) { |
68 | startBurning(); |
69 | bullet.remove_me(); |
70 | } |
71 | //Other bullets ricochet |
72 | else { |
73 | bullet.ricochet(*this, hit); |
74 | } |
75 | break; |
76 | |
77 | case STATE_BURNING: |
78 | case STATE_DISINTEGRATING: |
79 | break; |
80 | |
81 | default: |
82 | log_debug << "unhandled state" << std::endl; |
83 | break; |
84 | } |
85 | |
86 | return FORCE_MOVE; |
87 | } |
88 | |
89 | HitResponse |
90 | WeakBlock::collision(GameObject& other, const CollisionHit& hit) |
91 | { |
92 | switch (state) { |
93 | |
94 | case STATE_NORMAL: |
95 | if (auto bullet = dynamic_cast<Bullet*> (&other)) { |
96 | return collision_bullet(*bullet, hit); |
97 | } |
98 | //Explosions destroy weakblocks as well |
99 | if (dynamic_cast<Explosion*> (&other)) { |
100 | startBurning(); |
101 | } |
102 | break; |
103 | |
104 | case STATE_BURNING: |
105 | if (m_sprite_name != "images/objects/weak_block/strawbox.sprite" ) |
106 | break; |
107 | |
108 | if (auto badguy = dynamic_cast<BadGuy*> (&other)) { |
109 | badguy->ignite(); |
110 | } |
111 | break; |
112 | case STATE_DISINTEGRATING: |
113 | break; |
114 | |
115 | default: |
116 | log_debug << "unhandled state" << std::endl; |
117 | break; |
118 | } |
119 | |
120 | return FORCE_MOVE; |
121 | } |
122 | |
123 | void |
124 | WeakBlock::update(float ) |
125 | { |
126 | switch (state) { |
127 | |
128 | case STATE_NORMAL: |
129 | break; |
130 | |
131 | case STATE_BURNING: |
132 | // cause burn light to flicker randomly |
133 | if (linked) { |
134 | if (gameRandom.rand(10) >= 7) { |
135 | lightsprite->set_color(Color(0.2f + gameRandom.randf(20.0f) / 100.0f, |
136 | 0.1f + gameRandom.randf(20.0f)/100.0f, |
137 | 0.1f)); |
138 | } else |
139 | lightsprite->set_color(Color(0.3f, 0.2f, 0.1f)); |
140 | } |
141 | |
142 | if (m_sprite->animation_done()) { |
143 | state = STATE_DISINTEGRATING; |
144 | m_sprite->set_action("disintegrating" , 1); |
145 | spreadHit(); |
146 | set_group(COLGROUP_DISABLED); |
147 | lightsprite = SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite" ); |
148 | lightsprite->set_blend(Blend::ADD); |
149 | lightsprite->set_color(Color(0.3f, 0.2f, 0.1f)); |
150 | } |
151 | break; |
152 | |
153 | case STATE_DISINTEGRATING: |
154 | if (m_sprite->animation_done()) { |
155 | remove_me(); |
156 | return; |
157 | } |
158 | break; |
159 | |
160 | } |
161 | } |
162 | |
163 | void |
164 | WeakBlock::draw(DrawingContext& context) |
165 | { |
166 | //Draw the Sprite just in front of other objects |
167 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS + 10); |
168 | |
169 | if (linked && (state != STATE_NORMAL)) |
170 | { |
171 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
172 | } |
173 | } |
174 | |
175 | void |
176 | WeakBlock::startBurning() |
177 | { |
178 | if (state != STATE_NORMAL) return; |
179 | state = STATE_BURNING; |
180 | m_sprite->set_action("burning" , 1); |
181 | if (m_sprite_name == "images/objects/weak_block/meltbox.sprite" ) { |
182 | SoundManager::current()->play("sounds/sizzle.ogg" ); |
183 | } else if (m_sprite_name == "images/objects/weak_block/strawbox.sprite" ) { |
184 | SoundManager::current()->play("sounds/fire.ogg" ); |
185 | } |
186 | } |
187 | |
188 | void |
189 | WeakBlock::spreadHit() |
190 | { |
191 | //Destroy adjacent weakblocks if applicable |
192 | if (linked) { |
193 | for (auto& wb : Sector::get().get_objects_by_type<WeakBlock>()) { |
194 | if (&wb != this && wb.state == STATE_NORMAL) |
195 | { |
196 | const float dx = fabsf(wb.get_pos().x - m_col.m_bbox.get_left()); |
197 | const float dy = fabsf(wb.get_pos().y - m_col.m_bbox.get_top()); |
198 | if ((dx <= 32.5f) && (dy <= 32.5f)) { |
199 | wb.startBurning(); |
200 | } |
201 | } |
202 | } |
203 | } |
204 | } |
205 | |
206 | ObjectSettings |
207 | WeakBlock::get_settings() |
208 | { |
209 | ObjectSettings result = MovingSprite::get_settings(); |
210 | |
211 | result.add_bool(_("Linked" ), &linked, "linked" , true); |
212 | |
213 | result.reorder({"linked" , "sprite" , "x" , "y" }); |
214 | |
215 | return result; |
216 | } |
217 | |
218 | /* EOF */ |
219 | |