1 | // SuperTux |
2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "scripting/game_object.hpp" |
18 | |
19 | #include "supertux/sector.hpp" |
20 | #include "worldmap/worldmap.hpp" |
21 | |
22 | namespace scripting { |
23 | |
24 | GameObjectManager& get_game_object_manager() |
25 | { |
26 | using namespace worldmap; |
27 | |
28 | if (::Sector::current() != nullptr) { |
29 | return ::Sector::get(); |
30 | } else if (WorldMap::current() != nullptr) { |
31 | return *WorldMap::current(); |
32 | } else { |
33 | throw std::runtime_error("Neither sector nor worldmap active" ); |
34 | } |
35 | } |
36 | |
37 | } // namespace scripting |
38 | |
39 | /* EOF */ |
40 | |