| 1 | // SuperTux |
| 2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #ifndef HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP |
| 19 | #define |
| 20 | |
| 21 | #include <vector> |
| 22 | |
| 23 | #include "math/vector.hpp" |
| 24 | #include "supertux/game_object_manager.hpp" |
| 25 | #include "squirrel/squirrel_environment.hpp" |
| 26 | #include "supertux/statistics.hpp" |
| 27 | #include "supertux/timer.hpp" |
| 28 | #include "util/currenton.hpp" |
| 29 | #include "worldmap/direction.hpp" |
| 30 | #include "worldmap/spawn_point.hpp" |
| 31 | |
| 32 | class Controller; |
| 33 | class Level; |
| 34 | class PlayerStatus; |
| 35 | class Savegame; |
| 36 | class Sprite; |
| 37 | class SquirrelEnvironment; |
| 38 | class TileMap; |
| 39 | class TileSet; |
| 40 | |
| 41 | namespace worldmap { |
| 42 | |
| 43 | class Camera; |
| 44 | class LevelTile; |
| 45 | class SpecialTile; |
| 46 | class SpriteChange; |
| 47 | class Teleporter; |
| 48 | class Tux; |
| 49 | |
| 50 | class WorldMap final : public GameObjectManager, |
| 51 | public Currenton<WorldMap> |
| 52 | { |
| 53 | public: |
| 54 | friend class WorldMapParser; |
| 55 | friend class WorldMapState; |
| 56 | |
| 57 | static Color level_title_color; |
| 58 | static Color message_color; |
| 59 | static Color teleporter_message_color; |
| 60 | |
| 61 | public: |
| 62 | WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint = "" ); |
| 63 | ~WorldMap(); |
| 64 | |
| 65 | void finish_construction(); |
| 66 | |
| 67 | void setup(); |
| 68 | void leave(); |
| 69 | |
| 70 | void draw(DrawingContext& context); |
| 71 | void update(float dt_sec); |
| 72 | |
| 73 | void process_input(const Controller& controller); |
| 74 | |
| 75 | Vector get_next_tile(const Vector& pos, const Direction& direction) const; |
| 76 | |
| 77 | /** gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | |
| 78 | ... values, which indicates the directions Tux can move to when |
| 79 | at the given position. */ |
| 80 | int available_directions_at(const Vector& pos) const; |
| 81 | |
| 82 | /** returns a bitfield representing the union of all |
| 83 | Tile::WORLDMAP_XXX values of all solid tiles at the given |
| 84 | position */ |
| 85 | int tile_data_at(const Vector& pos) const; |
| 86 | |
| 87 | size_t level_count() const; |
| 88 | size_t solved_level_count() const; |
| 89 | |
| 90 | /** gets called from the GameSession when a level has been successfully |
| 91 | finished */ |
| 92 | void finished_level(Level* level); |
| 93 | |
| 94 | Savegame& get_savegame() const { return m_savegame; } |
| 95 | |
| 96 | /** Get a spawnpoint by its name @param name The name of the |
| 97 | spawnpoint @return spawnpoint corresponding to that name */ |
| 98 | SpawnPoint* get_spawnpoint_by_name(const std::string& spawnpoint_name) const |
| 99 | { |
| 100 | for (const auto& sp : m_spawn_points) { |
| 101 | if (sp->get_name() == spawnpoint_name) { |
| 102 | return sp.get(); |
| 103 | } |
| 104 | } |
| 105 | return nullptr; |
| 106 | } |
| 107 | |
| 108 | LevelTile* at_level() const; |
| 109 | SpecialTile* at_special_tile() const; |
| 110 | SpriteChange* at_sprite_change(const Vector& pos) const; |
| 111 | Teleporter* at_teleporter(const Vector& pos) const; |
| 112 | |
| 113 | /** Check if it is possible to walk from \a pos into \a direction, |
| 114 | if possible, write the new position to \a new_pos */ |
| 115 | bool path_ok(const Direction& direction, const Vector& pos, Vector* new_pos) const; |
| 116 | |
| 117 | /** Save worldmap state to squirrel state table */ |
| 118 | void save_state(); |
| 119 | |
| 120 | /** Load worldmap state from squirrel state table */ |
| 121 | void load_state(); |
| 122 | |
| 123 | const std::string& get_title() const { return m_name; } |
| 124 | |
| 125 | /** switch to another worldmap. |
| 126 | filename is relative to data root path */ |
| 127 | void change(const std::string& filename, const std::string& force_spawnpoint="" ); |
| 128 | |
| 129 | /** Moves Tux to the given spawnpoint |
| 130 | @param spawnpoint Name of the spawnpoint to move to |
| 131 | @param pan Pan the camera during to new spawnpoint |
| 132 | @param main_as_default Move Tux to main spawnpoint if specified spawnpoint can't be found */ |
| 133 | void move_to_spawnpoint(const std::string& spawnpoint, bool pan = false, bool main_as_default = true); |
| 134 | |
| 135 | /** Mark all levels as solved or unsolved */ |
| 136 | void set_levels_solved(bool solved, bool perfect); |
| 137 | |
| 138 | /** Sets the name of the tilemap that should fade when worldmap is set up. */ |
| 139 | void set_initial_fade_tilemap(const std::string& tilemap_name, int direction) |
| 140 | { |
| 141 | m_initial_fade_tilemap = tilemap_name; |
| 142 | m_fade_direction = direction; |
| 143 | } |
| 144 | |
| 145 | /** Sets the initial spawnpoint on worldmap setup */ |
| 146 | void set_initial_spawnpoint(const std::string& spawnpoint_name) |
| 147 | { |
| 148 | m_force_spawnpoint = spawnpoint_name; |
| 149 | |
| 150 | // If spawnpoint we specified can not be found, |
| 151 | // don't bother moving to the main spawnpoint. |
| 152 | m_main_is_default = false; |
| 153 | } |
| 154 | |
| 155 | void run_script(const std::string& script, const std::string& sourcename); |
| 156 | |
| 157 | void set_passive_message(const std::string& message, float time); |
| 158 | |
| 159 | Camera& get_camera() const { return *m_camera; } |
| 160 | |
| 161 | protected: |
| 162 | virtual bool before_object_add(GameObject& object) override; |
| 163 | virtual void before_object_remove(GameObject& object) override; |
| 164 | |
| 165 | private: |
| 166 | void draw_status(DrawingContext& context); |
| 167 | |
| 168 | void load(const std::string& filename); |
| 169 | void on_escape_press(); |
| 170 | |
| 171 | private: |
| 172 | std::unique_ptr<SquirrelEnvironment> m_squirrel_environment; |
| 173 | std::unique_ptr<Camera> m_camera; |
| 174 | |
| 175 | bool m_enter_level; |
| 176 | |
| 177 | Tux* m_tux; |
| 178 | |
| 179 | Savegame& m_savegame; |
| 180 | |
| 181 | TileSet* m_tileset; |
| 182 | |
| 183 | std::string m_name; |
| 184 | std::string m_init_script; |
| 185 | |
| 186 | /** Variables to deal with the passive map messages */ |
| 187 | Timer m_passive_message_timer; |
| 188 | std::string m_passive_message; |
| 189 | |
| 190 | std::string m_map_filename; |
| 191 | std::string m_levels_path; |
| 192 | |
| 193 | std::vector<std::unique_ptr<SpawnPoint> > m_spawn_points; |
| 194 | |
| 195 | std::string m_force_spawnpoint; /**< if set, spawnpoint will be forced to this value */ |
| 196 | bool m_main_is_default; |
| 197 | std::string m_initial_fade_tilemap; |
| 198 | int m_fade_direction; |
| 199 | |
| 200 | bool m_in_level; |
| 201 | |
| 202 | private: |
| 203 | WorldMap(const WorldMap&) = delete; |
| 204 | WorldMap& operator=(const WorldMap&) = delete; |
| 205 | }; |
| 206 | |
| 207 | } // namespace worldmap |
| 208 | |
| 209 | #endif |
| 210 | |
| 211 | /* EOF */ |
| 212 | |