1 | // SuperTux |
2 | // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com> |
3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #ifndef HEADER_SUPERTUX_WORLDMAP_WORLDMAP_HPP |
19 | #define |
20 | |
21 | #include <vector> |
22 | |
23 | #include "math/vector.hpp" |
24 | #include "supertux/game_object_manager.hpp" |
25 | #include "squirrel/squirrel_environment.hpp" |
26 | #include "supertux/statistics.hpp" |
27 | #include "supertux/timer.hpp" |
28 | #include "util/currenton.hpp" |
29 | #include "worldmap/direction.hpp" |
30 | #include "worldmap/spawn_point.hpp" |
31 | |
32 | class Controller; |
33 | class Level; |
34 | class PlayerStatus; |
35 | class Savegame; |
36 | class Sprite; |
37 | class SquirrelEnvironment; |
38 | class TileMap; |
39 | class TileSet; |
40 | |
41 | namespace worldmap { |
42 | |
43 | class Camera; |
44 | class LevelTile; |
45 | class SpecialTile; |
46 | class SpriteChange; |
47 | class Teleporter; |
48 | class Tux; |
49 | |
50 | class WorldMap final : public GameObjectManager, |
51 | public Currenton<WorldMap> |
52 | { |
53 | public: |
54 | friend class WorldMapParser; |
55 | friend class WorldMapState; |
56 | |
57 | static Color level_title_color; |
58 | static Color message_color; |
59 | static Color teleporter_message_color; |
60 | |
61 | public: |
62 | WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint = "" ); |
63 | ~WorldMap(); |
64 | |
65 | void finish_construction(); |
66 | |
67 | void setup(); |
68 | void leave(); |
69 | |
70 | void draw(DrawingContext& context); |
71 | void update(float dt_sec); |
72 | |
73 | void process_input(const Controller& controller); |
74 | |
75 | Vector get_next_tile(const Vector& pos, const Direction& direction) const; |
76 | |
77 | /** gets a bitfield of Tile::WORLDMAP_NORTH | Tile::WORLDMAP_WEST | |
78 | ... values, which indicates the directions Tux can move to when |
79 | at the given position. */ |
80 | int available_directions_at(const Vector& pos) const; |
81 | |
82 | /** returns a bitfield representing the union of all |
83 | Tile::WORLDMAP_XXX values of all solid tiles at the given |
84 | position */ |
85 | int tile_data_at(const Vector& pos) const; |
86 | |
87 | size_t level_count() const; |
88 | size_t solved_level_count() const; |
89 | |
90 | /** gets called from the GameSession when a level has been successfully |
91 | finished */ |
92 | void finished_level(Level* level); |
93 | |
94 | Savegame& get_savegame() const { return m_savegame; } |
95 | |
96 | /** Get a spawnpoint by its name @param name The name of the |
97 | spawnpoint @return spawnpoint corresponding to that name */ |
98 | SpawnPoint* get_spawnpoint_by_name(const std::string& spawnpoint_name) const |
99 | { |
100 | for (const auto& sp : m_spawn_points) { |
101 | if (sp->get_name() == spawnpoint_name) { |
102 | return sp.get(); |
103 | } |
104 | } |
105 | return nullptr; |
106 | } |
107 | |
108 | LevelTile* at_level() const; |
109 | SpecialTile* at_special_tile() const; |
110 | SpriteChange* at_sprite_change(const Vector& pos) const; |
111 | Teleporter* at_teleporter(const Vector& pos) const; |
112 | |
113 | /** Check if it is possible to walk from \a pos into \a direction, |
114 | if possible, write the new position to \a new_pos */ |
115 | bool path_ok(const Direction& direction, const Vector& pos, Vector* new_pos) const; |
116 | |
117 | /** Save worldmap state to squirrel state table */ |
118 | void save_state(); |
119 | |
120 | /** Load worldmap state from squirrel state table */ |
121 | void load_state(); |
122 | |
123 | const std::string& get_title() const { return m_name; } |
124 | |
125 | /** switch to another worldmap. |
126 | filename is relative to data root path */ |
127 | void change(const std::string& filename, const std::string& force_spawnpoint="" ); |
128 | |
129 | /** Moves Tux to the given spawnpoint |
130 | @param spawnpoint Name of the spawnpoint to move to |
131 | @param pan Pan the camera during to new spawnpoint |
132 | @param main_as_default Move Tux to main spawnpoint if specified spawnpoint can't be found */ |
133 | void move_to_spawnpoint(const std::string& spawnpoint, bool pan = false, bool main_as_default = true); |
134 | |
135 | /** Mark all levels as solved or unsolved */ |
136 | void set_levels_solved(bool solved, bool perfect); |
137 | |
138 | /** Sets the name of the tilemap that should fade when worldmap is set up. */ |
139 | void set_initial_fade_tilemap(const std::string& tilemap_name, int direction) |
140 | { |
141 | m_initial_fade_tilemap = tilemap_name; |
142 | m_fade_direction = direction; |
143 | } |
144 | |
145 | /** Sets the initial spawnpoint on worldmap setup */ |
146 | void set_initial_spawnpoint(const std::string& spawnpoint_name) |
147 | { |
148 | m_force_spawnpoint = spawnpoint_name; |
149 | |
150 | // If spawnpoint we specified can not be found, |
151 | // don't bother moving to the main spawnpoint. |
152 | m_main_is_default = false; |
153 | } |
154 | |
155 | void run_script(const std::string& script, const std::string& sourcename); |
156 | |
157 | void set_passive_message(const std::string& message, float time); |
158 | |
159 | Camera& get_camera() const { return *m_camera; } |
160 | |
161 | protected: |
162 | virtual bool before_object_add(GameObject& object) override; |
163 | virtual void before_object_remove(GameObject& object) override; |
164 | |
165 | private: |
166 | void draw_status(DrawingContext& context); |
167 | |
168 | void load(const std::string& filename); |
169 | void on_escape_press(); |
170 | |
171 | private: |
172 | std::unique_ptr<SquirrelEnvironment> m_squirrel_environment; |
173 | std::unique_ptr<Camera> m_camera; |
174 | |
175 | bool m_enter_level; |
176 | |
177 | Tux* m_tux; |
178 | |
179 | Savegame& m_savegame; |
180 | |
181 | TileSet* m_tileset; |
182 | |
183 | std::string m_name; |
184 | std::string m_init_script; |
185 | |
186 | /** Variables to deal with the passive map messages */ |
187 | Timer m_passive_message_timer; |
188 | std::string m_passive_message; |
189 | |
190 | std::string m_map_filename; |
191 | std::string m_levels_path; |
192 | |
193 | std::vector<std::unique_ptr<SpawnPoint> > m_spawn_points; |
194 | |
195 | std::string m_force_spawnpoint; /**< if set, spawnpoint will be forced to this value */ |
196 | bool m_main_is_default; |
197 | std::string m_initial_fade_tilemap; |
198 | int m_fade_direction; |
199 | |
200 | bool m_in_level; |
201 | |
202 | private: |
203 | WorldMap(const WorldMap&) = delete; |
204 | WorldMap& operator=(const WorldMap&) = delete; |
205 | }; |
206 | |
207 | } // namespace worldmap |
208 | |
209 | #endif |
210 | |
211 | /* EOF */ |
212 | |