1 | // SuperTux |
---|---|
2 | // Copyright (C) 2015 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "scripting/player.hpp" |
18 | |
19 | #include "object/player.hpp" |
20 | |
21 | namespace scripting { |
22 | |
23 | bool |
24 | Player::add_bonus(const std::string& bonus) |
25 | { |
26 | SCRIPT_GUARD_DEFAULT; |
27 | return object.add_bonus(bonus); |
28 | } |
29 | |
30 | bool |
31 | Player::set_bonus(const std::string& bonus) |
32 | { |
33 | SCRIPT_GUARD_DEFAULT; |
34 | return object.set_bonus(bonus); |
35 | } |
36 | |
37 | void |
38 | Player::add_coins(int count) |
39 | { |
40 | SCRIPT_GUARD_VOID; |
41 | object.add_coins(count); |
42 | } |
43 | |
44 | int |
45 | Player::get_coins() const |
46 | { |
47 | SCRIPT_GUARD_DEFAULT; |
48 | return object.get_coins(); |
49 | } |
50 | |
51 | void |
52 | Player::make_invincible() |
53 | { |
54 | SCRIPT_GUARD_VOID; |
55 | object.make_invincible(); |
56 | } |
57 | |
58 | void |
59 | Player::deactivate() |
60 | { |
61 | SCRIPT_GUARD_VOID; |
62 | object.deactivate(); |
63 | } |
64 | |
65 | void |
66 | Player::activate() |
67 | { |
68 | SCRIPT_GUARD_VOID; |
69 | object.activate(); |
70 | } |
71 | |
72 | void |
73 | Player::walk(float speed) |
74 | { |
75 | SCRIPT_GUARD_VOID; |
76 | object.walk(speed); |
77 | } |
78 | |
79 | void |
80 | Player::set_dir(bool right) |
81 | { |
82 | SCRIPT_GUARD_VOID; |
83 | object.set_dir(right); |
84 | } |
85 | |
86 | void |
87 | Player::set_visible(bool visible) |
88 | { |
89 | SCRIPT_GUARD_VOID; |
90 | object.set_visible(visible); |
91 | } |
92 | |
93 | bool |
94 | Player::get_visible() const |
95 | { |
96 | SCRIPT_GUARD_DEFAULT; |
97 | return object.get_visible(); |
98 | } |
99 | |
100 | void |
101 | Player::kill(bool completely) |
102 | { |
103 | SCRIPT_GUARD_VOID; |
104 | object.kill(completely); |
105 | } |
106 | |
107 | void |
108 | Player::set_ghost_mode(bool enable) |
109 | { |
110 | SCRIPT_GUARD_VOID; |
111 | object.set_ghost_mode(enable); |
112 | } |
113 | |
114 | bool |
115 | Player::get_ghost_mode() const |
116 | { |
117 | SCRIPT_GUARD_DEFAULT; |
118 | return object.get_ghost_mode(); |
119 | } |
120 | |
121 | void |
122 | Player::kick() |
123 | { |
124 | SCRIPT_GUARD_VOID; |
125 | object.kick(); |
126 | } |
127 | |
128 | void |
129 | Player::do_cheer() |
130 | { |
131 | SCRIPT_GUARD_VOID; |
132 | object.do_cheer(); |
133 | } |
134 | |
135 | void |
136 | Player::do_duck() |
137 | { |
138 | SCRIPT_GUARD_VOID; |
139 | object.do_duck(); |
140 | } |
141 | |
142 | void |
143 | Player::do_standup() |
144 | { |
145 | SCRIPT_GUARD_VOID; |
146 | object.do_standup(); |
147 | } |
148 | |
149 | void |
150 | Player::do_backflip() |
151 | { |
152 | SCRIPT_GUARD_VOID; |
153 | object.do_backflip(); |
154 | } |
155 | |
156 | void |
157 | Player::do_jump(float yspeed) |
158 | { |
159 | SCRIPT_GUARD_VOID; |
160 | object.do_jump(yspeed); |
161 | } |
162 | |
163 | void |
164 | Player::trigger_sequence(const std::string& sequence_name) |
165 | { |
166 | SCRIPT_GUARD_VOID; |
167 | object.trigger_sequence(sequence_name); |
168 | } |
169 | |
170 | void |
171 | Player::use_scripting_controller(bool use_or_release) |
172 | { |
173 | SCRIPT_GUARD_VOID; |
174 | object.use_scripting_controller(use_or_release); |
175 | } |
176 | |
177 | void |
178 | Player::do_scripting_controller(const std::string& control, bool pressed) |
179 | { |
180 | SCRIPT_GUARD_VOID; |
181 | object.do_scripting_controller(control, pressed); |
182 | } |
183 | |
184 | float |
185 | Player::get_velocity_x() const |
186 | { |
187 | SCRIPT_GUARD_DEFAULT; |
188 | return object.get_physic().get_velocity_x(); |
189 | } |
190 | |
191 | float |
192 | Player::get_velocity_y() const |
193 | { |
194 | SCRIPT_GUARD_DEFAULT; |
195 | return object.get_physic().get_velocity_y(); |
196 | } |
197 | |
198 | bool |
199 | Player::has_grabbed(const std::string& name) const |
200 | { |
201 | SCRIPT_GUARD_DEFAULT; |
202 | return object.has_grabbed(name); |
203 | } |
204 | |
205 | } // namespace scripting |
206 | |
207 | /* EOF */ |
208 |