| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_PLAYER_HPP |
| 18 | #define |
| 19 | |
| 20 | #ifndef SCRIPTING_API |
| 21 | #include <string> |
| 22 | |
| 23 | #include "scripting/game_object.hpp" |
| 24 | |
| 25 | class Player; |
| 26 | #endif |
| 27 | |
| 28 | namespace scripting { |
| 29 | |
| 30 | class Player final |
| 31 | #ifndef SCRIPTING_API |
| 32 | : public GameObject<::Player> |
| 33 | #endif |
| 34 | { |
| 35 | #ifndef SCRIPTING_API |
| 36 | public: |
| 37 | using GameObject::GameObject; |
| 38 | |
| 39 | private: |
| 40 | Player(const Player&) = delete; |
| 41 | Player& operator=(const Player&) = delete; |
| 42 | #endif |
| 43 | |
| 44 | public: |
| 45 | /** |
| 46 | * Set tux bonus. |
| 47 | * This can be "grow", "fireflower" or "iceflower" at the moment |
| 48 | */ |
| 49 | bool add_bonus(const std::string& bonus); |
| 50 | /** |
| 51 | * Replaces the Tux's bonus with another bonus. |
| 52 | * This can be "grow", "fireflower" or "iceflower" at the moment |
| 53 | */ |
| 54 | bool set_bonus(const std::string& bonus); |
| 55 | /** |
| 56 | * Give tux more coins |
| 57 | * |
| 58 | * If count is a negative amount of coins, that number of coins will be taken |
| 59 | * from the player (until the number of coins the player has is 0, when it |
| 60 | * will stop changing). |
| 61 | */ |
| 62 | void add_coins(int count); |
| 63 | /** |
| 64 | * Returns the number of coins the player currently has. |
| 65 | */ |
| 66 | int get_coins() const; |
| 67 | /** |
| 68 | * Make tux invincible for a short amount of time |
| 69 | */ |
| 70 | void make_invincible(); |
| 71 | /** |
| 72 | * Deactivate user/scripting input for Tux |
| 73 | */ |
| 74 | void deactivate(); |
| 75 | /** |
| 76 | * Give control back to user/scripting |
| 77 | */ |
| 78 | void activate(); |
| 79 | /** |
| 80 | * Make Tux walk |
| 81 | */ |
| 82 | void walk(float speed); |
| 83 | /** |
| 84 | * Face Tux in the proper direction |
| 85 | */ |
| 86 | void set_dir(bool right); |
| 87 | /** |
| 88 | * Set player visible or invisible |
| 89 | */ |
| 90 | void set_visible(bool visible); |
| 91 | /** |
| 92 | * returns true if Tux is currently visible (that is he was not set |
| 93 | * invisible by the set_visible method) |
| 94 | */ |
| 95 | bool get_visible() const; |
| 96 | |
| 97 | /** |
| 98 | * Hurts Tux, if completely=true then he will be killed even |
| 99 | * if he had grow or fireflower bonus |
| 100 | */ |
| 101 | void kill(bool completely); |
| 102 | |
| 103 | /** |
| 104 | * Switches ghost mode on/off. |
| 105 | * Lets Tux float around and through solid objects. |
| 106 | */ |
| 107 | void set_ghost_mode(bool enable); |
| 108 | |
| 109 | /** |
| 110 | * Returns whether ghost mode is currently enabled |
| 111 | */ |
| 112 | bool get_ghost_mode() const; |
| 113 | |
| 114 | /** |
| 115 | * start kick animation |
| 116 | */ |
| 117 | void kick(); |
| 118 | |
| 119 | /** |
| 120 | * play cheer animation. |
| 121 | * This might need some space and behave in an unpredictable way. Best to use this at level end. |
| 122 | */ |
| 123 | void do_cheer(); |
| 124 | |
| 125 | /** |
| 126 | * duck down if possible. |
| 127 | * this won't last long as long as input is enabled. |
| 128 | */ |
| 129 | void do_duck(); |
| 130 | |
| 131 | /** |
| 132 | * stand back up if possible. |
| 133 | */ |
| 134 | void do_standup(); |
| 135 | |
| 136 | /** |
| 137 | * do a backflip if possible. |
| 138 | */ |
| 139 | void do_backflip(); |
| 140 | |
| 141 | /** |
| 142 | * jump in the air if possible |
| 143 | * sensible values for yspeed are negative - unless we want to jump into the ground of course |
| 144 | */ |
| 145 | void do_jump(float yspeed); |
| 146 | |
| 147 | /** |
| 148 | * Orders the current GameSession to start a sequence |
| 149 | */ |
| 150 | void trigger_sequence(const std::string& sequence_name); |
| 151 | |
| 152 | /** |
| 153 | * Uses a scriptable controller for all user input (or restores controls) |
| 154 | */ |
| 155 | void use_scripting_controller(bool use_or_release); |
| 156 | |
| 157 | /** |
| 158 | * Check whether player is carrying a certain object |
| 159 | * @param name Name of the Portable object to check for |
| 160 | */ |
| 161 | bool has_grabbed(const std::string& name) const; |
| 162 | |
| 163 | /** |
| 164 | * Instructs the scriptable controller to press or release a button |
| 165 | */ |
| 166 | void do_scripting_controller(const std::string& control, bool pressed); |
| 167 | |
| 168 | float get_velocity_x() const; |
| 169 | float get_velocity_y() const; |
| 170 | }; |
| 171 | |
| 172 | } // namespace scripting |
| 173 | |
| 174 | #endif |
| 175 | |
| 176 | /* EOF */ |
| 177 | |