1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SCRIPTING_PLAYER_HPP |
18 | #define |
19 | |
20 | #ifndef SCRIPTING_API |
21 | #include <string> |
22 | |
23 | #include "scripting/game_object.hpp" |
24 | |
25 | class Player; |
26 | #endif |
27 | |
28 | namespace scripting { |
29 | |
30 | class Player final |
31 | #ifndef SCRIPTING_API |
32 | : public GameObject<::Player> |
33 | #endif |
34 | { |
35 | #ifndef SCRIPTING_API |
36 | public: |
37 | using GameObject::GameObject; |
38 | |
39 | private: |
40 | Player(const Player&) = delete; |
41 | Player& operator=(const Player&) = delete; |
42 | #endif |
43 | |
44 | public: |
45 | /** |
46 | * Set tux bonus. |
47 | * This can be "grow", "fireflower" or "iceflower" at the moment |
48 | */ |
49 | bool add_bonus(const std::string& bonus); |
50 | /** |
51 | * Replaces the Tux's bonus with another bonus. |
52 | * This can be "grow", "fireflower" or "iceflower" at the moment |
53 | */ |
54 | bool set_bonus(const std::string& bonus); |
55 | /** |
56 | * Give tux more coins |
57 | * |
58 | * If count is a negative amount of coins, that number of coins will be taken |
59 | * from the player (until the number of coins the player has is 0, when it |
60 | * will stop changing). |
61 | */ |
62 | void add_coins(int count); |
63 | /** |
64 | * Returns the number of coins the player currently has. |
65 | */ |
66 | int get_coins() const; |
67 | /** |
68 | * Make tux invincible for a short amount of time |
69 | */ |
70 | void make_invincible(); |
71 | /** |
72 | * Deactivate user/scripting input for Tux |
73 | */ |
74 | void deactivate(); |
75 | /** |
76 | * Give control back to user/scripting |
77 | */ |
78 | void activate(); |
79 | /** |
80 | * Make Tux walk |
81 | */ |
82 | void walk(float speed); |
83 | /** |
84 | * Face Tux in the proper direction |
85 | */ |
86 | void set_dir(bool right); |
87 | /** |
88 | * Set player visible or invisible |
89 | */ |
90 | void set_visible(bool visible); |
91 | /** |
92 | * returns true if Tux is currently visible (that is he was not set |
93 | * invisible by the set_visible method) |
94 | */ |
95 | bool get_visible() const; |
96 | |
97 | /** |
98 | * Hurts Tux, if completely=true then he will be killed even |
99 | * if he had grow or fireflower bonus |
100 | */ |
101 | void kill(bool completely); |
102 | |
103 | /** |
104 | * Switches ghost mode on/off. |
105 | * Lets Tux float around and through solid objects. |
106 | */ |
107 | void set_ghost_mode(bool enable); |
108 | |
109 | /** |
110 | * Returns whether ghost mode is currently enabled |
111 | */ |
112 | bool get_ghost_mode() const; |
113 | |
114 | /** |
115 | * start kick animation |
116 | */ |
117 | void kick(); |
118 | |
119 | /** |
120 | * play cheer animation. |
121 | * This might need some space and behave in an unpredictable way. Best to use this at level end. |
122 | */ |
123 | void do_cheer(); |
124 | |
125 | /** |
126 | * duck down if possible. |
127 | * this won't last long as long as input is enabled. |
128 | */ |
129 | void do_duck(); |
130 | |
131 | /** |
132 | * stand back up if possible. |
133 | */ |
134 | void do_standup(); |
135 | |
136 | /** |
137 | * do a backflip if possible. |
138 | */ |
139 | void do_backflip(); |
140 | |
141 | /** |
142 | * jump in the air if possible |
143 | * sensible values for yspeed are negative - unless we want to jump into the ground of course |
144 | */ |
145 | void do_jump(float yspeed); |
146 | |
147 | /** |
148 | * Orders the current GameSession to start a sequence |
149 | */ |
150 | void trigger_sequence(const std::string& sequence_name); |
151 | |
152 | /** |
153 | * Uses a scriptable controller for all user input (or restores controls) |
154 | */ |
155 | void use_scripting_controller(bool use_or_release); |
156 | |
157 | /** |
158 | * Check whether player is carrying a certain object |
159 | * @param name Name of the Portable object to check for |
160 | */ |
161 | bool has_grabbed(const std::string& name) const; |
162 | |
163 | /** |
164 | * Instructs the scriptable controller to press or release a button |
165 | */ |
166 | void do_scripting_controller(const std::string& control, bool pressed); |
167 | |
168 | float get_velocity_x() const; |
169 | float get_velocity_y() const; |
170 | }; |
171 | |
172 | } // namespace scripting |
173 | |
174 | #endif |
175 | |
176 | /* EOF */ |
177 | |