| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_SCRIPTING_TILEMAP_HPP |
| 18 | #define |
| 19 | |
| 20 | #ifndef SCRIPTING_API |
| 21 | #include "scripting/game_object.hpp" |
| 22 | |
| 23 | class TileMap; |
| 24 | #endif |
| 25 | |
| 26 | namespace scripting { |
| 27 | |
| 28 | class TileMap final |
| 29 | #ifndef SCRIPTING_API |
| 30 | : public GameObject<::TileMap> |
| 31 | #endif |
| 32 | { |
| 33 | public: |
| 34 | #ifndef SCRIPTING_API |
| 35 | public: |
| 36 | using GameObject::GameObject; |
| 37 | private: |
| 38 | TileMap(const TileMap&) = delete; |
| 39 | TileMap& operator=(const TileMap&) = delete; |
| 40 | #endif |
| 41 | |
| 42 | public: |
| 43 | /** Move tilemap until at given node, then stop */ |
| 44 | void goto_node(int node_no); |
| 45 | |
| 46 | /** Start moving tilemap */ |
| 47 | void start_moving(); |
| 48 | |
| 49 | /** Stop tilemap at next node */ |
| 50 | void stop_moving(); |
| 51 | |
| 52 | /** returns tile ID in row y and column y (of the tilemap) */ |
| 53 | int get_tile_id(int x, int y) const; |
| 54 | |
| 55 | /** returns tile ID at position pos (in world coordinates) */ |
| 56 | int get_tile_id_at(float x, float y) const; |
| 57 | |
| 58 | /** replaces the tile by given tile in row y and column y (of the tilemap) */ |
| 59 | void change(int x, int y, int newtile); |
| 60 | |
| 61 | /** replaces the tile by given tile at position pos (in world coordinates) */ |
| 62 | void change_at(float x, float y, int newtile); |
| 63 | |
| 64 | /** |
| 65 | * Start fading the tilemap to opacity given by @c alpha. |
| 66 | * Destination opacity will be reached after @c seconds seconds. Also influences solidity. |
| 67 | */ |
| 68 | void fade(float alpha, float seconds); |
| 69 | |
| 70 | /** |
| 71 | * Start fading the tilemap to tint given by RGBA. |
| 72 | * Destination opacity will be reached after @c seconds seconds. Doesn't influence solidity. |
| 73 | */ |
| 74 | void tint_fade(float seconds, float red, float green, float blue, float alpha); |
| 75 | |
| 76 | /** |
| 77 | * Instantly switch tilemap's opacity to @c alpha. Also influences solidity. |
| 78 | */ |
| 79 | void set_alpha(float alpha); |
| 80 | |
| 81 | /** |
| 82 | * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha. |
| 83 | */ |
| 84 | float get_alpha() const; |
| 85 | |
| 86 | /** |
| 87 | * Switch tilemap's real solidity to the given bool. Note that effective |
| 88 | * solidity is also influenced by the alpha of the tilemap. |
| 89 | */ |
| 90 | void set_solid(bool solid); /**< true: make tilemap solid, false: disable solidity */ |
| 91 | }; |
| 92 | |
| 93 | } // namespace scripting |
| 94 | |
| 95 | #endif |
| 96 | |
| 97 | /* EOF */ |
| 98 | |