1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_SCRIPTING_TILEMAP_HPP |
18 | #define |
19 | |
20 | #ifndef SCRIPTING_API |
21 | #include "scripting/game_object.hpp" |
22 | |
23 | class TileMap; |
24 | #endif |
25 | |
26 | namespace scripting { |
27 | |
28 | class TileMap final |
29 | #ifndef SCRIPTING_API |
30 | : public GameObject<::TileMap> |
31 | #endif |
32 | { |
33 | public: |
34 | #ifndef SCRIPTING_API |
35 | public: |
36 | using GameObject::GameObject; |
37 | private: |
38 | TileMap(const TileMap&) = delete; |
39 | TileMap& operator=(const TileMap&) = delete; |
40 | #endif |
41 | |
42 | public: |
43 | /** Move tilemap until at given node, then stop */ |
44 | void goto_node(int node_no); |
45 | |
46 | /** Start moving tilemap */ |
47 | void start_moving(); |
48 | |
49 | /** Stop tilemap at next node */ |
50 | void stop_moving(); |
51 | |
52 | /** returns tile ID in row y and column y (of the tilemap) */ |
53 | int get_tile_id(int x, int y) const; |
54 | |
55 | /** returns tile ID at position pos (in world coordinates) */ |
56 | int get_tile_id_at(float x, float y) const; |
57 | |
58 | /** replaces the tile by given tile in row y and column y (of the tilemap) */ |
59 | void change(int x, int y, int newtile); |
60 | |
61 | /** replaces the tile by given tile at position pos (in world coordinates) */ |
62 | void change_at(float x, float y, int newtile); |
63 | |
64 | /** |
65 | * Start fading the tilemap to opacity given by @c alpha. |
66 | * Destination opacity will be reached after @c seconds seconds. Also influences solidity. |
67 | */ |
68 | void fade(float alpha, float seconds); |
69 | |
70 | /** |
71 | * Start fading the tilemap to tint given by RGBA. |
72 | * Destination opacity will be reached after @c seconds seconds. Doesn't influence solidity. |
73 | */ |
74 | void tint_fade(float seconds, float red, float green, float blue, float alpha); |
75 | |
76 | /** |
77 | * Instantly switch tilemap's opacity to @c alpha. Also influences solidity. |
78 | */ |
79 | void set_alpha(float alpha); |
80 | |
81 | /** |
82 | * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha. |
83 | */ |
84 | float get_alpha() const; |
85 | |
86 | /** |
87 | * Switch tilemap's real solidity to the given bool. Note that effective |
88 | * solidity is also influenced by the alpha of the tilemap. |
89 | */ |
90 | void set_solid(bool solid); /**< true: make tilemap solid, false: disable solidity */ |
91 | }; |
92 | |
93 | } // namespace scripting |
94 | |
95 | #endif |
96 | |
97 | /* EOF */ |
98 | |