1 | // SuperTux |
2 | // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt> |
3 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
4 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
5 | // |
6 | // This program is free software: you can redistribute it and/or modify |
7 | // it under the terms of the GNU General Public License as published by |
8 | // the Free Software Foundation, either version 3 of the License, or |
9 | // (at your option) any later version. |
10 | // |
11 | // This program is distributed in the hope that it will be useful, |
12 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | // GNU General Public License for more details. |
15 | // |
16 | // You should have received a copy of the GNU General Public License |
17 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | |
19 | #ifndef HEADER_SUPERTUX_SUPERTUX_GAME_OBJECT_FACTORY_HPP |
20 | #define |
21 | |
22 | #include "supertux/object_factory.hpp" |
23 | |
24 | class GameObjectFactory final : public ObjectFactory |
25 | { |
26 | public: |
27 | static GameObjectFactory& instance(); |
28 | |
29 | public: |
30 | using ObjectFactory::create; |
31 | std::unique_ptr<GameObject> create(const std::string& name, |
32 | const Vector& pos, const Direction& dir = Direction::AUTO, |
33 | const std::string& data = {}) const; |
34 | |
35 | private: |
36 | GameObjectFactory(); |
37 | |
38 | void init_factories(); |
39 | |
40 | private: |
41 | GameObjectFactory(const GameObjectFactory&) = delete; |
42 | GameObjectFactory& operator=(const GameObjectFactory&) = delete; |
43 | }; |
44 | |
45 | #endif |
46 | |
47 | /* EOF */ |
48 | |