1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/dispenser.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "editor/editor.hpp" |
21 | #include "math/random.hpp" |
22 | #include "object/bullet.hpp" |
23 | #include "object/player.hpp" |
24 | #include "sprite/sprite.hpp" |
25 | #include "supertux/game_object_factory.hpp" |
26 | #include "supertux/sector.hpp" |
27 | #include "util/reader_mapping.hpp" |
28 | |
29 | Dispenser::DispenserType |
30 | Dispenser::DispenserType_from_string(const std::string& type_string) |
31 | { |
32 | if (type_string == "dropper" ) { |
33 | return DispenserType::DROPPER; |
34 | } else if (type_string == "rocketlauncher" ) { |
35 | return DispenserType::ROCKETLAUNCHER; |
36 | } else if (type_string == "cannon" ) { |
37 | return DispenserType::CANNON; |
38 | } else if (type_string == "point" ) { |
39 | return DispenserType::POINT; |
40 | } else { |
41 | throw std::exception(); |
42 | } |
43 | } |
44 | |
45 | std::string |
46 | Dispenser::DispenserType_to_string(DispenserType type) |
47 | { |
48 | switch (type) |
49 | { |
50 | case DispenserType::DROPPER: |
51 | return "dropper" ; |
52 | case DispenserType::ROCKETLAUNCHER: |
53 | return "rocketlauncher" ; |
54 | case DispenserType::CANNON: |
55 | return "cannon" ; |
56 | case DispenserType::POINT: |
57 | return "point" ; |
58 | default: |
59 | return "unknown" ; |
60 | } |
61 | } |
62 | |
63 | Dispenser::Dispenser(const ReaderMapping& reader) : |
64 | BadGuy(reader, "images/creatures/dispenser/dispenser.sprite" ), |
65 | ExposedObject<Dispenser, scripting::Dispenser>(this), |
66 | m_cycle(), |
67 | m_badguys(), |
68 | m_next_badguy(0), |
69 | m_dispense_timer(), |
70 | m_autotarget(false), |
71 | m_swivel(false), |
72 | m_broken(false), |
73 | m_random(), |
74 | m_type(), |
75 | m_type_str(), |
76 | m_limit_dispensed_badguys(), |
77 | m_max_concurrent_badguys(), |
78 | m_current_badguys() |
79 | { |
80 | set_colgroup_active(COLGROUP_MOVING_STATIC); |
81 | SoundManager::current()->preload("sounds/squish.wav" ); |
82 | reader.get("cycle" , m_cycle, 5.0f); |
83 | if ( !reader.get("badguy" , m_badguys)) m_badguys.clear(); |
84 | reader.get("random" , m_random, false); |
85 | std::string type_s = "dropper" ; //default |
86 | reader.get("type" , type_s, "" ); |
87 | try |
88 | { |
89 | m_type = DispenserType_from_string(type_s); |
90 | } |
91 | catch(std::exception&) |
92 | { |
93 | if (!Editor::is_active()) |
94 | { |
95 | if (type_s.empty()) { |
96 | log_warning << "No dispenser type set, setting to dropper." << std::endl; |
97 | } |
98 | else { |
99 | log_warning << "Unknown type of dispenser:" << type_s << ", setting to dropper." << std::endl; |
100 | } |
101 | } |
102 | m_type = DispenserType::DROPPER; |
103 | } |
104 | |
105 | m_type_str = DispenserType_to_string(m_type); |
106 | |
107 | reader.get("limit-dispensed-badguys" , m_limit_dispensed_badguys, false); |
108 | reader.get("max-concurrent-badguys" , m_max_concurrent_badguys, 0); |
109 | |
110 | // if (badguys.size() <= 0) |
111 | // throw std::runtime_error("No badguys in dispenser."); |
112 | |
113 | switch (m_type) |
114 | { |
115 | case DispenserType::DROPPER: |
116 | m_sprite->set_action("dropper" ); |
117 | break; |
118 | |
119 | case DispenserType::ROCKETLAUNCHER: |
120 | m_sprite->set_action(m_dir == Direction::LEFT ? "working-left" : "working-right" ); |
121 | set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. |
122 | |
123 | if (m_start_dir == Direction::AUTO) { |
124 | m_autotarget = true; |
125 | } |
126 | break; |
127 | |
128 | case DispenserType::CANNON: |
129 | m_sprite->set_action("working" ); |
130 | break; |
131 | |
132 | case DispenserType::POINT: |
133 | m_sprite->set_action("invisible" ); |
134 | set_colgroup_active(COLGROUP_DISABLED); |
135 | break; |
136 | |
137 | default: |
138 | break; |
139 | } |
140 | |
141 | m_col.m_bbox.set_size(m_sprite->get_current_hitbox_width(), m_sprite->get_current_hitbox_height()); |
142 | m_countMe = false; |
143 | } |
144 | |
145 | void |
146 | Dispenser::draw(DrawingContext& context) |
147 | { |
148 | if (m_type != DispenserType::POINT || Editor::is_active()) { |
149 | BadGuy::draw(context); |
150 | } |
151 | } |
152 | |
153 | void |
154 | Dispenser::activate() |
155 | { |
156 | if (m_broken){ |
157 | return; |
158 | } |
159 | if (m_autotarget && !m_swivel){ // auto cannon sprite might be wrong |
160 | auto* player = get_nearest_player(); |
161 | if (player) { |
162 | m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; |
163 | m_sprite->set_action(m_dir == Direction::LEFT ? "working-left" : "working-right" ); |
164 | } |
165 | } |
166 | m_dispense_timer.start(m_cycle, true); |
167 | launch_badguy(); |
168 | } |
169 | |
170 | void |
171 | Dispenser::deactivate() |
172 | { |
173 | m_dispense_timer.stop(); |
174 | } |
175 | |
176 | //TODO: Add launching velocity to certain badguys |
177 | bool |
178 | Dispenser::collision_squished(GameObject& object) |
179 | { |
180 | //Cannon launching MrRocket can be broken by jumping on it |
181 | //other dispensers are not that fragile. |
182 | if (m_broken || m_type != DispenserType::ROCKETLAUNCHER) { |
183 | return false; |
184 | } |
185 | |
186 | if (m_frozen) { |
187 | unfreeze(); |
188 | } |
189 | |
190 | m_sprite->set_action(m_dir == Direction::LEFT ? "broken-left" : "broken-right" ); |
191 | m_dispense_timer.start(0); |
192 | set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. |
193 | auto player = dynamic_cast<Player*>(&object); |
194 | if (player){ |
195 | player->bounce(*this); |
196 | } |
197 | SoundManager::current()->play("sounds/squish.wav" , get_pos()); |
198 | m_broken = true; |
199 | return true; |
200 | } |
201 | |
202 | HitResponse |
203 | Dispenser::collision(GameObject& other, const CollisionHit& hit) |
204 | { |
205 | auto player = dynamic_cast<Player*> (&other); |
206 | if (player) { |
207 | // hit from above? |
208 | if (player->get_bbox().get_bottom() < (m_col.m_bbox.get_top() + 16)) { |
209 | collision_squished(*player); |
210 | return FORCE_MOVE; |
211 | } |
212 | if (m_frozen && m_type != DispenserType::CANNON){ |
213 | unfreeze(); |
214 | } |
215 | return FORCE_MOVE; |
216 | } |
217 | |
218 | auto bullet = dynamic_cast<Bullet*> (&other); |
219 | if (bullet){ |
220 | return collision_bullet(*bullet, hit); |
221 | } |
222 | |
223 | return FORCE_MOVE; |
224 | } |
225 | |
226 | void |
227 | Dispenser::active_update(float ) |
228 | { |
229 | if (m_dispense_timer.check()) { |
230 | // auto always shoots in Tux's direction |
231 | if (m_autotarget) { |
232 | if ( m_sprite->animation_done()) { |
233 | m_sprite->set_action(m_dir == Direction::LEFT ? "working-left" : "working-right" ); |
234 | m_swivel = false; |
235 | } |
236 | |
237 | auto player = get_nearest_player(); |
238 | if (player && !m_swivel){ |
239 | Direction targetdir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; |
240 | if ( m_dir != targetdir ){ // no target: swivel cannon |
241 | m_swivel = true; |
242 | m_dir = targetdir; |
243 | m_sprite->set_action(m_dir == Direction::LEFT ? "swivel-left" : "swivel-right" , 1); |
244 | } else { // tux in sight: shoot |
245 | launch_badguy(); |
246 | } |
247 | } |
248 | } else { |
249 | launch_badguy(); |
250 | } |
251 | } |
252 | } |
253 | |
254 | void |
255 | Dispenser::launch_badguy() |
256 | { |
257 | if (m_badguys.empty()) return; |
258 | if (m_frozen) return; |
259 | if (m_limit_dispensed_badguys && |
260 | m_current_badguys >= m_max_concurrent_badguys) |
261 | return; |
262 | |
263 | //FIXME: Does is_offscreen() work right here? |
264 | if (!is_offscreen() && !Editor::is_active()) { |
265 | Direction launchdir = m_dir; |
266 | if ( !m_autotarget && m_start_dir == Direction::AUTO ){ |
267 | Player* player = get_nearest_player(); |
268 | if ( player ){ |
269 | launchdir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; |
270 | } |
271 | } |
272 | |
273 | if (m_badguys.size() > 1) { |
274 | if (m_random) { |
275 | m_next_badguy = static_cast<unsigned int>(gameRandom.rand(static_cast<int>(m_badguys.size()))); |
276 | } |
277 | else { |
278 | m_next_badguy++; |
279 | |
280 | if (m_next_badguy >= m_badguys.size()) |
281 | m_next_badguy = 0; |
282 | } |
283 | } |
284 | |
285 | std::string badguy = m_badguys[m_next_badguy]; |
286 | |
287 | if (badguy == "random" ) { |
288 | log_warning << "random is outdated; use a list of badguys to select from." << std::endl; |
289 | return; |
290 | } |
291 | if (badguy == "goldbomb" ) { |
292 | log_warning << "goldbomb is not allowed to be dispensed" << std::endl; |
293 | return; |
294 | } |
295 | |
296 | try { |
297 | /* Need to allocate the badguy first to figure out its bounding box. */ |
298 | auto game_object = GameObjectFactory::instance().create(badguy, get_pos(), launchdir); |
299 | if (game_object == nullptr) |
300 | throw std::runtime_error("Creating " + badguy + " object failed." ); |
301 | |
302 | auto& bad_guy = dynamic_cast<BadGuy&>(*game_object); |
303 | |
304 | Rectf object_bbox = bad_guy.get_bbox(); |
305 | |
306 | Vector spawnpoint; |
307 | switch (m_type) |
308 | { |
309 | case DispenserType::DROPPER: |
310 | spawnpoint = get_anchor_pos (m_col.m_bbox, ANCHOR_BOTTOM); |
311 | spawnpoint.x -= 0.5f * object_bbox.get_width(); |
312 | break; |
313 | |
314 | case DispenserType::ROCKETLAUNCHER: |
315 | case DispenserType::CANNON: |
316 | spawnpoint = get_pos(); /* top-left corner of the cannon */ |
317 | if (launchdir == Direction::LEFT) |
318 | spawnpoint.x -= object_bbox.get_width() + 1; |
319 | else |
320 | spawnpoint.x += m_col.m_bbox.get_width() + 1; |
321 | break; |
322 | |
323 | case DispenserType::POINT: |
324 | spawnpoint = m_col.m_bbox.p1(); |
325 | break; |
326 | |
327 | default: |
328 | break; |
329 | } |
330 | |
331 | /* Now we set the real spawn position */ |
332 | bad_guy.set_pos(spawnpoint); |
333 | |
334 | /* We don't want to count dispensed badguys in level stats */ |
335 | bad_guy.m_countMe = false; |
336 | |
337 | /* Set reference to dispenser in badguy itself */ |
338 | if (m_limit_dispensed_badguys) |
339 | { |
340 | bad_guy.set_parent_dispenser(this); |
341 | m_current_badguys++; |
342 | } |
343 | |
344 | Sector::get().add_object(std::move(game_object)); |
345 | } catch(const std::exception& e) { |
346 | log_warning << "Error dispensing badguy: " << e.what() << std::endl; |
347 | return; |
348 | } |
349 | } |
350 | } |
351 | |
352 | void |
353 | Dispenser::freeze() |
354 | { |
355 | if (m_broken) { |
356 | return; |
357 | } |
358 | |
359 | set_group(COLGROUP_MOVING_STATIC); |
360 | m_frozen = true; |
361 | |
362 | if (m_type == DispenserType::ROCKETLAUNCHER && m_sprite->has_action("iced-left" )) |
363 | // Only swivel dispensers can use their left/right iced actions. |
364 | m_sprite->set_action(m_dir == Direction::LEFT ? "iced-left" : "iced-right" , 1); |
365 | // when the sprite doesn't have separate actions for left and right or isn't a rocketlauncher, |
366 | // it tries to use an universal one. |
367 | else |
368 | { |
369 | if (m_type == DispenserType::CANNON && m_sprite->has_action("iced" )) |
370 | m_sprite->set_action("iced" , 1); |
371 | // When is the dispenser a cannon, it uses the "iced" action. |
372 | else |
373 | { |
374 | if (m_sprite->has_action("dropper-iced" )) |
375 | m_sprite->set_action("dropper-iced" , 1); |
376 | // When is the dispenser a dropper, it uses the "dropper-iced". |
377 | else |
378 | { |
379 | m_sprite->set_color(Color(0.6f, 0.72f, 0.88f)); |
380 | m_sprite->stop_animation(); |
381 | // When is the dispenser something else (unprobable), or has no matching iced sprite, it shades to blue. |
382 | } |
383 | } |
384 | } |
385 | m_dispense_timer.stop(); |
386 | } |
387 | |
388 | void |
389 | Dispenser::unfreeze() |
390 | { |
391 | /*set_group(colgroup_active); |
392 | frozen = false; |
393 | |
394 | sprite->set_color(Color(1.00, 1.00, 1.00f));*/ |
395 | BadGuy::unfreeze(); |
396 | |
397 | set_correct_action(); |
398 | activate(); |
399 | } |
400 | |
401 | bool |
402 | Dispenser::is_freezable() const |
403 | { |
404 | return true; |
405 | } |
406 | |
407 | bool |
408 | Dispenser::is_flammable() const |
409 | { |
410 | return false; |
411 | } |
412 | |
413 | void |
414 | Dispenser::set_correct_action() |
415 | { |
416 | switch (m_type) { |
417 | case DispenserType::DROPPER: |
418 | m_sprite->set_action("dropper" ); |
419 | break; |
420 | case DispenserType::ROCKETLAUNCHER: |
421 | m_sprite->set_action(m_dir == Direction::LEFT ? "working-left" : "working-right" ); |
422 | break; |
423 | case DispenserType::CANNON: |
424 | m_sprite->set_action("working" ); |
425 | break; |
426 | case DispenserType::POINT: |
427 | m_sprite->set_action("invisible" ); |
428 | break; |
429 | default: |
430 | break; |
431 | } |
432 | } |
433 | |
434 | ObjectSettings |
435 | Dispenser::get_settings() |
436 | { |
437 | ObjectSettings result = BadGuy::get_settings(); |
438 | |
439 | result.add_float(_("Interval (seconds)" ), &m_cycle, "cycle" ); |
440 | result.add_bool(_("Random" ), &m_random, "random" , false); |
441 | result.add_badguy(_("Enemies" ), &m_badguys, "badguy" ); |
442 | result.add_bool(_("Limit dispensed badguys" ), &m_limit_dispensed_badguys, |
443 | "limit-dispensed-badguys" , false); |
444 | result.add_int(_("Max concurrent badguys" ), &m_max_concurrent_badguys, |
445 | "max-concurrent-badguys" , 0); |
446 | result.add_enum(_("Type" ), reinterpret_cast<int*>(&m_type), |
447 | {_("dropper" ), _("rocket launcher" ), _("cannon" ), _("invisible" )}, |
448 | {"dropper" , "rocketlauncher" , "cannon" , "point" }, |
449 | static_cast<int>(DispenserType::DROPPER), "type" ); |
450 | |
451 | result.reorder({"cycle" , "random" , "type" , "badguy" , "direction" , "limit-dispensed-badguys" , "max-concurrent-badguys" , "x" , "y" }); |
452 | |
453 | return result; |
454 | } |
455 | |
456 | void |
457 | Dispenser::after_editor_set() |
458 | { |
459 | set_correct_action(); |
460 | } |
461 | |
462 | /* EOF */ |
463 | |