1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_TRIGGER_DOOR_HPP |
18 | #define |
19 | |
20 | #include "supertux/timer.hpp" |
21 | #include "trigger/trigger_base.hpp" |
22 | |
23 | class Player; |
24 | class ReaderMapping; |
25 | |
26 | class Door final : public TriggerBase |
27 | { |
28 | public: |
29 | Door(const ReaderMapping& reader); |
30 | Door(int x, int y, const std::string& sector, const std::string& spawnpoint); |
31 | virtual ~Door(); |
32 | |
33 | virtual std::string get_class() const override { return "door" ; } |
34 | virtual std::string get_display_name() const override { return _("Door" ); } |
35 | |
36 | virtual ObjectSettings get_settings() override; |
37 | |
38 | virtual void update(float dt_sec) override; |
39 | virtual void draw(DrawingContext& context) override; |
40 | virtual void event(Player& player, EventType type) override; |
41 | virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override; |
42 | |
43 | private: |
44 | enum DoorState { |
45 | CLOSED, |
46 | OPENING, |
47 | OPEN, |
48 | CLOSING |
49 | }; |
50 | |
51 | private: |
52 | DoorState state; /**< current state of the door */ |
53 | std::string target_sector; /**< target sector to teleport to */ |
54 | std::string target_spawnpoint; /**< target spawnpoint to teleport to */ |
55 | std::string script; |
56 | SpritePtr sprite; /**< "door" sprite to render */ |
57 | Timer stay_open_timer; /**< time until door will close again */ |
58 | |
59 | private: |
60 | Door(const Door&) = delete; |
61 | Door& operator=(const Door&) = delete; |
62 | }; |
63 | |
64 | #endif |
65 | |
66 | /* EOF */ |
67 | |