1 | // SuperTux |
2 | // Copyright (C) 2018 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "supertux/game_object_factory.hpp" |
18 | |
19 | #include "audio/sound_source.hpp" |
20 | #include "badguy/angrystone.hpp" |
21 | #include "badguy/bouncing_snowball.hpp" |
22 | #include "badguy/captainsnowball.hpp" |
23 | #include "badguy/crystallo.hpp" |
24 | #include "badguy/dart.hpp" |
25 | #include "badguy/darttrap.hpp" |
26 | #include "badguy/dispenser.hpp" |
27 | #include "badguy/fish.hpp" |
28 | #include "badguy/flame.hpp" |
29 | #include "badguy/flyingsnowball.hpp" |
30 | #include "badguy/ghostflame.hpp" |
31 | #include "badguy/ghosttree.hpp" |
32 | #include "badguy/ghoul.hpp" |
33 | #include "badguy/goldbomb.hpp" |
34 | #include "badguy/haywire.hpp" |
35 | #include "badguy/iceflame.hpp" |
36 | #include "badguy/igel.hpp" |
37 | #include "badguy/jumpy.hpp" |
38 | #include "badguy/kamikazesnowball.hpp" |
39 | #include "badguy/kugelblitz.hpp" |
40 | #include "badguy/livefire.hpp" |
41 | #include "badguy/mole.hpp" |
42 | #include "badguy/mole_rock.hpp" |
43 | #include "badguy/mrbomb.hpp" |
44 | #include "badguy/mrtree.hpp" |
45 | #include "badguy/owl.hpp" |
46 | #include "badguy/plant.hpp" |
47 | #include "badguy/poisonivy.hpp" |
48 | #include "badguy/short_fuse.hpp" |
49 | #include "badguy/skullyhop.hpp" |
50 | #include "badguy/skydive.hpp" |
51 | #include "badguy/smartball.hpp" |
52 | #include "badguy/smartblock.hpp" |
53 | #include "badguy/snail.hpp" |
54 | #include "badguy/snowball.hpp" |
55 | #include "badguy/snowman.hpp" |
56 | #include "badguy/spidermite.hpp" |
57 | #include "badguy/spiky.hpp" |
58 | #include "badguy/sspiky.hpp" |
59 | #include "badguy/stalactite.hpp" |
60 | #include "badguy/stumpy.hpp" |
61 | #include "badguy/toad.hpp" |
62 | #include "badguy/totem.hpp" |
63 | #include "badguy/walking_candle.hpp" |
64 | #include "badguy/walkingleaf.hpp" |
65 | #include "badguy/willowisp.hpp" |
66 | #include "badguy/yeti.hpp" |
67 | #include "badguy/yeti_stalactite.hpp" |
68 | #include "badguy/zeekling.hpp" |
69 | #include "editor/worldmap_objects.hpp" |
70 | #include "math/vector.hpp" |
71 | #include "object/ambient_light.hpp" |
72 | #include "object/ambient_sound.hpp" |
73 | #include "object/background.hpp" |
74 | #include "object/bicycle_platform.hpp" |
75 | #include "object/bonus_block.hpp" |
76 | #include "object/brick.hpp" |
77 | #include "object/camera.hpp" |
78 | #include "object/candle.hpp" |
79 | #include "object/cloud_particle_system.hpp" |
80 | #include "object/coin.hpp" |
81 | #include "object/decal.hpp" |
82 | #include "object/explosion.hpp" |
83 | #include "object/firefly.hpp" |
84 | #include "object/ghost_particle_system.hpp" |
85 | #include "object/gradient.hpp" |
86 | #include "object/hurting_platform.hpp" |
87 | #include "object/icecrusher.hpp" |
88 | #include "object/infoblock.hpp" |
89 | #include "object/invisible_block.hpp" |
90 | #include "object/invisible_wall.hpp" |
91 | #include "object/ispy.hpp" |
92 | #include "object/lantern.hpp" |
93 | #include "object/level_time.hpp" |
94 | #include "object/magicblock.hpp" |
95 | #include "object/path_gameobject.hpp" |
96 | #include "object/platform.hpp" |
97 | #include "object/pneumatic_platform.hpp" |
98 | #include "object/powerup.hpp" |
99 | #include "object/pushbutton.hpp" |
100 | #include "object/rain_particle_system.hpp" |
101 | #include "object/rusty_trampoline.hpp" |
102 | #include "object/scripted_object.hpp" |
103 | #include "object/skull_tile.hpp" |
104 | #include "object/snow_particle_system.hpp" |
105 | #include "object/spawnpoint.hpp" |
106 | #include "object/spotlight.hpp" |
107 | #include "object/text_array_object.hpp" |
108 | #include "object/textscroller.hpp" |
109 | #include "object/thunderstorm.hpp" |
110 | #include "object/tilemap.hpp" |
111 | #include "object/torch.hpp" |
112 | #include "object/trampoline.hpp" |
113 | #include "object/unstable_tile.hpp" |
114 | #include "object/weak_block.hpp" |
115 | #include "object/wind.hpp" |
116 | #include "supertux/level.hpp" |
117 | #include "supertux/tile_manager.hpp" |
118 | #include "trigger/climbable.hpp" |
119 | #include "trigger/door.hpp" |
120 | #include "trigger/scripttrigger.hpp" |
121 | #include "trigger/secretarea_trigger.hpp" |
122 | #include "trigger/sequence_trigger.hpp" |
123 | #include "trigger/switch.hpp" |
124 | #include "util/reader_document.hpp" |
125 | #include "util/reader_mapping.hpp" |
126 | |
127 | GameObjectFactory& |
128 | GameObjectFactory::instance() |
129 | { |
130 | static GameObjectFactory instance_; |
131 | return instance_; |
132 | } |
133 | |
134 | GameObjectFactory::GameObjectFactory() |
135 | { |
136 | init_factories(); |
137 | } |
138 | |
139 | void |
140 | GameObjectFactory::init_factories() |
141 | { |
142 | // badguys |
143 | add_factory<AngryStone>("angrystone" ); |
144 | add_factory<BouncingSnowball>("bouncingsnowball" ); |
145 | add_factory<CaptainSnowball>("captainsnowball" ); |
146 | add_factory<Crystallo>("crystallo" ); |
147 | add_factory<Dart>("dart" ); |
148 | add_factory<DartTrap>("darttrap" ); |
149 | add_factory<Dispenser>("dispenser" ); |
150 | add_factory<Fish>("fish" ); |
151 | add_factory<Flame>("flame" ); |
152 | add_factory<FlyingSnowBall>("flyingsnowball" ); |
153 | add_factory<Ghostflame>("ghostflame" ); |
154 | add_factory<GhostTree>("ghosttree" ); |
155 | add_factory<Ghoul>("ghoul" ); |
156 | add_factory<GoldBomb>("goldbomb" ); |
157 | add_factory<Haywire>("haywire" ); |
158 | add_factory<Iceflame>("iceflame" ); |
159 | add_factory<Igel>("igel" ); |
160 | add_factory<Jumpy>("jumpy" ); |
161 | add_factory<KamikazeSnowball>("kamikazesnowball" ); |
162 | add_factory<Kugelblitz>("kugelblitz" ); |
163 | add_factory<LeafShot>("leafshot" ); |
164 | add_factory<LiveFire>("livefire" ); |
165 | add_factory<LiveFireAsleep>("livefire_asleep" ); |
166 | add_factory<LiveFireDormant>("livefire_dormant" ); |
167 | add_factory<Mole>("mole" ); |
168 | add_factory<MoleRock>("mole_rock" ); |
169 | add_factory<MrBomb>("mrbomb" ); |
170 | add_factory<MrIceBlock>("mriceblock" ); |
171 | add_factory<MrTree>("mrtree" ); |
172 | add_factory<Owl>("owl" ); |
173 | add_factory<Plant>("plant" ); |
174 | add_factory<PoisonIvy>("poisonivy" ); |
175 | add_factory<ShortFuse>("short_fuse" ); |
176 | add_factory<SSpiky>("sspiky" ); |
177 | add_factory<SkyDive>("skydive" ); |
178 | add_factory<SkullyHop>("skullyhop" ); |
179 | add_factory<SmartBall>("smartball" ); |
180 | add_factory<SmartBlock>("smartblock" ); |
181 | add_factory<Snail>("snail" ); |
182 | add_factory<SnowBall>("snowball" ); |
183 | add_factory<Snowman>("snowman" ); |
184 | add_factory<SpiderMite>("spidermite" ); |
185 | add_factory<Spiky>("spiky" ); |
186 | add_factory<Stalactite>("stalactite" ); |
187 | add_factory<Stumpy>("stumpy" ); |
188 | add_factory<Toad>("toad" ); |
189 | add_factory<Totem>("totem" ); |
190 | add_factory<WalkingCandle>("walking_candle" ); |
191 | add_factory<WalkingLeaf>("walkingleaf" ); |
192 | add_factory<WillOWisp>("willowisp" ); |
193 | add_factory<Yeti>("yeti" ); |
194 | add_factory<YetiStalactite>("yeti_stalactite" ); |
195 | add_factory<Zeekling>("zeekling" ); |
196 | |
197 | // other objects |
198 | add_factory<AmbientLight>("ambient-light" ); |
199 | add_factory<AmbientSound>("ambient_sound" ); // backward compatibilty |
200 | add_factory<AmbientSound>("ambient-sound" ); |
201 | add_factory<Background>("background" ); |
202 | add_factory<PathGameObject>("path" ); |
203 | add_factory<BicyclePlatform>("bicycle-platform" ); |
204 | add_factory<BonusBlock>("bonusblock" ); |
205 | add_factory<Brick>("brick" ); |
206 | add_factory<Camera>("camera" ); |
207 | add_factory<Candle>("candle" ); |
208 | add_factory<CloudParticleSystem>("particles-clouds" ); |
209 | add_factory<Coin>("coin" ); |
210 | add_factory<Decal>("decal" ); |
211 | add_factory<Explosion>("explosion" ); |
212 | add_factory<Firefly>("firefly" ); |
213 | add_factory<GhostParticleSystem>("particles-ghosts" ); |
214 | add_factory<Gradient>("gradient" ); |
215 | add_factory<HeavyCoin>("heavycoin" ); |
216 | add_factory<HurtingPlatform>("hurting_platform" ); |
217 | add_factory<IceCrusher>("icecrusher" ); |
218 | add_factory<InfoBlock>("infoblock" ); |
219 | add_factory<InvisibleBlock>("invisible_block" ); |
220 | add_factory<InvisibleWall>("invisible_wall" ); |
221 | add_factory<Ispy>("ispy" ); |
222 | add_factory<Lantern>("lantern" ); |
223 | add_factory<LevelTime>("leveltime" ); |
224 | add_factory<MagicBlock>("magicblock" ); |
225 | add_factory<Platform>("platform" ); |
226 | add_factory<PneumaticPlatform>("pneumatic-platform" ); |
227 | add_factory<PowerUp>("powerup" ); |
228 | add_factory<PushButton>("pushbutton" ); |
229 | add_factory<RainParticleSystem>("particles-rain" ); |
230 | add_factory<Rock>("rock" ); |
231 | add_factory<ScriptedObject>("scriptedobject" ); |
232 | add_factory<SkullTile>("skull_tile" ); |
233 | add_factory<SnowParticleSystem>("particles-snow" ); |
234 | add_factory<Spotlight>("spotlight" ); |
235 | add_factory<TextScroller>("textscroller" ); |
236 | add_factory<TextArrayObject>("text-array" ); |
237 | add_factory<Thunderstorm>("thunderstorm" ); |
238 | add_factory<Torch>("torch" ); |
239 | add_factory<Trampoline>("trampoline" ); |
240 | add_factory<RustyTrampoline>("rustytrampoline" ); |
241 | add_factory<UnstableTile>("unstable_tile" ); |
242 | add_factory<WeakBlock>("weak_block" ); |
243 | add_factory<Wind>("wind" ); |
244 | |
245 | // trigger |
246 | add_factory<Climbable>("climbable" ); |
247 | add_factory<Door>("door" ); |
248 | add_factory<ScriptTrigger>("scripttrigger" ); |
249 | add_factory<SecretAreaTrigger>("secretarea" ); |
250 | add_factory<SequenceTrigger>("sequencetrigger" ); |
251 | add_factory<Switch>("switch" ); |
252 | |
253 | // editor stuff |
254 | add_factory<SpawnPointMarker>("spawnpoint" ); |
255 | |
256 | // worldmap editor objects |
257 | add_factory<worldmap_editor::LevelDot>("level" ); |
258 | add_factory<worldmap_editor::SpecialTile>("special-tile" ); |
259 | add_factory<worldmap_editor::SpriteChange>("sprite-change" ); |
260 | add_factory<worldmap_editor::Teleporter>("teleporter" ); |
261 | add_factory<worldmap_editor::WorldmapSpawnPoint>("worldmap-spawnpoint" ); |
262 | |
263 | add_factory("tilemap" , [](const ReaderMapping& reader) { |
264 | auto tileset = TileManager::current()->get_tileset(Level::current()->get_tileset()); |
265 | return std::make_unique<TileMap>(tileset, reader); |
266 | }); |
267 | } |
268 | |
269 | std::unique_ptr<GameObject> |
270 | GameObjectFactory::create(const std::string& name, const Vector& pos, const Direction& dir, const std::string& data) const |
271 | { |
272 | std::stringstream lisptext; |
273 | lisptext << "(" << name << "\n" |
274 | << " (x " << pos.x << ")" |
275 | << " (y " << pos.y << ")" << data; |
276 | if (dir != Direction::AUTO) { |
277 | lisptext << " (direction \"" << dir << "\"))" ; |
278 | } else { |
279 | lisptext << ")" ; |
280 | } |
281 | |
282 | auto doc = ReaderDocument::from_stream(lisptext); |
283 | return create(name, doc.get_root().get_mapping()); |
284 | } |
285 | |
286 | /* EOF */ |
287 | |