| 1 | // SuperTux |
| 2 | // Copyright (C) 2016 Ingo Ruhnke <grumbel@gmail.com> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "viewport.hpp" |
| 18 | |
| 19 | #include <algorithm> |
| 20 | |
| 21 | #include "math/rect.hpp" |
| 22 | #include "math/size.hpp" |
| 23 | #include "math/vector.hpp" |
| 24 | #include "supertux/gameconfig.hpp" |
| 25 | #include "supertux/globals.hpp" |
| 26 | |
| 27 | // Minimum and maximum size of the virtual screen, note that the |
| 28 | // maximum must not exceed X/Y_OFFSCREEN_DISTANCE or enemies end up |
| 29 | // spawning on screen instead of off-screen. |
| 30 | const Size Viewport::s_max_size(1368, 800); |
| 31 | const Size Viewport::s_min_size(640, 480); |
| 32 | |
| 33 | namespace { |
| 34 | |
| 35 | inline Size |
| 36 | apply_pixel_aspect_ratio_pre(const Size& window_size, float pixel_aspect_ratio) |
| 37 | { |
| 38 | return Size(static_cast<int>(static_cast<float>(window_size.width) * pixel_aspect_ratio), |
| 39 | window_size.height); |
| 40 | } |
| 41 | |
| 42 | inline void |
| 43 | apply_pixel_aspect_ratio_post(const Size& real_window_size, const Size& window_size, float scale, |
| 44 | Rect& out_viewport, Vector& out_scale) |
| 45 | { |
| 46 | Vector transform(static_cast<float>(real_window_size.width) / static_cast<float>(window_size.width), |
| 47 | static_cast<float>(real_window_size.height) / static_cast<float>(window_size.height)); |
| 48 | |
| 49 | out_viewport.left = static_cast<int>(static_cast<float>(out_viewport.left) * transform.x); |
| 50 | out_viewport.top = static_cast<int>(static_cast<float>(out_viewport.top) * transform.y); |
| 51 | out_viewport.right = static_cast<int>(static_cast<float>(out_viewport.right) * transform.x); |
| 52 | out_viewport.bottom = static_cast<int>(static_cast<float>(out_viewport.bottom) * transform.y); |
| 53 | |
| 54 | out_scale.x = scale * transform.x; |
| 55 | out_scale.y = scale * transform.y; |
| 56 | } |
| 57 | |
| 58 | inline float |
| 59 | calculate_scale(const Size& min_size, const Size& max_size, |
| 60 | const Size& window_size, |
| 61 | float magnification) |
| 62 | { |
| 63 | float scale = magnification; |
| 64 | if (scale == 0.0f) // magic value |
| 65 | { |
| 66 | scale = 1.0f; |
| 67 | |
| 68 | // Find the minimum magnification that is needed to fill the screen |
| 69 | if (window_size.width > max_size.width || |
| 70 | window_size.height > max_size.height) |
| 71 | { |
| 72 | scale = std::max(static_cast<float>(window_size.width) / static_cast<float>(max_size.width), |
| 73 | static_cast<float>(window_size.height) / static_cast<float>(max_size.height)); |
| 74 | } |
| 75 | |
| 76 | // If the resulting area would violate min_size, scale it down |
| 77 | if (static_cast<float>(window_size.width) / scale < static_cast<float>(min_size.width) || |
| 78 | static_cast<float>(window_size.height) / scale < static_cast<float>(min_size.height)) |
| 79 | { |
| 80 | scale = std::min(static_cast<float>(window_size.width) / static_cast<float>(min_size.width), |
| 81 | static_cast<float>(window_size.height) / static_cast<float>(min_size.height)); |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | return scale; |
| 86 | } |
| 87 | |
| 88 | inline Rect |
| 89 | calculate_viewport(const Size& max_size, const Size& window_size, float scale) |
| 90 | { |
| 91 | int viewport_width = std::min(window_size.width, |
| 92 | static_cast<int>(scale * static_cast<float>(max_size.width))); |
| 93 | int viewport_height = std::min(window_size.height, |
| 94 | static_cast<int>(scale * static_cast<float>(max_size.height))); |
| 95 | |
| 96 | // Center the viewport in the window |
| 97 | Rect viewport; |
| 98 | |
| 99 | viewport.left = std::max(0, (window_size.width - viewport_width) / 2); |
| 100 | viewport.top = std::max(0, (window_size.height - viewport_height) / 2); |
| 101 | |
| 102 | viewport.right = viewport.left + viewport_width; |
| 103 | viewport.bottom = viewport.top + viewport_height; |
| 104 | |
| 105 | return viewport; |
| 106 | } |
| 107 | |
| 108 | void calculate_viewport(const Size& min_size, const Size& max_size, |
| 109 | const Size& real_window_size, |
| 110 | float pixel_aspect_ratio, float magnification, |
| 111 | Vector& out_scale, |
| 112 | Rect& out_viewport) |
| 113 | { |
| 114 | // Transform the real window_size by the aspect ratio, then do |
| 115 | // calculations on that virtual window_size |
| 116 | Size window_size = apply_pixel_aspect_ratio_pre(real_window_size, pixel_aspect_ratio); |
| 117 | |
| 118 | float scale = calculate_scale(min_size, max_size, window_size, magnification); |
| 119 | |
| 120 | // Calculate the new viewport size |
| 121 | out_viewport = calculate_viewport(max_size, window_size, scale); |
| 122 | |
| 123 | // Transform the virtual window_size back into real window coordinates |
| 124 | apply_pixel_aspect_ratio_post(real_window_size, window_size, scale, |
| 125 | out_viewport, out_scale); |
| 126 | } |
| 127 | |
| 128 | float calculate_pixel_aspect_ratio(const Size& source, const Size& target) |
| 129 | { |
| 130 | float source_aspect = 16.0f / 9.0f; // random guess |
| 131 | if (source != Size(0, 0)) |
| 132 | { |
| 133 | source_aspect = |
| 134 | static_cast<float>(source.width) / |
| 135 | static_cast<float>(source.height); |
| 136 | } |
| 137 | |
| 138 | float target_aspect = |
| 139 | static_cast<float>(target.width) / |
| 140 | static_cast<float>(target.height); |
| 141 | |
| 142 | return target_aspect / source_aspect; |
| 143 | } |
| 144 | |
| 145 | } // namespace |
| 146 | |
| 147 | Viewport |
| 148 | Viewport::from_size(const Size& target_size, const Size& desktop_size) |
| 149 | { |
| 150 | float pixel_aspect_ratio = 1.0f; |
| 151 | if (g_config->aspect_size != Size(0, 0)) |
| 152 | { |
| 153 | pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size, |
| 154 | g_config->aspect_size); |
| 155 | } |
| 156 | else if (g_config->use_fullscreen) |
| 157 | { |
| 158 | pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size, |
| 159 | target_size); |
| 160 | } |
| 161 | |
| 162 | // calculate the viewport |
| 163 | Rect viewport; |
| 164 | Vector scale; |
| 165 | calculate_viewport(s_min_size, s_max_size, |
| 166 | target_size, |
| 167 | pixel_aspect_ratio, |
| 168 | g_config->magnification, |
| 169 | scale, viewport); |
| 170 | |
| 171 | return Viewport(viewport, scale); |
| 172 | } |
| 173 | |
| 174 | Viewport::Viewport() : |
| 175 | m_rect(), |
| 176 | m_scale() |
| 177 | { |
| 178 | } |
| 179 | |
| 180 | Viewport::Viewport(const Rect& rect, const Vector& scale) : |
| 181 | m_rect(rect), |
| 182 | m_scale(scale) |
| 183 | { |
| 184 | } |
| 185 | |
| 186 | int |
| 187 | Viewport::get_screen_width() const |
| 188 | { |
| 189 | return static_cast<int>(static_cast<float>(m_rect.get_width()) / m_scale.x); |
| 190 | } |
| 191 | |
| 192 | int |
| 193 | Viewport::get_screen_height() const |
| 194 | { |
| 195 | return static_cast<int>(static_cast<float>(m_rect.get_height()) / m_scale.y); |
| 196 | } |
| 197 | |
| 198 | Size |
| 199 | Viewport::get_screen_size() const |
| 200 | { |
| 201 | return Size(get_screen_width(), get_screen_height()); |
| 202 | } |
| 203 | |
| 204 | Vector |
| 205 | Viewport::to_logical(int physical_x, int physical_y) const |
| 206 | { |
| 207 | return Vector(static_cast<float>(physical_x - m_rect.left) / m_scale.x, |
| 208 | static_cast<float>(physical_y - m_rect.top) / m_scale.y); |
| 209 | } |
| 210 | |
| 211 | bool |
| 212 | Viewport::needs_clear_screen() const |
| 213 | { |
| 214 | return (m_rect.left != 0 || m_rect.top != 0); |
| 215 | } |
| 216 | |
| 217 | /* EOF */ |
| 218 | |