1 | // SuperTux |
2 | // Copyright (C) 2016 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "viewport.hpp" |
18 | |
19 | #include <algorithm> |
20 | |
21 | #include "math/rect.hpp" |
22 | #include "math/size.hpp" |
23 | #include "math/vector.hpp" |
24 | #include "supertux/gameconfig.hpp" |
25 | #include "supertux/globals.hpp" |
26 | |
27 | // Minimum and maximum size of the virtual screen, note that the |
28 | // maximum must not exceed X/Y_OFFSCREEN_DISTANCE or enemies end up |
29 | // spawning on screen instead of off-screen. |
30 | const Size Viewport::s_max_size(1368, 800); |
31 | const Size Viewport::s_min_size(640, 480); |
32 | |
33 | namespace { |
34 | |
35 | inline Size |
36 | apply_pixel_aspect_ratio_pre(const Size& window_size, float pixel_aspect_ratio) |
37 | { |
38 | return Size(static_cast<int>(static_cast<float>(window_size.width) * pixel_aspect_ratio), |
39 | window_size.height); |
40 | } |
41 | |
42 | inline void |
43 | apply_pixel_aspect_ratio_post(const Size& real_window_size, const Size& window_size, float scale, |
44 | Rect& out_viewport, Vector& out_scale) |
45 | { |
46 | Vector transform(static_cast<float>(real_window_size.width) / static_cast<float>(window_size.width), |
47 | static_cast<float>(real_window_size.height) / static_cast<float>(window_size.height)); |
48 | |
49 | out_viewport.left = static_cast<int>(static_cast<float>(out_viewport.left) * transform.x); |
50 | out_viewport.top = static_cast<int>(static_cast<float>(out_viewport.top) * transform.y); |
51 | out_viewport.right = static_cast<int>(static_cast<float>(out_viewport.right) * transform.x); |
52 | out_viewport.bottom = static_cast<int>(static_cast<float>(out_viewport.bottom) * transform.y); |
53 | |
54 | out_scale.x = scale * transform.x; |
55 | out_scale.y = scale * transform.y; |
56 | } |
57 | |
58 | inline float |
59 | calculate_scale(const Size& min_size, const Size& max_size, |
60 | const Size& window_size, |
61 | float magnification) |
62 | { |
63 | float scale = magnification; |
64 | if (scale == 0.0f) // magic value |
65 | { |
66 | scale = 1.0f; |
67 | |
68 | // Find the minimum magnification that is needed to fill the screen |
69 | if (window_size.width > max_size.width || |
70 | window_size.height > max_size.height) |
71 | { |
72 | scale = std::max(static_cast<float>(window_size.width) / static_cast<float>(max_size.width), |
73 | static_cast<float>(window_size.height) / static_cast<float>(max_size.height)); |
74 | } |
75 | |
76 | // If the resulting area would violate min_size, scale it down |
77 | if (static_cast<float>(window_size.width) / scale < static_cast<float>(min_size.width) || |
78 | static_cast<float>(window_size.height) / scale < static_cast<float>(min_size.height)) |
79 | { |
80 | scale = std::min(static_cast<float>(window_size.width) / static_cast<float>(min_size.width), |
81 | static_cast<float>(window_size.height) / static_cast<float>(min_size.height)); |
82 | } |
83 | } |
84 | |
85 | return scale; |
86 | } |
87 | |
88 | inline Rect |
89 | calculate_viewport(const Size& max_size, const Size& window_size, float scale) |
90 | { |
91 | int viewport_width = std::min(window_size.width, |
92 | static_cast<int>(scale * static_cast<float>(max_size.width))); |
93 | int viewport_height = std::min(window_size.height, |
94 | static_cast<int>(scale * static_cast<float>(max_size.height))); |
95 | |
96 | // Center the viewport in the window |
97 | Rect viewport; |
98 | |
99 | viewport.left = std::max(0, (window_size.width - viewport_width) / 2); |
100 | viewport.top = std::max(0, (window_size.height - viewport_height) / 2); |
101 | |
102 | viewport.right = viewport.left + viewport_width; |
103 | viewport.bottom = viewport.top + viewport_height; |
104 | |
105 | return viewport; |
106 | } |
107 | |
108 | void calculate_viewport(const Size& min_size, const Size& max_size, |
109 | const Size& real_window_size, |
110 | float pixel_aspect_ratio, float magnification, |
111 | Vector& out_scale, |
112 | Rect& out_viewport) |
113 | { |
114 | // Transform the real window_size by the aspect ratio, then do |
115 | // calculations on that virtual window_size |
116 | Size window_size = apply_pixel_aspect_ratio_pre(real_window_size, pixel_aspect_ratio); |
117 | |
118 | float scale = calculate_scale(min_size, max_size, window_size, magnification); |
119 | |
120 | // Calculate the new viewport size |
121 | out_viewport = calculate_viewport(max_size, window_size, scale); |
122 | |
123 | // Transform the virtual window_size back into real window coordinates |
124 | apply_pixel_aspect_ratio_post(real_window_size, window_size, scale, |
125 | out_viewport, out_scale); |
126 | } |
127 | |
128 | float calculate_pixel_aspect_ratio(const Size& source, const Size& target) |
129 | { |
130 | float source_aspect = 16.0f / 9.0f; // random guess |
131 | if (source != Size(0, 0)) |
132 | { |
133 | source_aspect = |
134 | static_cast<float>(source.width) / |
135 | static_cast<float>(source.height); |
136 | } |
137 | |
138 | float target_aspect = |
139 | static_cast<float>(target.width) / |
140 | static_cast<float>(target.height); |
141 | |
142 | return target_aspect / source_aspect; |
143 | } |
144 | |
145 | } // namespace |
146 | |
147 | Viewport |
148 | Viewport::from_size(const Size& target_size, const Size& desktop_size) |
149 | { |
150 | float pixel_aspect_ratio = 1.0f; |
151 | if (g_config->aspect_size != Size(0, 0)) |
152 | { |
153 | pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size, |
154 | g_config->aspect_size); |
155 | } |
156 | else if (g_config->use_fullscreen) |
157 | { |
158 | pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size, |
159 | target_size); |
160 | } |
161 | |
162 | // calculate the viewport |
163 | Rect viewport; |
164 | Vector scale; |
165 | calculate_viewport(s_min_size, s_max_size, |
166 | target_size, |
167 | pixel_aspect_ratio, |
168 | g_config->magnification, |
169 | scale, viewport); |
170 | |
171 | return Viewport(viewport, scale); |
172 | } |
173 | |
174 | Viewport::Viewport() : |
175 | m_rect(), |
176 | m_scale() |
177 | { |
178 | } |
179 | |
180 | Viewport::Viewport(const Rect& rect, const Vector& scale) : |
181 | m_rect(rect), |
182 | m_scale(scale) |
183 | { |
184 | } |
185 | |
186 | int |
187 | Viewport::get_screen_width() const |
188 | { |
189 | return static_cast<int>(static_cast<float>(m_rect.get_width()) / m_scale.x); |
190 | } |
191 | |
192 | int |
193 | Viewport::get_screen_height() const |
194 | { |
195 | return static_cast<int>(static_cast<float>(m_rect.get_height()) / m_scale.y); |
196 | } |
197 | |
198 | Size |
199 | Viewport::get_screen_size() const |
200 | { |
201 | return Size(get_screen_width(), get_screen_height()); |
202 | } |
203 | |
204 | Vector |
205 | Viewport::to_logical(int physical_x, int physical_y) const |
206 | { |
207 | return Vector(static_cast<float>(physical_x - m_rect.left) / m_scale.x, |
208 | static_cast<float>(physical_y - m_rect.top) / m_scale.y); |
209 | } |
210 | |
211 | bool |
212 | Viewport::needs_clear_screen() const |
213 | { |
214 | return (m_rect.left != 0 || m_rect.top != 0); |
215 | } |
216 | |
217 | /* EOF */ |
218 | |