1// SuperTux
2// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18#ifndef HEADER_SUPERTUX_WORLDMAP_LEVEL_TILE_HPP
19#define HEADER_SUPERTUX_WORLDMAP_LEVEL_TILE_HPP
20
21#include "math/vector.hpp"
22#include "sprite/sprite_ptr.hpp"
23#include "supertux/game_object.hpp"
24#include "supertux/statistics.hpp"
25
26class ReaderMapping;
27
28namespace worldmap {
29
30class LevelTile final : public GameObject
31{
32 friend class WorldMapParser;
33
34public:
35 LevelTile(const std::string& basedir, const ReaderMapping& mapping);
36 virtual ~LevelTile();
37
38 virtual void draw(DrawingContext& context) override;
39 virtual void update(float dt_sec) override;
40
41 void set_solved(bool v);
42 bool is_solved() const { return m_solved; }
43
44 void set_perfect(bool v);
45 bool is_perfect() const { return m_perfect; }
46
47 Statistics& get_statistics() { return m_statistics; }
48 const Statistics& get_statistics() const { return m_statistics; }
49
50 void update_sprite_action();
51
52 Vector get_pos() const { return m_pos; }
53
54 std::string get_title() const { return m_title; }
55 std::string get_level_filename() const { return m_level_filename; }
56 std::string get_basedir() const { return m_basedir; }
57 Color get_title_color() const { return m_title_color; }
58 std::string get_extro_script() const { return m_extro_script; }
59 float get_target_time() const { return m_target_time; }
60 bool is_auto_play() const { return m_auto_play; }
61
62private:
63 Vector m_pos;
64
65 std::string m_basedir;
66 std::string m_level_filename;
67 std::string m_title;
68
69 /** true if Tux should automatically enter this level if it's unfinished */
70 bool m_auto_play;
71
72 float m_target_time;
73
74 /** Script that is run when the level is successfully finished */
75 std::string m_extro_script;
76
77 /** Level state */
78 bool m_solved;
79 bool m_perfect;
80
81 Statistics m_statistics;
82
83 SpritePtr m_sprite;
84 Color m_title_color;
85
86private:
87 LevelTile(const LevelTile&) = delete;
88 LevelTile& operator=(const LevelTile&) = delete;
89};
90
91} // namespace worldmap
92
93#endif
94
95/* EOF */
96