1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #ifndef HEADER_SUPERTUX_WORLDMAP_SPRITE_CHANGE_HPP |
18 | #define |
19 | |
20 | #include <list> |
21 | #include <string> |
22 | |
23 | #include "math/vector.hpp" |
24 | #include "sprite/sprite_ptr.hpp" |
25 | #include "supertux/game_object.hpp" |
26 | |
27 | class ReaderMapping; |
28 | class Sprite; |
29 | |
30 | namespace worldmap { |
31 | |
32 | class SpriteChange final : public GameObject |
33 | { |
34 | private: |
35 | static std::list<SpriteChange*> s_all_sprite_changes; |
36 | |
37 | public: |
38 | SpriteChange(const ReaderMapping& mapping); |
39 | virtual ~SpriteChange(); |
40 | |
41 | virtual void draw(DrawingContext& context) override; |
42 | virtual void update(float dt_sec) override; |
43 | |
44 | /** |
45 | * Activates the SpriteChange's stay action, if applicable |
46 | */ |
47 | void set_stay_action(); |
48 | |
49 | /** |
50 | * Deactivates the SpriteChange's stay action, if applicable |
51 | * @param propagate : Also change stay actions in the same stay group |
52 | */ |
53 | void clear_stay_action(bool propagate = true); |
54 | |
55 | /* |
56 | * Get the current value of in_stay_action |
57 | */ |
58 | bool show_stay_action() const; |
59 | |
60 | Vector get_pos() const { return m_pos; } |
61 | |
62 | private: |
63 | Vector m_pos; |
64 | |
65 | public: |
66 | /** should tuxs sprite change when the tile has been completely entered, |
67 | or already when the tile was just touched */ |
68 | bool m_change_on_touch; |
69 | |
70 | /** sprite to change tux image to */ |
71 | SpritePtr m_sprite; |
72 | std::string m_sprite_name; |
73 | |
74 | private: |
75 | /** stay action can be used for objects like boats or cars, if it is |
76 | not empty then this sprite will be displayed when tux left the |
77 | tile towards another SpriteChange object. */ |
78 | std::string m_stay_action; |
79 | |
80 | /** name of a group in which only one SpriteChange will ever have |
81 | its stay_action displayed. Leave empty if you don't care. */ |
82 | std::string m_stay_group; |
83 | |
84 | private: |
85 | /** should the stayaction be displayed */ |
86 | bool m_in_stay_action; |
87 | |
88 | private: |
89 | SpriteChange(const SpriteChange&) = delete; |
90 | SpriteChange& operator=(const SpriteChange&) = delete; |
91 | }; |
92 | |
93 | } // namespace worldmap |
94 | |
95 | #endif |
96 | |
97 | /* EOF */ |
98 | |