| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #ifndef HEADER_SUPERTUX_WORLDMAP_SPRITE_CHANGE_HPP |
| 18 | #define |
| 19 | |
| 20 | #include <list> |
| 21 | #include <string> |
| 22 | |
| 23 | #include "math/vector.hpp" |
| 24 | #include "sprite/sprite_ptr.hpp" |
| 25 | #include "supertux/game_object.hpp" |
| 26 | |
| 27 | class ReaderMapping; |
| 28 | class Sprite; |
| 29 | |
| 30 | namespace worldmap { |
| 31 | |
| 32 | class SpriteChange final : public GameObject |
| 33 | { |
| 34 | private: |
| 35 | static std::list<SpriteChange*> s_all_sprite_changes; |
| 36 | |
| 37 | public: |
| 38 | SpriteChange(const ReaderMapping& mapping); |
| 39 | virtual ~SpriteChange(); |
| 40 | |
| 41 | virtual void draw(DrawingContext& context) override; |
| 42 | virtual void update(float dt_sec) override; |
| 43 | |
| 44 | /** |
| 45 | * Activates the SpriteChange's stay action, if applicable |
| 46 | */ |
| 47 | void set_stay_action(); |
| 48 | |
| 49 | /** |
| 50 | * Deactivates the SpriteChange's stay action, if applicable |
| 51 | * @param propagate : Also change stay actions in the same stay group |
| 52 | */ |
| 53 | void clear_stay_action(bool propagate = true); |
| 54 | |
| 55 | /* |
| 56 | * Get the current value of in_stay_action |
| 57 | */ |
| 58 | bool show_stay_action() const; |
| 59 | |
| 60 | Vector get_pos() const { return m_pos; } |
| 61 | |
| 62 | private: |
| 63 | Vector m_pos; |
| 64 | |
| 65 | public: |
| 66 | /** should tuxs sprite change when the tile has been completely entered, |
| 67 | or already when the tile was just touched */ |
| 68 | bool m_change_on_touch; |
| 69 | |
| 70 | /** sprite to change tux image to */ |
| 71 | SpritePtr m_sprite; |
| 72 | std::string m_sprite_name; |
| 73 | |
| 74 | private: |
| 75 | /** stay action can be used for objects like boats or cars, if it is |
| 76 | not empty then this sprite will be displayed when tux left the |
| 77 | tile towards another SpriteChange object. */ |
| 78 | std::string m_stay_action; |
| 79 | |
| 80 | /** name of a group in which only one SpriteChange will ever have |
| 81 | its stay_action displayed. Leave empty if you don't care. */ |
| 82 | std::string m_stay_group; |
| 83 | |
| 84 | private: |
| 85 | /** should the stayaction be displayed */ |
| 86 | bool m_in_stay_action; |
| 87 | |
| 88 | private: |
| 89 | SpriteChange(const SpriteChange&) = delete; |
| 90 | SpriteChange& operator=(const SpriteChange&) = delete; |
| 91 | }; |
| 92 | |
| 93 | } // namespace worldmap |
| 94 | |
| 95 | #endif |
| 96 | |
| 97 | /* EOF */ |
| 98 | |