1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_mouse.h |
24 | * |
25 | * Include file for SDL mouse event handling. |
26 | */ |
27 | |
28 | #ifndef SDL_mouse_h_ |
29 | #define SDL_mouse_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_video.h" |
34 | |
35 | #include "begin_code.h" |
36 | /* Set up for C function definitions, even when using C++ */ |
37 | #ifdef __cplusplus |
38 | extern "C" { |
39 | #endif |
40 | |
41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ |
42 | |
43 | /** |
44 | * \brief Cursor types for SDL_CreateSystemCursor(). |
45 | */ |
46 | typedef enum |
47 | { |
48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
60 | SDL_NUM_SYSTEM_CURSORS |
61 | } SDL_SystemCursor; |
62 | |
63 | /** |
64 | * \brief Scroll direction types for the Scroll event |
65 | */ |
66 | typedef enum |
67 | { |
68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ |
69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ |
70 | } SDL_MouseWheelDirection; |
71 | |
72 | /* Function prototypes */ |
73 | |
74 | /** |
75 | * \brief Get the window which currently has mouse focus. |
76 | */ |
77 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
78 | |
79 | /** |
80 | * \brief Retrieve the current state of the mouse. |
81 | * |
82 | * The current button state is returned as a button bitmask, which can |
83 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
84 | * mouse cursor position relative to the focus window for the currently |
85 | * selected mouse. You can pass NULL for either x or y. |
86 | */ |
87 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
88 | |
89 | /** |
90 | * \brief Get the current state of the mouse, in relation to the desktop |
91 | * |
92 | * This works just like SDL_GetMouseState(), but the coordinates will be |
93 | * reported relative to the top-left of the desktop. This can be useful if |
94 | * you need to track the mouse outside of a specific window and |
95 | * SDL_CaptureMouse() doesn't fit your needs. For example, it could be |
96 | * useful if you need to track the mouse while dragging a window, where |
97 | * coordinates relative to a window might not be in sync at all times. |
98 | * |
99 | * \note SDL_GetMouseState() returns the mouse position as SDL understands |
100 | * it from the last pump of the event queue. This function, however, |
101 | * queries the OS for the current mouse position, and as such, might |
102 | * be a slightly less efficient function. Unless you know what you're |
103 | * doing and have a good reason to use this function, you probably want |
104 | * SDL_GetMouseState() instead. |
105 | * |
106 | * \param x Returns the current X coord, relative to the desktop. Can be NULL. |
107 | * \param y Returns the current Y coord, relative to the desktop. Can be NULL. |
108 | * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. |
109 | * |
110 | * \sa SDL_GetMouseState |
111 | */ |
112 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); |
113 | |
114 | /** |
115 | * \brief Retrieve the relative state of the mouse. |
116 | * |
117 | * The current button state is returned as a button bitmask, which can |
118 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
119 | * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
120 | */ |
121 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
122 | |
123 | /** |
124 | * \brief Moves the mouse to the given position within the window. |
125 | * |
126 | * \param window The window to move the mouse into, or NULL for the current mouse focus |
127 | * \param x The x coordinate within the window |
128 | * \param y The y coordinate within the window |
129 | * |
130 | * \note This function generates a mouse motion event |
131 | */ |
132 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
133 | int x, int y); |
134 | |
135 | /** |
136 | * \brief Moves the mouse to the given position in global screen space. |
137 | * |
138 | * \param x The x coordinate |
139 | * \param y The y coordinate |
140 | * \return 0 on success, -1 on error (usually: unsupported by a platform). |
141 | * |
142 | * \note This function generates a mouse motion event |
143 | */ |
144 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); |
145 | |
146 | /** |
147 | * \brief Set relative mouse mode. |
148 | * |
149 | * \param enabled Whether or not to enable relative mode |
150 | * |
151 | * \return 0 on success, or -1 if relative mode is not supported. |
152 | * |
153 | * While the mouse is in relative mode, the cursor is hidden, and the |
154 | * driver will try to report continuous motion in the current window. |
155 | * Only relative motion events will be delivered, the mouse position |
156 | * will not change. |
157 | * |
158 | * \note This function will flush any pending mouse motion. |
159 | * |
160 | * \sa SDL_GetRelativeMouseMode() |
161 | */ |
162 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
163 | |
164 | /** |
165 | * \brief Capture the mouse, to track input outside an SDL window. |
166 | * |
167 | * \param enabled Whether or not to enable capturing |
168 | * |
169 | * Capturing enables your app to obtain mouse events globally, instead of |
170 | * just within your window. Not all video targets support this function. |
171 | * When capturing is enabled, the current window will get all mouse events, |
172 | * but unlike relative mode, no change is made to the cursor and it is |
173 | * not restrained to your window. |
174 | * |
175 | * This function may also deny mouse input to other windows--both those in |
176 | * your application and others on the system--so you should use this |
177 | * function sparingly, and in small bursts. For example, you might want to |
178 | * track the mouse while the user is dragging something, until the user |
179 | * releases a mouse button. It is not recommended that you capture the mouse |
180 | * for long periods of time, such as the entire time your app is running. |
181 | * |
182 | * While captured, mouse events still report coordinates relative to the |
183 | * current (foreground) window, but those coordinates may be outside the |
184 | * bounds of the window (including negative values). Capturing is only |
185 | * allowed for the foreground window. If the window loses focus while |
186 | * capturing, the capture will be disabled automatically. |
187 | * |
188 | * While capturing is enabled, the current window will have the |
189 | * SDL_WINDOW_MOUSE_CAPTURE flag set. |
190 | * |
191 | * \return 0 on success, or -1 if not supported. |
192 | */ |
193 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); |
194 | |
195 | /** |
196 | * \brief Query whether relative mouse mode is enabled. |
197 | * |
198 | * \sa SDL_SetRelativeMouseMode() |
199 | */ |
200 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
201 | |
202 | /** |
203 | * \brief Create a cursor, using the specified bitmap data and |
204 | * mask (in MSB format). |
205 | * |
206 | * The cursor width must be a multiple of 8 bits. |
207 | * |
208 | * The cursor is created in black and white according to the following: |
209 | * <table> |
210 | * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> |
211 | * <tr><td> 0 </td><td> 1 </td><td> White </td></tr> |
212 | * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr> |
213 | * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr> |
214 | * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black |
215 | * if not. </td></tr> |
216 | * </table> |
217 | * |
218 | * \sa SDL_FreeCursor() |
219 | */ |
220 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
221 | const Uint8 * mask, |
222 | int w, int h, int hot_x, |
223 | int hot_y); |
224 | |
225 | /** |
226 | * \brief Create a color cursor. |
227 | * |
228 | * \sa SDL_FreeCursor() |
229 | */ |
230 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
231 | int hot_x, |
232 | int hot_y); |
233 | |
234 | /** |
235 | * \brief Create a system cursor. |
236 | * |
237 | * \sa SDL_FreeCursor() |
238 | */ |
239 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
240 | |
241 | /** |
242 | * \brief Set the active cursor. |
243 | */ |
244 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
245 | |
246 | /** |
247 | * \brief Return the active cursor. |
248 | */ |
249 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
250 | |
251 | /** |
252 | * \brief Return the default cursor. |
253 | */ |
254 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
255 | |
256 | /** |
257 | * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. |
258 | * |
259 | * \sa SDL_CreateCursor() |
260 | * \sa SDL_CreateColorCursor() |
261 | * \sa SDL_CreateSystemCursor() |
262 | */ |
263 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
264 | |
265 | /** |
266 | * \brief Toggle whether or not the cursor is shown. |
267 | * |
268 | * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current |
269 | * state. |
270 | * |
271 | * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
272 | */ |
273 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
274 | |
275 | /** |
276 | * Used as a mask when testing buttons in buttonstate. |
277 | * - Button 1: Left mouse button |
278 | * - Button 2: Middle mouse button |
279 | * - Button 3: Right mouse button |
280 | */ |
281 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
282 | #define SDL_BUTTON_LEFT 1 |
283 | #define SDL_BUTTON_MIDDLE 2 |
284 | #define SDL_BUTTON_RIGHT 3 |
285 | #define SDL_BUTTON_X1 4 |
286 | #define SDL_BUTTON_X2 5 |
287 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
288 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
289 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
290 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
291 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
292 | |
293 | |
294 | /* Ends C function definitions when using C++ */ |
295 | #ifdef __cplusplus |
296 | } |
297 | #endif |
298 | #include "close_code.h" |
299 | |
300 | #endif /* SDL_mouse_h_ */ |
301 | |
302 | /* vi: set ts=4 sw=4 expandtab: */ |
303 | |