| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_mouse.h | 
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| 24 | * | 
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| 25 | *  Include file for SDL mouse event handling. | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_mouse_h_ | 
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| 29 | #define SDL_mouse_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_error.h" | 
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| 33 | #include "SDL_video.h" | 
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| 34 |  | 
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| 35 | #include "begin_code.h" | 
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| 36 | /* Set up for C function definitions, even when using C++ */ | 
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| 37 | #ifdef __cplusplus | 
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| 38 | extern "C"{ | 
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| 39 | #endif | 
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| 40 |  | 
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| 41 | typedef struct SDL_Cursor SDL_Cursor;   /**< Implementation dependent */ | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * \brief Cursor types for SDL_CreateSystemCursor(). | 
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| 45 | */ | 
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| 46 | typedef enum | 
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| 47 | { | 
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| 48 | SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */ | 
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| 49 | SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */ | 
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| 50 | SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */ | 
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| 51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ | 
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| 52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ | 
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| 53 | SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */ | 
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| 54 | SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */ | 
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| 55 | SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */ | 
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| 56 | SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */ | 
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| 57 | SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */ | 
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| 58 | SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */ | 
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| 59 | SDL_SYSTEM_CURSOR_HAND,      /**< Hand */ | 
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| 60 | SDL_NUM_SYSTEM_CURSORS | 
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| 61 | } SDL_SystemCursor; | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * \brief Scroll direction types for the Scroll event | 
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| 65 | */ | 
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| 66 | typedef enum | 
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| 67 | { | 
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| 68 | SDL_MOUSEWHEEL_NORMAL,    /**< The scroll direction is normal */ | 
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| 69 | SDL_MOUSEWHEEL_FLIPPED    /**< The scroll direction is flipped / natural */ | 
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| 70 | } SDL_MouseWheelDirection; | 
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| 71 |  | 
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| 72 | /* Function prototypes */ | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | *  \brief Get the window which currently has mouse focus. | 
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| 76 | */ | 
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| 77 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | *  \brief Retrieve the current state of the mouse. | 
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| 81 | * | 
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| 82 | *  The current button state is returned as a button bitmask, which can | 
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| 83 | *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the | 
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| 84 | *  mouse cursor position relative to the focus window for the currently | 
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| 85 | *  selected mouse.  You can pass NULL for either x or y. | 
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| 86 | */ | 
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| 87 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); | 
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| 88 |  | 
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| 89 | /** | 
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| 90 | *  \brief Get the current state of the mouse, in relation to the desktop | 
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| 91 | * | 
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| 92 | *  This works just like SDL_GetMouseState(), but the coordinates will be | 
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| 93 | *  reported relative to the top-left of the desktop. This can be useful if | 
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| 94 | *  you need to track the mouse outside of a specific window and | 
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| 95 | *  SDL_CaptureMouse() doesn't fit your needs. For example, it could be | 
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| 96 | *  useful if you need to track the mouse while dragging a window, where | 
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| 97 | *  coordinates relative to a window might not be in sync at all times. | 
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| 98 | * | 
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| 99 | *  \note SDL_GetMouseState() returns the mouse position as SDL understands | 
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| 100 | *        it from the last pump of the event queue. This function, however, | 
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| 101 | *        queries the OS for the current mouse position, and as such, might | 
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| 102 | *        be a slightly less efficient function. Unless you know what you're | 
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| 103 | *        doing and have a good reason to use this function, you probably want | 
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| 104 | *        SDL_GetMouseState() instead. | 
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| 105 | * | 
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| 106 | *  \param x Returns the current X coord, relative to the desktop. Can be NULL. | 
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| 107 | *  \param y Returns the current Y coord, relative to the desktop. Can be NULL. | 
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| 108 | *  \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. | 
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| 109 | * | 
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| 110 | *  \sa SDL_GetMouseState | 
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| 111 | */ | 
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| 112 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | *  \brief Retrieve the relative state of the mouse. | 
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| 116 | * | 
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| 117 | *  The current button state is returned as a button bitmask, which can | 
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| 118 | *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the | 
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| 119 | *  mouse deltas since the last call to SDL_GetRelativeMouseState(). | 
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| 120 | */ | 
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| 121 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | *  \brief Moves the mouse to the given position within the window. | 
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| 125 | * | 
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| 126 | *  \param window The window to move the mouse into, or NULL for the current mouse focus | 
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| 127 | *  \param x The x coordinate within the window | 
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| 128 | *  \param y The y coordinate within the window | 
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| 129 | * | 
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| 130 | *  \note This function generates a mouse motion event | 
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| 131 | */ | 
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| 132 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, | 
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| 133 | int x, int y); | 
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| 134 |  | 
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| 135 | /** | 
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| 136 | *  \brief Moves the mouse to the given position in global screen space. | 
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| 137 | * | 
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| 138 | *  \param x The x coordinate | 
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| 139 | *  \param y The y coordinate | 
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| 140 | *  \return 0 on success, -1 on error (usually: unsupported by a platform). | 
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| 141 | * | 
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| 142 | *  \note This function generates a mouse motion event | 
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| 143 | */ | 
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| 144 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); | 
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| 145 |  | 
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| 146 | /** | 
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| 147 | *  \brief Set relative mouse mode. | 
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| 148 | * | 
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| 149 | *  \param enabled Whether or not to enable relative mode | 
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| 150 | * | 
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| 151 | *  \return 0 on success, or -1 if relative mode is not supported. | 
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| 152 | * | 
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| 153 | *  While the mouse is in relative mode, the cursor is hidden, and the | 
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| 154 | *  driver will try to report continuous motion in the current window. | 
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| 155 | *  Only relative motion events will be delivered, the mouse position | 
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| 156 | *  will not change. | 
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| 157 | * | 
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| 158 | *  \note This function will flush any pending mouse motion. | 
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| 159 | * | 
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| 160 | *  \sa SDL_GetRelativeMouseMode() | 
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| 161 | */ | 
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| 162 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); | 
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| 163 |  | 
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| 164 | /** | 
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| 165 | *  \brief Capture the mouse, to track input outside an SDL window. | 
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| 166 | * | 
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| 167 | *  \param enabled Whether or not to enable capturing | 
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| 168 | * | 
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| 169 | *  Capturing enables your app to obtain mouse events globally, instead of | 
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| 170 | *  just within your window. Not all video targets support this function. | 
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| 171 | *  When capturing is enabled, the current window will get all mouse events, | 
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| 172 | *  but unlike relative mode, no change is made to the cursor and it is | 
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| 173 | *  not restrained to your window. | 
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| 174 | * | 
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| 175 | *  This function may also deny mouse input to other windows--both those in | 
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| 176 | *  your application and others on the system--so you should use this | 
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| 177 | *  function sparingly, and in small bursts. For example, you might want to | 
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| 178 | *  track the mouse while the user is dragging something, until the user | 
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| 179 | *  releases a mouse button. It is not recommended that you capture the mouse | 
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| 180 | *  for long periods of time, such as the entire time your app is running. | 
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| 181 | * | 
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| 182 | *  While captured, mouse events still report coordinates relative to the | 
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| 183 | *  current (foreground) window, but those coordinates may be outside the | 
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| 184 | *  bounds of the window (including negative values). Capturing is only | 
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| 185 | *  allowed for the foreground window. If the window loses focus while | 
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| 186 | *  capturing, the capture will be disabled automatically. | 
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| 187 | * | 
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| 188 | *  While capturing is enabled, the current window will have the | 
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| 189 | *  SDL_WINDOW_MOUSE_CAPTURE flag set. | 
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| 190 | * | 
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| 191 | *  \return 0 on success, or -1 if not supported. | 
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| 192 | */ | 
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| 193 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); | 
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| 194 |  | 
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| 195 | /** | 
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| 196 | *  \brief Query whether relative mouse mode is enabled. | 
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| 197 | * | 
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| 198 | *  \sa SDL_SetRelativeMouseMode() | 
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| 199 | */ | 
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| 200 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); | 
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| 201 |  | 
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| 202 | /** | 
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| 203 | *  \brief Create a cursor, using the specified bitmap data and | 
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| 204 | *         mask (in MSB format). | 
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| 205 | * | 
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| 206 | *  The cursor width must be a multiple of 8 bits. | 
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| 207 | * | 
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| 208 | *  The cursor is created in black and white according to the following: | 
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| 209 | *  <table> | 
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| 210 | *  <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> | 
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| 211 | *  <tr><td>  0   </td><td>  1   </td><td> White </td></tr> | 
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| 212 | *  <tr><td>  1   </td><td>  1   </td><td> Black </td></tr> | 
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| 213 | *  <tr><td>  0   </td><td>  0   </td><td> Transparent </td></tr> | 
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| 214 | *  <tr><td>  1   </td><td>  0   </td><td> Inverted color if possible, black | 
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| 215 | *                                         if not. </td></tr> | 
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| 216 | *  </table> | 
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| 217 | * | 
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| 218 | *  \sa SDL_FreeCursor() | 
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| 219 | */ | 
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| 220 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, | 
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| 221 | const Uint8 * mask, | 
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| 222 | int w, int h, int hot_x, | 
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| 223 | int hot_y); | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | *  \brief Create a color cursor. | 
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| 227 | * | 
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| 228 | *  \sa SDL_FreeCursor() | 
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| 229 | */ | 
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| 230 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, | 
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| 231 | int hot_x, | 
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| 232 | int hot_y); | 
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| 233 |  | 
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| 234 | /** | 
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| 235 | *  \brief Create a system cursor. | 
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| 236 | * | 
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| 237 | *  \sa SDL_FreeCursor() | 
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| 238 | */ | 
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| 239 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); | 
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| 240 |  | 
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| 241 | /** | 
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| 242 | *  \brief Set the active cursor. | 
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| 243 | */ | 
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| 244 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); | 
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| 245 |  | 
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| 246 | /** | 
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| 247 | *  \brief Return the active cursor. | 
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| 248 | */ | 
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| 249 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); | 
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| 250 |  | 
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| 251 | /** | 
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| 252 | *  \brief Return the default cursor. | 
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| 253 | */ | 
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| 254 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); | 
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| 255 |  | 
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| 256 | /** | 
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| 257 | *  \brief Frees a cursor created with SDL_CreateCursor() or similar functions. | 
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| 258 | * | 
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| 259 | *  \sa SDL_CreateCursor() | 
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| 260 | *  \sa SDL_CreateColorCursor() | 
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| 261 | *  \sa SDL_CreateSystemCursor() | 
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| 262 | */ | 
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| 263 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); | 
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| 264 |  | 
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| 265 | /** | 
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| 266 | *  \brief Toggle whether or not the cursor is shown. | 
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| 267 | * | 
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| 268 | *  \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current | 
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| 269 | *                state. | 
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| 270 | * | 
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| 271 | *  \return 1 if the cursor is shown, or 0 if the cursor is hidden. | 
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| 272 | */ | 
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| 273 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); | 
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| 274 |  | 
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| 275 | /** | 
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| 276 | *  Used as a mask when testing buttons in buttonstate. | 
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| 277 | *   - Button 1:  Left mouse button | 
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| 278 | *   - Button 2:  Middle mouse button | 
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| 279 | *   - Button 3:  Right mouse button | 
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| 280 | */ | 
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| 281 | #define SDL_BUTTON(X)       (1 << ((X)-1)) | 
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| 282 | #define SDL_BUTTON_LEFT     1 | 
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| 283 | #define SDL_BUTTON_MIDDLE   2 | 
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| 284 | #define SDL_BUTTON_RIGHT    3 | 
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| 285 | #define SDL_BUTTON_X1       4 | 
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| 286 | #define SDL_BUTTON_X2       5 | 
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| 287 | #define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT) | 
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| 288 | #define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE) | 
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| 289 | #define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT) | 
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| 290 | #define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1) | 
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| 291 | #define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2) | 
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| 292 |  | 
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| 293 |  | 
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| 294 | /* Ends C function definitions when using C++ */ | 
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| 295 | #ifdef __cplusplus | 
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| 296 | } | 
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| 297 | #endif | 
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| 298 | #include "close_code.h" | 
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| 299 |  | 
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| 300 | #endif /* SDL_mouse_h_ */ | 
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| 301 |  | 
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| 302 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 303 |  | 
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