1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_video.h |
24 | * |
25 | * Header file for SDL video functions. |
26 | */ |
27 | |
28 | #ifndef SDL_video_h_ |
29 | #define SDL_video_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_pixels.h" |
33 | #include "SDL_rect.h" |
34 | #include "SDL_surface.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | /** |
43 | * \brief The structure that defines a display mode |
44 | * |
45 | * \sa SDL_GetNumDisplayModes() |
46 | * \sa SDL_GetDisplayMode() |
47 | * \sa SDL_GetDesktopDisplayMode() |
48 | * \sa SDL_GetCurrentDisplayMode() |
49 | * \sa SDL_GetClosestDisplayMode() |
50 | * \sa SDL_SetWindowDisplayMode() |
51 | * \sa SDL_GetWindowDisplayMode() |
52 | */ |
53 | typedef struct |
54 | { |
55 | Uint32 format; /**< pixel format */ |
56 | int w; /**< width, in screen coordinates */ |
57 | int h; /**< height, in screen coordinates */ |
58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
60 | } SDL_DisplayMode; |
61 | |
62 | /** |
63 | * \brief The type used to identify a window |
64 | * |
65 | * \sa SDL_CreateWindow() |
66 | * \sa SDL_CreateWindowFrom() |
67 | * \sa SDL_DestroyWindow() |
68 | * \sa SDL_GetWindowData() |
69 | * \sa SDL_GetWindowFlags() |
70 | * \sa SDL_GetWindowGrab() |
71 | * \sa SDL_GetWindowPosition() |
72 | * \sa SDL_GetWindowSize() |
73 | * \sa SDL_GetWindowTitle() |
74 | * \sa SDL_HideWindow() |
75 | * \sa SDL_MaximizeWindow() |
76 | * \sa SDL_MinimizeWindow() |
77 | * \sa SDL_RaiseWindow() |
78 | * \sa SDL_RestoreWindow() |
79 | * \sa SDL_SetWindowData() |
80 | * \sa SDL_SetWindowFullscreen() |
81 | * \sa SDL_SetWindowGrab() |
82 | * \sa SDL_SetWindowIcon() |
83 | * \sa SDL_SetWindowPosition() |
84 | * \sa SDL_SetWindowSize() |
85 | * \sa SDL_SetWindowBordered() |
86 | * \sa SDL_SetWindowResizable() |
87 | * \sa SDL_SetWindowTitle() |
88 | * \sa SDL_ShowWindow() |
89 | */ |
90 | typedef struct SDL_Window SDL_Window; |
91 | |
92 | /** |
93 | * \brief The flags on a window |
94 | * |
95 | * \sa SDL_GetWindowFlags() |
96 | */ |
97 | typedef enum |
98 | { |
99 | /* !!! FIXME: change this to name = (1<<x). */ |
100 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
101 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
102 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
103 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
104 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
105 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
106 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
107 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
112 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
114 | On macOS NSHighResolutionCapable must be set true in the |
115 | application's Info.plist for this to have any effect. */ |
116 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ |
117 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
118 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
119 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
120 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
121 | = 0x00080000, /**< window should be treated as a popup menu */ |
122 | SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ |
123 | } SDL_WindowFlags; |
124 | |
125 | /** |
126 | * \brief Used to indicate that you don't care what the window position is. |
127 | */ |
128 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
129 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
130 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
131 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
132 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
133 | |
134 | /** |
135 | * \brief Used to indicate that the window position should be centered. |
136 | */ |
137 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
138 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
139 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
140 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
141 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
142 | |
143 | /** |
144 | * \brief Event subtype for window events |
145 | */ |
146 | typedef enum |
147 | { |
148 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
149 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
150 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
151 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
152 | redrawn */ |
153 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
154 | */ |
155 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
156 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
157 | a result of an API call or through the |
158 | system or user changing the window size. */ |
159 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
160 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
161 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
162 | and position */ |
163 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
164 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
165 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
166 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
167 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
168 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
169 | SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
170 | } SDL_WindowEventID; |
171 | |
172 | /** |
173 | * \brief Event subtype for display events |
174 | */ |
175 | typedef enum |
176 | { |
177 | SDL_DISPLAYEVENT_NONE, /**< Never used */ |
178 | SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ |
179 | } SDL_DisplayEventID; |
180 | |
181 | typedef enum |
182 | { |
183 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
184 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
185 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
186 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
187 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
188 | } SDL_DisplayOrientation; |
189 | |
190 | /** |
191 | * \brief An opaque handle to an OpenGL context. |
192 | */ |
193 | typedef void *SDL_GLContext; |
194 | |
195 | /** |
196 | * \brief OpenGL configuration attributes |
197 | */ |
198 | typedef enum |
199 | { |
200 | SDL_GL_RED_SIZE, |
201 | SDL_GL_GREEN_SIZE, |
202 | SDL_GL_BLUE_SIZE, |
203 | SDL_GL_ALPHA_SIZE, |
204 | SDL_GL_BUFFER_SIZE, |
205 | SDL_GL_DOUBLEBUFFER, |
206 | SDL_GL_DEPTH_SIZE, |
207 | SDL_GL_STENCIL_SIZE, |
208 | SDL_GL_ACCUM_RED_SIZE, |
209 | SDL_GL_ACCUM_GREEN_SIZE, |
210 | SDL_GL_ACCUM_BLUE_SIZE, |
211 | SDL_GL_ACCUM_ALPHA_SIZE, |
212 | SDL_GL_STEREO, |
213 | SDL_GL_MULTISAMPLEBUFFERS, |
214 | SDL_GL_MULTISAMPLESAMPLES, |
215 | SDL_GL_ACCELERATED_VISUAL, |
216 | SDL_GL_RETAINED_BACKING, |
217 | SDL_GL_CONTEXT_MAJOR_VERSION, |
218 | SDL_GL_CONTEXT_MINOR_VERSION, |
219 | SDL_GL_CONTEXT_EGL, |
220 | SDL_GL_CONTEXT_FLAGS, |
221 | SDL_GL_CONTEXT_PROFILE_MASK, |
222 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
223 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
224 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
225 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
226 | SDL_GL_CONTEXT_NO_ERROR |
227 | } SDL_GLattr; |
228 | |
229 | typedef enum |
230 | { |
231 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
232 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
233 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
234 | } SDL_GLprofile; |
235 | |
236 | typedef enum |
237 | { |
238 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
239 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
240 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
241 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
242 | } SDL_GLcontextFlag; |
243 | |
244 | typedef enum |
245 | { |
246 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
247 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
248 | } SDL_GLcontextReleaseFlag; |
249 | |
250 | typedef enum |
251 | { |
252 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
253 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
254 | } SDL_GLContextResetNotification; |
255 | |
256 | /* Function prototypes */ |
257 | |
258 | /** |
259 | * \brief Get the number of video drivers compiled into SDL |
260 | * |
261 | * \sa SDL_GetVideoDriver() |
262 | */ |
263 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
264 | |
265 | /** |
266 | * \brief Get the name of a built in video driver. |
267 | * |
268 | * \note The video drivers are presented in the order in which they are |
269 | * normally checked during initialization. |
270 | * |
271 | * \sa SDL_GetNumVideoDrivers() |
272 | */ |
273 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
274 | |
275 | /** |
276 | * \brief Initialize the video subsystem, optionally specifying a video driver. |
277 | * |
278 | * \param driver_name Initialize a specific driver by name, or NULL for the |
279 | * default video driver. |
280 | * |
281 | * \return 0 on success, -1 on error |
282 | * |
283 | * This function initializes the video subsystem; setting up a connection |
284 | * to the window manager, etc, and determines the available display modes |
285 | * and pixel formats, but does not initialize a window or graphics mode. |
286 | * |
287 | * \sa SDL_VideoQuit() |
288 | */ |
289 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
290 | |
291 | /** |
292 | * \brief Shuts down the video subsystem. |
293 | * |
294 | * This function closes all windows, and restores the original video mode. |
295 | * |
296 | * \sa SDL_VideoInit() |
297 | */ |
298 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
299 | |
300 | /** |
301 | * \brief Returns the name of the currently initialized video driver. |
302 | * |
303 | * \return The name of the current video driver or NULL if no driver |
304 | * has been initialized |
305 | * |
306 | * \sa SDL_GetNumVideoDrivers() |
307 | * \sa SDL_GetVideoDriver() |
308 | */ |
309 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
310 | |
311 | /** |
312 | * \brief Returns the number of available video displays. |
313 | * |
314 | * \sa SDL_GetDisplayBounds() |
315 | */ |
316 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
317 | |
318 | /** |
319 | * \brief Get the name of a display in UTF-8 encoding |
320 | * |
321 | * \return The name of a display, or NULL for an invalid display index. |
322 | * |
323 | * \sa SDL_GetNumVideoDisplays() |
324 | */ |
325 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
326 | |
327 | /** |
328 | * \brief Get the desktop area represented by a display, with the primary |
329 | * display located at 0,0 |
330 | * |
331 | * \return 0 on success, or -1 if the index is out of range. |
332 | * |
333 | * \sa SDL_GetNumVideoDisplays() |
334 | */ |
335 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
336 | |
337 | /** |
338 | * \brief Get the usable desktop area represented by a display, with the |
339 | * primary display located at 0,0 |
340 | * |
341 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
342 | * reserved by the system removed. For example, on Mac OS X, this subtracts |
343 | * the area occupied by the menu bar and dock. |
344 | * |
345 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
346 | * so these are good guidelines for the maximum space available to a |
347 | * non-fullscreen window. |
348 | * |
349 | * \return 0 on success, or -1 if the index is out of range. |
350 | * |
351 | * \sa SDL_GetDisplayBounds() |
352 | * \sa SDL_GetNumVideoDisplays() |
353 | */ |
354 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
355 | |
356 | /** |
357 | * \brief Get the dots/pixels-per-inch for a display |
358 | * |
359 | * \note Diagonal, horizontal and vertical DPI can all be optionally |
360 | * returned if the parameter is non-NULL. |
361 | * |
362 | * \return 0 on success, or -1 if no DPI information is available or the index is out of range. |
363 | * |
364 | * \sa SDL_GetNumVideoDisplays() |
365 | */ |
366 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
367 | |
368 | /** |
369 | * \brief Get the orientation of a display |
370 | * |
371 | * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. |
372 | * |
373 | * \sa SDL_GetNumVideoDisplays() |
374 | */ |
375 | extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); |
376 | |
377 | /** |
378 | * \brief Returns the number of available display modes. |
379 | * |
380 | * \sa SDL_GetDisplayMode() |
381 | */ |
382 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
383 | |
384 | /** |
385 | * \brief Fill in information about a specific display mode. |
386 | * |
387 | * \note The display modes are sorted in this priority: |
388 | * \li bits per pixel -> more colors to fewer colors |
389 | * \li width -> largest to smallest |
390 | * \li height -> largest to smallest |
391 | * \li refresh rate -> highest to lowest |
392 | * |
393 | * \sa SDL_GetNumDisplayModes() |
394 | */ |
395 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
396 | SDL_DisplayMode * mode); |
397 | |
398 | /** |
399 | * \brief Fill in information about the desktop display mode. |
400 | */ |
401 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
402 | |
403 | /** |
404 | * \brief Fill in information about the current display mode. |
405 | */ |
406 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
407 | |
408 | |
409 | /** |
410 | * \brief Get the closest match to the requested display mode. |
411 | * |
412 | * \param displayIndex The index of display from which mode should be queried. |
413 | * \param mode The desired display mode |
414 | * \param closest A pointer to a display mode to be filled in with the closest |
415 | * match of the available display modes. |
416 | * |
417 | * \return The passed in value \c closest, or NULL if no matching video mode |
418 | * was available. |
419 | * |
420 | * The available display modes are scanned, and \c closest is filled in with the |
421 | * closest mode matching the requested mode and returned. The mode format and |
422 | * refresh_rate default to the desktop mode if they are 0. The modes are |
423 | * scanned with size being first priority, format being second priority, and |
424 | * finally checking the refresh_rate. If all the available modes are too |
425 | * small, then NULL is returned. |
426 | * |
427 | * \sa SDL_GetNumDisplayModes() |
428 | * \sa SDL_GetDisplayMode() |
429 | */ |
430 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
431 | |
432 | /** |
433 | * \brief Get the display index associated with a window. |
434 | * |
435 | * \return the display index of the display containing the center of the |
436 | * window, or -1 on error. |
437 | */ |
438 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
439 | |
440 | /** |
441 | * \brief Set the display mode used when a fullscreen window is visible. |
442 | * |
443 | * By default the window's dimensions and the desktop format and refresh rate |
444 | * are used. |
445 | * |
446 | * \param window The window for which the display mode should be set. |
447 | * \param mode The mode to use, or NULL for the default mode. |
448 | * |
449 | * \return 0 on success, or -1 if setting the display mode failed. |
450 | * |
451 | * \sa SDL_GetWindowDisplayMode() |
452 | * \sa SDL_SetWindowFullscreen() |
453 | */ |
454 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
455 | const SDL_DisplayMode |
456 | * mode); |
457 | |
458 | /** |
459 | * \brief Fill in information about the display mode used when a fullscreen |
460 | * window is visible. |
461 | * |
462 | * \sa SDL_SetWindowDisplayMode() |
463 | * \sa SDL_SetWindowFullscreen() |
464 | */ |
465 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
466 | SDL_DisplayMode * mode); |
467 | |
468 | /** |
469 | * \brief Get the pixel format associated with the window. |
470 | */ |
471 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
472 | |
473 | /** |
474 | * \brief Create a window with the specified position, dimensions, and flags. |
475 | * |
476 | * \param title The title of the window, in UTF-8 encoding. |
477 | * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
478 | * ::SDL_WINDOWPOS_UNDEFINED. |
479 | * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
480 | * ::SDL_WINDOWPOS_UNDEFINED. |
481 | * \param w The width of the window, in screen coordinates. |
482 | * \param h The height of the window, in screen coordinates. |
483 | * \param flags The flags for the window, a mask of any of the following: |
484 | * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
485 | * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, |
486 | * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
487 | * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, |
488 | * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. |
489 | * |
490 | * \return The created window, or NULL if window creation failed. |
491 | * |
492 | * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size |
493 | * in pixels may differ from its size in screen coordinates on platforms with |
494 | * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query |
495 | * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), |
496 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the |
497 | * drawable size in pixels. |
498 | * |
499 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
500 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
501 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
502 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
503 | * |
504 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
505 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
506 | * |
507 | * \note On non-Apple devices, SDL requires you to either not link to the |
508 | * Vulkan loader or link to a dynamic library version. This limitation |
509 | * may be removed in a future version of SDL. |
510 | * |
511 | * \sa SDL_DestroyWindow() |
512 | * \sa SDL_GL_LoadLibrary() |
513 | * \sa SDL_Vulkan_LoadLibrary() |
514 | */ |
515 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
516 | int x, int y, int w, |
517 | int h, Uint32 flags); |
518 | |
519 | /** |
520 | * \brief Create an SDL window from an existing native window. |
521 | * |
522 | * \param data A pointer to driver-dependent window creation data |
523 | * |
524 | * \return The created window, or NULL if window creation failed. |
525 | * |
526 | * \sa SDL_DestroyWindow() |
527 | */ |
528 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
529 | |
530 | /** |
531 | * \brief Get the numeric ID of a window, for logging purposes. |
532 | */ |
533 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
534 | |
535 | /** |
536 | * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
537 | */ |
538 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
539 | |
540 | /** |
541 | * \brief Get the window flags. |
542 | */ |
543 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
544 | |
545 | /** |
546 | * \brief Set the title of a window, in UTF-8 format. |
547 | * |
548 | * \sa SDL_GetWindowTitle() |
549 | */ |
550 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
551 | const char *title); |
552 | |
553 | /** |
554 | * \brief Get the title of a window, in UTF-8 format. |
555 | * |
556 | * \sa SDL_SetWindowTitle() |
557 | */ |
558 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
559 | |
560 | /** |
561 | * \brief Set the icon for a window. |
562 | * |
563 | * \param window The window for which the icon should be set. |
564 | * \param icon The icon for the window. |
565 | */ |
566 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
567 | SDL_Surface * icon); |
568 | |
569 | /** |
570 | * \brief Associate an arbitrary named pointer with a window. |
571 | * |
572 | * \param window The window to associate with the pointer. |
573 | * \param name The name of the pointer. |
574 | * \param userdata The associated pointer. |
575 | * |
576 | * \return The previous value associated with 'name' |
577 | * |
578 | * \note The name is case-sensitive. |
579 | * |
580 | * \sa SDL_GetWindowData() |
581 | */ |
582 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
583 | const char *name, |
584 | void *userdata); |
585 | |
586 | /** |
587 | * \brief Retrieve the data pointer associated with a window. |
588 | * |
589 | * \param window The window to query. |
590 | * \param name The name of the pointer. |
591 | * |
592 | * \return The value associated with 'name' |
593 | * |
594 | * \sa SDL_SetWindowData() |
595 | */ |
596 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
597 | const char *name); |
598 | |
599 | /** |
600 | * \brief Set the position of a window. |
601 | * |
602 | * \param window The window to reposition. |
603 | * \param x The x coordinate of the window in screen coordinates, or |
604 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
605 | * \param y The y coordinate of the window in screen coordinates, or |
606 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
607 | * |
608 | * \note The window coordinate origin is the upper left of the display. |
609 | * |
610 | * \sa SDL_GetWindowPosition() |
611 | */ |
612 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
613 | int x, int y); |
614 | |
615 | /** |
616 | * \brief Get the position of a window. |
617 | * |
618 | * \param window The window to query. |
619 | * \param x Pointer to variable for storing the x position, in screen |
620 | * coordinates. May be NULL. |
621 | * \param y Pointer to variable for storing the y position, in screen |
622 | * coordinates. May be NULL. |
623 | * |
624 | * \sa SDL_SetWindowPosition() |
625 | */ |
626 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
627 | int *x, int *y); |
628 | |
629 | /** |
630 | * \brief Set the size of a window's client area. |
631 | * |
632 | * \param window The window to resize. |
633 | * \param w The width of the window, in screen coordinates. Must be >0. |
634 | * \param h The height of the window, in screen coordinates. Must be >0. |
635 | * |
636 | * \note Fullscreen windows automatically match the size of the display mode, |
637 | * and you should use SDL_SetWindowDisplayMode() to change their size. |
638 | * |
639 | * The window size in screen coordinates may differ from the size in pixels, if |
640 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
641 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
642 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
643 | * |
644 | * \sa SDL_GetWindowSize() |
645 | * \sa SDL_SetWindowDisplayMode() |
646 | */ |
647 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
648 | int h); |
649 | |
650 | /** |
651 | * \brief Get the size of a window's client area. |
652 | * |
653 | * \param window The window to query. |
654 | * \param w Pointer to variable for storing the width, in screen |
655 | * coordinates. May be NULL. |
656 | * \param h Pointer to variable for storing the height, in screen |
657 | * coordinates. May be NULL. |
658 | * |
659 | * The window size in screen coordinates may differ from the size in pixels, if |
660 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
661 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
662 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
663 | * |
664 | * \sa SDL_SetWindowSize() |
665 | */ |
666 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
667 | int *h); |
668 | |
669 | /** |
670 | * \brief Get the size of a window's borders (decorations) around the client area. |
671 | * |
672 | * \param window The window to query. |
673 | * \param top Pointer to variable for storing the size of the top border. NULL is permitted. |
674 | * \param left Pointer to variable for storing the size of the left border. NULL is permitted. |
675 | * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. |
676 | * \param right Pointer to variable for storing the size of the right border. NULL is permitted. |
677 | * |
678 | * \return 0 on success, or -1 if getting this information is not supported. |
679 | * |
680 | * \note if this function fails (returns -1), the size values will be |
681 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as |
682 | * if the window in question was borderless. |
683 | */ |
684 | extern DECLSPEC int SDLCALL (SDL_Window * window, |
685 | int *top, int *left, |
686 | int *bottom, int *right); |
687 | |
688 | /** |
689 | * \brief Set the minimum size of a window's client area. |
690 | * |
691 | * \param window The window to set a new minimum size. |
692 | * \param min_w The minimum width of the window, must be >0 |
693 | * \param min_h The minimum height of the window, must be >0 |
694 | * |
695 | * \note You can't change the minimum size of a fullscreen window, it |
696 | * automatically matches the size of the display mode. |
697 | * |
698 | * \sa SDL_GetWindowMinimumSize() |
699 | * \sa SDL_SetWindowMaximumSize() |
700 | */ |
701 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
702 | int min_w, int min_h); |
703 | |
704 | /** |
705 | * \brief Get the minimum size of a window's client area. |
706 | * |
707 | * \param window The window to query. |
708 | * \param w Pointer to variable for storing the minimum width, may be NULL |
709 | * \param h Pointer to variable for storing the minimum height, may be NULL |
710 | * |
711 | * \sa SDL_GetWindowMaximumSize() |
712 | * \sa SDL_SetWindowMinimumSize() |
713 | */ |
714 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
715 | int *w, int *h); |
716 | |
717 | /** |
718 | * \brief Set the maximum size of a window's client area. |
719 | * |
720 | * \param window The window to set a new maximum size. |
721 | * \param max_w The maximum width of the window, must be >0 |
722 | * \param max_h The maximum height of the window, must be >0 |
723 | * |
724 | * \note You can't change the maximum size of a fullscreen window, it |
725 | * automatically matches the size of the display mode. |
726 | * |
727 | * \sa SDL_GetWindowMaximumSize() |
728 | * \sa SDL_SetWindowMinimumSize() |
729 | */ |
730 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
731 | int max_w, int max_h); |
732 | |
733 | /** |
734 | * \brief Get the maximum size of a window's client area. |
735 | * |
736 | * \param window The window to query. |
737 | * \param w Pointer to variable for storing the maximum width, may be NULL |
738 | * \param h Pointer to variable for storing the maximum height, may be NULL |
739 | * |
740 | * \sa SDL_GetWindowMinimumSize() |
741 | * \sa SDL_SetWindowMaximumSize() |
742 | */ |
743 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
744 | int *w, int *h); |
745 | |
746 | /** |
747 | * \brief Set the border state of a window. |
748 | * |
749 | * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and |
750 | * add or remove the border from the actual window. This is a no-op if the |
751 | * window's border already matches the requested state. |
752 | * |
753 | * \param window The window of which to change the border state. |
754 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. |
755 | * |
756 | * \note You can't change the border state of a fullscreen window. |
757 | * |
758 | * \sa SDL_GetWindowFlags() |
759 | */ |
760 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
761 | SDL_bool bordered); |
762 | |
763 | /** |
764 | * \brief Set the user-resizable state of a window. |
765 | * |
766 | * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and |
767 | * allow/disallow user resizing of the window. This is a no-op if the |
768 | * window's resizable state already matches the requested state. |
769 | * |
770 | * \param window The window of which to change the resizable state. |
771 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. |
772 | * |
773 | * \note You can't change the resizable state of a fullscreen window. |
774 | * |
775 | * \sa SDL_GetWindowFlags() |
776 | */ |
777 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
778 | SDL_bool resizable); |
779 | |
780 | /** |
781 | * \brief Show a window. |
782 | * |
783 | * \sa SDL_HideWindow() |
784 | */ |
785 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
786 | |
787 | /** |
788 | * \brief Hide a window. |
789 | * |
790 | * \sa SDL_ShowWindow() |
791 | */ |
792 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
793 | |
794 | /** |
795 | * \brief Raise a window above other windows and set the input focus. |
796 | */ |
797 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
798 | |
799 | /** |
800 | * \brief Make a window as large as possible. |
801 | * |
802 | * \sa SDL_RestoreWindow() |
803 | */ |
804 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
805 | |
806 | /** |
807 | * \brief Minimize a window to an iconic representation. |
808 | * |
809 | * \sa SDL_RestoreWindow() |
810 | */ |
811 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
812 | |
813 | /** |
814 | * \brief Restore the size and position of a minimized or maximized window. |
815 | * |
816 | * \sa SDL_MaximizeWindow() |
817 | * \sa SDL_MinimizeWindow() |
818 | */ |
819 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
820 | |
821 | /** |
822 | * \brief Set a window's fullscreen state. |
823 | * |
824 | * \return 0 on success, or -1 if setting the display mode failed. |
825 | * |
826 | * \sa SDL_SetWindowDisplayMode() |
827 | * \sa SDL_GetWindowDisplayMode() |
828 | */ |
829 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
830 | Uint32 flags); |
831 | |
832 | /** |
833 | * \brief Get the SDL surface associated with the window. |
834 | * |
835 | * \return The window's framebuffer surface, or NULL on error. |
836 | * |
837 | * A new surface will be created with the optimal format for the window, |
838 | * if necessary. This surface will be freed when the window is destroyed. |
839 | * |
840 | * \note You may not combine this with 3D or the rendering API on this window. |
841 | * |
842 | * \sa SDL_UpdateWindowSurface() |
843 | * \sa SDL_UpdateWindowSurfaceRects() |
844 | */ |
845 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
846 | |
847 | /** |
848 | * \brief Copy the window surface to the screen. |
849 | * |
850 | * \return 0 on success, or -1 on error. |
851 | * |
852 | * \sa SDL_GetWindowSurface() |
853 | * \sa SDL_UpdateWindowSurfaceRects() |
854 | */ |
855 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
856 | |
857 | /** |
858 | * \brief Copy a number of rectangles on the window surface to the screen. |
859 | * |
860 | * \return 0 on success, or -1 on error. |
861 | * |
862 | * \sa SDL_GetWindowSurface() |
863 | * \sa SDL_UpdateWindowSurface() |
864 | */ |
865 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
866 | const SDL_Rect * rects, |
867 | int numrects); |
868 | |
869 | /** |
870 | * \brief Set a window's input grab mode. |
871 | * |
872 | * \param window The window for which the input grab mode should be set. |
873 | * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. |
874 | * |
875 | * If the caller enables a grab while another window is currently grabbed, |
876 | * the other window loses its grab in favor of the caller's window. |
877 | * |
878 | * \sa SDL_GetWindowGrab() |
879 | */ |
880 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
881 | SDL_bool grabbed); |
882 | |
883 | /** |
884 | * \brief Get a window's input grab mode. |
885 | * |
886 | * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. |
887 | * |
888 | * \sa SDL_SetWindowGrab() |
889 | */ |
890 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
891 | |
892 | /** |
893 | * \brief Get the window that currently has an input grab enabled. |
894 | * |
895 | * \return This returns the window if input is grabbed, and NULL otherwise. |
896 | * |
897 | * \sa SDL_SetWindowGrab() |
898 | */ |
899 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
900 | |
901 | /** |
902 | * \brief Set the brightness (gamma correction) for a window. |
903 | * |
904 | * \return 0 on success, or -1 if setting the brightness isn't supported. |
905 | * |
906 | * \sa SDL_GetWindowBrightness() |
907 | * \sa SDL_SetWindowGammaRamp() |
908 | */ |
909 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
910 | |
911 | /** |
912 | * \brief Get the brightness (gamma correction) for a window. |
913 | * |
914 | * \return The last brightness value passed to SDL_SetWindowBrightness() |
915 | * |
916 | * \sa SDL_SetWindowBrightness() |
917 | */ |
918 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
919 | |
920 | /** |
921 | * \brief Set the opacity for a window |
922 | * |
923 | * \param window The window which will be made transparent or opaque |
924 | * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be |
925 | * clamped internally between 0.0f and 1.0f. |
926 | * |
927 | * \return 0 on success, or -1 if setting the opacity isn't supported. |
928 | * |
929 | * \sa SDL_GetWindowOpacity() |
930 | */ |
931 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
932 | |
933 | /** |
934 | * \brief Get the opacity of a window. |
935 | * |
936 | * If transparency isn't supported on this platform, opacity will be reported |
937 | * as 1.0f without error. |
938 | * |
939 | * \param window The window in question. |
940 | * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) |
941 | * |
942 | * \return 0 on success, or -1 on error (invalid window, etc). |
943 | * |
944 | * \sa SDL_SetWindowOpacity() |
945 | */ |
946 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
947 | |
948 | /** |
949 | * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) |
950 | * |
951 | * \param modal_window The window that should be modal |
952 | * \param parent_window The parent window |
953 | * |
954 | * \return 0 on success, or -1 otherwise. |
955 | */ |
956 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
957 | |
958 | /** |
959 | * \brief Explicitly sets input focus to the window. |
960 | * |
961 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
962 | * this with caution, as you might give focus to a window that's completely |
963 | * obscured by other windows. |
964 | * |
965 | * \param window The window that should get the input focus |
966 | * |
967 | * \return 0 on success, or -1 otherwise. |
968 | * \sa SDL_RaiseWindow() |
969 | */ |
970 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
971 | |
972 | /** |
973 | * \brief Set the gamma ramp for a window. |
974 | * |
975 | * \param window The window for which the gamma ramp should be set. |
976 | * \param red The translation table for the red channel, or NULL. |
977 | * \param green The translation table for the green channel, or NULL. |
978 | * \param blue The translation table for the blue channel, or NULL. |
979 | * |
980 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
981 | * |
982 | * Set the gamma translation table for the red, green, and blue channels |
983 | * of the video hardware. Each table is an array of 256 16-bit quantities, |
984 | * representing a mapping between the input and output for that channel. |
985 | * The input is the index into the array, and the output is the 16-bit |
986 | * gamma value at that index, scaled to the output color precision. |
987 | * |
988 | * \sa SDL_GetWindowGammaRamp() |
989 | */ |
990 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
991 | const Uint16 * red, |
992 | const Uint16 * green, |
993 | const Uint16 * blue); |
994 | |
995 | /** |
996 | * \brief Get the gamma ramp for a window. |
997 | * |
998 | * \param window The window from which the gamma ramp should be queried. |
999 | * \param red A pointer to a 256 element array of 16-bit quantities to hold |
1000 | * the translation table for the red channel, or NULL. |
1001 | * \param green A pointer to a 256 element array of 16-bit quantities to hold |
1002 | * the translation table for the green channel, or NULL. |
1003 | * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
1004 | * the translation table for the blue channel, or NULL. |
1005 | * |
1006 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
1007 | * |
1008 | * \sa SDL_SetWindowGammaRamp() |
1009 | */ |
1010 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
1011 | Uint16 * red, |
1012 | Uint16 * green, |
1013 | Uint16 * blue); |
1014 | |
1015 | /** |
1016 | * \brief Possible return values from the SDL_HitTest callback. |
1017 | * |
1018 | * \sa SDL_HitTest |
1019 | */ |
1020 | typedef enum |
1021 | { |
1022 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
1023 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
1024 | SDL_HITTEST_RESIZE_TOPLEFT, |
1025 | SDL_HITTEST_RESIZE_TOP, |
1026 | SDL_HITTEST_RESIZE_TOPRIGHT, |
1027 | SDL_HITTEST_RESIZE_RIGHT, |
1028 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
1029 | SDL_HITTEST_RESIZE_BOTTOM, |
1030 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
1031 | SDL_HITTEST_RESIZE_LEFT |
1032 | } SDL_HitTestResult; |
1033 | |
1034 | /** |
1035 | * \brief Callback used for hit-testing. |
1036 | * |
1037 | * \sa SDL_SetWindowHitTest |
1038 | */ |
1039 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
1040 | const SDL_Point *area, |
1041 | void *data); |
1042 | |
1043 | /** |
1044 | * \brief Provide a callback that decides if a window region has special properties. |
1045 | * |
1046 | * Normally windows are dragged and resized by decorations provided by the |
1047 | * system window manager (a title bar, borders, etc), but for some apps, it |
1048 | * makes sense to drag them from somewhere else inside the window itself; for |
1049 | * example, one might have a borderless window that wants to be draggable |
1050 | * from any part, or simulate its own title bar, etc. |
1051 | * |
1052 | * This function lets the app provide a callback that designates pieces of |
1053 | * a given window as special. This callback is run during event processing |
1054 | * if we need to tell the OS to treat a region of the window specially; the |
1055 | * use of this callback is known as "hit testing." |
1056 | * |
1057 | * Mouse input may not be delivered to your application if it is within |
1058 | * a special area; the OS will often apply that input to moving the window or |
1059 | * resizing the window and not deliver it to the application. |
1060 | * |
1061 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
1062 | * disabled by default. |
1063 | * |
1064 | * Platforms that don't support this functionality will return -1 |
1065 | * unconditionally, even if you're attempting to disable hit-testing. |
1066 | * |
1067 | * Your callback may fire at any time, and its firing does not indicate any |
1068 | * specific behavior (for example, on Windows, this certainly might fire |
1069 | * when the OS is deciding whether to drag your window, but it fires for lots |
1070 | * of other reasons, too, some unrelated to anything you probably care about |
1071 | * _and when the mouse isn't actually at the location it is testing_). |
1072 | * Since this can fire at any time, you should try to keep your callback |
1073 | * efficient, devoid of allocations, etc. |
1074 | * |
1075 | * \param window The window to set hit-testing on. |
1076 | * \param callback The callback to call when doing a hit-test. |
1077 | * \param callback_data An app-defined void pointer passed to the callback. |
1078 | * \return 0 on success, -1 on error (including unsupported). |
1079 | */ |
1080 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
1081 | SDL_HitTest callback, |
1082 | void *callback_data); |
1083 | |
1084 | /** |
1085 | * \brief Destroy a window. |
1086 | */ |
1087 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
1088 | |
1089 | |
1090 | /** |
1091 | * \brief Returns whether the screensaver is currently enabled (default off). |
1092 | * |
1093 | * \sa SDL_EnableScreenSaver() |
1094 | * \sa SDL_DisableScreenSaver() |
1095 | */ |
1096 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
1097 | |
1098 | /** |
1099 | * \brief Allow the screen to be blanked by a screensaver |
1100 | * |
1101 | * \sa SDL_IsScreenSaverEnabled() |
1102 | * \sa SDL_DisableScreenSaver() |
1103 | */ |
1104 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
1105 | |
1106 | /** |
1107 | * \brief Prevent the screen from being blanked by a screensaver |
1108 | * |
1109 | * \sa SDL_IsScreenSaverEnabled() |
1110 | * \sa SDL_EnableScreenSaver() |
1111 | */ |
1112 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
1113 | |
1114 | |
1115 | /** |
1116 | * \name OpenGL support functions |
1117 | */ |
1118 | /* @{ */ |
1119 | |
1120 | /** |
1121 | * \brief Dynamically load an OpenGL library. |
1122 | * |
1123 | * \param path The platform dependent OpenGL library name, or NULL to open the |
1124 | * default OpenGL library. |
1125 | * |
1126 | * \return 0 on success, or -1 if the library couldn't be loaded. |
1127 | * |
1128 | * This should be done after initializing the video driver, but before |
1129 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
1130 | * library will be loaded upon creation of the first OpenGL window. |
1131 | * |
1132 | * \note If you do this, you need to retrieve all of the GL functions used in |
1133 | * your program from the dynamic library using SDL_GL_GetProcAddress(). |
1134 | * |
1135 | * \sa SDL_GL_GetProcAddress() |
1136 | * \sa SDL_GL_UnloadLibrary() |
1137 | */ |
1138 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
1139 | |
1140 | /** |
1141 | * \brief Get the address of an OpenGL function. |
1142 | */ |
1143 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
1144 | |
1145 | /** |
1146 | * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
1147 | * |
1148 | * \sa SDL_GL_LoadLibrary() |
1149 | */ |
1150 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
1151 | |
1152 | /** |
1153 | * \brief Return true if an OpenGL extension is supported for the current |
1154 | * context. |
1155 | */ |
1156 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
1157 | *extension); |
1158 | |
1159 | /** |
1160 | * \brief Reset all previously set OpenGL context attributes to their default values |
1161 | */ |
1162 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
1163 | |
1164 | /** |
1165 | * \brief Set an OpenGL window attribute before window creation. |
1166 | * |
1167 | * \return 0 on success, or -1 if the attribute could not be set. |
1168 | */ |
1169 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
1170 | |
1171 | /** |
1172 | * \brief Get the actual value for an attribute from the current context. |
1173 | * |
1174 | * \return 0 on success, or -1 if the attribute could not be retrieved. |
1175 | * The integer at \c value will be modified in either case. |
1176 | */ |
1177 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
1178 | |
1179 | /** |
1180 | * \brief Create an OpenGL context for use with an OpenGL window, and make it |
1181 | * current. |
1182 | * |
1183 | * \sa SDL_GL_DeleteContext() |
1184 | */ |
1185 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
1186 | window); |
1187 | |
1188 | /** |
1189 | * \brief Set up an OpenGL context for rendering into an OpenGL window. |
1190 | * |
1191 | * \note The context must have been created with a compatible window. |
1192 | */ |
1193 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
1194 | SDL_GLContext context); |
1195 | |
1196 | /** |
1197 | * \brief Get the currently active OpenGL window. |
1198 | */ |
1199 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
1200 | |
1201 | /** |
1202 | * \brief Get the currently active OpenGL context. |
1203 | */ |
1204 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
1205 | |
1206 | /** |
1207 | * \brief Get the size of a window's underlying drawable in pixels (for use |
1208 | * with glViewport). |
1209 | * |
1210 | * \param window Window from which the drawable size should be queried |
1211 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
1212 | * \param h Pointer to variable for storing the height in pixels, may be NULL |
1213 | * |
1214 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
1215 | * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a |
1216 | * platform with high-DPI support (Apple calls this "Retina"), and not disabled |
1217 | * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. |
1218 | * |
1219 | * \sa SDL_GetWindowSize() |
1220 | * \sa SDL_CreateWindow() |
1221 | */ |
1222 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
1223 | int *h); |
1224 | |
1225 | /** |
1226 | * \brief Set the swap interval for the current OpenGL context. |
1227 | * |
1228 | * \param interval 0 for immediate updates, 1 for updates synchronized with the |
1229 | * vertical retrace. If the system supports it, you may |
1230 | * specify -1 to allow late swaps to happen immediately |
1231 | * instead of waiting for the next retrace. |
1232 | * |
1233 | * \return 0 on success, or -1 if setting the swap interval is not supported. |
1234 | * |
1235 | * \sa SDL_GL_GetSwapInterval() |
1236 | */ |
1237 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
1238 | |
1239 | /** |
1240 | * \brief Get the swap interval for the current OpenGL context. |
1241 | * |
1242 | * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
1243 | * swap is synchronized with the vertical retrace, and -1 if late |
1244 | * swaps happen immediately instead of waiting for the next retrace. |
1245 | * If the system can't determine the swap interval, or there isn't a |
1246 | * valid current context, this will return 0 as a safe default. |
1247 | * |
1248 | * \sa SDL_GL_SetSwapInterval() |
1249 | */ |
1250 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
1251 | |
1252 | /** |
1253 | * \brief Swap the OpenGL buffers for a window, if double-buffering is |
1254 | * supported. |
1255 | */ |
1256 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
1257 | |
1258 | /** |
1259 | * \brief Delete an OpenGL context. |
1260 | * |
1261 | * \sa SDL_GL_CreateContext() |
1262 | */ |
1263 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
1264 | |
1265 | /* @} *//* OpenGL support functions */ |
1266 | |
1267 | |
1268 | /* Ends C function definitions when using C++ */ |
1269 | #ifdef __cplusplus |
1270 | } |
1271 | #endif |
1272 | #include "close_code.h" |
1273 | |
1274 | #endif /* SDL_video_h_ */ |
1275 | |
1276 | /* vi: set ts=4 sw=4 expandtab: */ |
1277 | |